Zdexby TheHolyOneZ
3,987 classes
Class

UNotify_PlaySoundAtLocation_C

: UAnimNotify : UObject
/Game/Comatose/MainClasses/Misc/Notify_PlaySoundAtLocation.Notify_PlaySoundAtLocation_C 0x0054 (84 B) align 8 inherited 0x0038 1 scripted vtable /Game/Comatose/MainClasses/Misc/Notify_PlaySoundAtLocation
0x00x0054

Members 4

OffsetSizeNameTypeFlagsDefault
0x08Socket NameFName6 flagsNone
0x08SoundUSoundBase*5 flagsnullptr
0x08Attenuation SettingsUSoundAttenuation*5 flags/Game/Comatose/Audio/AttenuationData/Attenuation_DefaultSou…
0x04Pitch Multiplierfloat6 flags1

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script8 statements · 317 bytes of bytecode
0x0000CallFunc_K2_GetComponentLocation_ReturnValue = MeshComp.K2_GetComponentLocation();0x0032CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(Socket Name, FName(None));0x005CCallFunc_GetSocketLocation_ReturnValue = MeshComp.GetSocketLocation(Socket Name);0x009BCallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetSocketLocation_ReturnValue, CallFunc_EqualEqual_NameName_ReturnValue);0x00D2PlaySoundAtLocation(this, Sound, CallFunc_SelectVector_ReturnValue, FRotator(0, 0, 0), 1f, Pitch Multiplier, 0f, Attenuation Settings, nullptr, nullptr, nullptr);0x0127ReturnValue = true;0x0132return ReturnValue;0x013C// end of script
EventPublic0x41