Zdexby TheHolyOneZ
3,987 classes
Class

UBPF_InputMapping_C

: UBlueprintFunctionLibrary : UObject
/Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping.BPF_InputMapping_C 0x0028 (40 B) align 8 inherited 0x0028 2 scripted vtable /Game/Comatose/MainClasses/MainCharacter/Input/BPF_InputMapping
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
void Add/Remove Input mappings at priotity(const FST_PlayerInputConfiguration& Config, int32 Priority, bool Add, UObject* __WorldContext)
Script16 statements · 349 bytes of bytecode
0x0000if (!(Add)) goto Label_00BB;0x000ECallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(__WorldContext, 0);0x0030K2Node_DynamicCast_AsBPI_Input_Mapping = Cast<BPI_InputMapping_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Input_Mapping);0x0071if (!(K2Node_DynamicCast_bSuccess)) goto Label_015A;0x007FK2Node_DynamicCast_AsBPI_Input_Mapping.Add Input mapping Configuration at priority(Config, Priority);0x00B6goto Label_015A;0x00BBLabel_00BB:0x00BBCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(__WorldContext, 0);0x00DDK2Node_DynamicCast_AsBPI_Input_Mapping_1 = Cast<BPI_InputMapping_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0101K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Input_Mapping_1);0x011Eif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_015A;0x012CK2Node_DynamicCast_AsBPI_Input_Mapping_1.Remove Input Mapping at Priority(Priority);0x015ALabel_015A:0x015Areturn;0x015C// end of script
StaticPublic0x20
void Has Input Mapping?(const FString& Desired, UObject* __WorldContext, const bool& ?)
Script16 statements · 348 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(__WorldContext, 0);0x0022K2Node_DynamicCast_AsBPI_Input_Mapping = Cast<BPI_InputMapping_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0046K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Input_Mapping);0x0063if (!(K2Node_DynamicCast_bSuccess)) goto Label_0126;0x0071K2Node_DynamicCast_AsBPI_Input_Mapping.Get Player Input Mappings(CallFunc_Get_Player_Input_Mappings_Active_Input_Mappings);0x009FLabel_009F:0x009FCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(CallFunc_Get_Player_Input_Mappings_Active_Input_Mappings.Inputs_27_F8C898FF471C31FDD42662B44793E4CF, Desired);0x00ECCallFunc_NotEqual_IntInt_ReturnValue = NotEqual_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x010E? = CallFunc_NotEqual_IntInt_ReturnValue;0x0121goto Label_0159;0x0126Label_0126:0x0126CallFunc_Get_Player_Input_Mappings_Active_Input_Mappings = ST_PlayerInputConfiguration{{}};0x0154goto Label_009F;0x0159Label_0159:0x0159return;0x015B// end of script
StaticPublic0x19