0x00x0328
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Border_1 | UBorder* | 10 flags | nullptr | |
| 0x08 | Bottom | UImage* | 10 flags | nullptr | |
| 0x08 | Center | UImage* | 10 flags | nullptr | |
| 0x08 | Left | UImage* | 10 flags | nullptr | |
| 0x08 | PistolandRifleShotgun | UWidgetSwitcher* | 10 flags | nullptr | |
| 0x08 | PistolRifleReticle | UOverlay* | 10 flags | nullptr | |
| 0x08 | Right | UImage* | 10 flags | nullptr | |
| 0x08 | Shotgun | UImage* | 10 flags | nullptr | |
| 0x08 | Top | UImage* | 10 flags | nullptr | |
| 0x01 | Focused | bool | 7 flags | false | |
| 0x0311 | 0x07 | padding / unreflected | |||
| 0x08 | Animation Speed | double | 7 flags | 5 | |
| 0x08 | Player Ref | ACT_Player_C* | 7 flags | nullptr | |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01CC | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0261 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x028C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x50 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Update Reticle Visibility()Script27 statements · 710 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Player Ref.Equipped Weapon);0x0033if (!(CallFunc_IsValid_ReturnValue)) goto Label_011E;0x0041CallFunc_GetObjectClass_ReturnValue = GetObjectClass(Player Ref.Equipped Weapon);0x0074CallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/Comatose/Weapons/WoodenBat/Weapon_WoodenBat.Weapon_WoodenBat_C);0x009ACallFunc_ClassIsChildOf_ReturnValue = ClassIsChildOf(CallFunc_GetObjectClass_ReturnValue, /Game/Comatose/Weapons/WoodenBat/Weapon_WoodenBat.Weapon_WoodenBat_C);0x00C0CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_ClassClass_ReturnValue, CallFunc_ClassIsChildOf_ReturnValue);0x00E6if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0148;0x00F4PistolandRifleShotgun.SetRenderOpacity(0f);0x0119goto Label_02C3;0x011ELabel_011E:0x011EPistolandRifleShotgun.SetRenderOpacity(0f);0x0143goto Label_02C3;0x0148Label_0148:0x0148if (!(Player Ref.Equipped Weapon.Should Show Reticle)) goto Label_01AC;0x0182PistolandRifleShotgun.SetRenderOpacity(1f);0x01A7goto Label_02C3;0x01ACLabel_01AC:0x01ACCallFunc_GetRenderOpacity_ReturnValue = PistolandRifleShotgun.GetRenderOpacity();0x01DECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x01FBCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_GetWorldDeltaSeconds_ReturnValue, 3);0x0229CallFunc_Lerp_A_ImplicitCast = Cast<4>(CallFunc_GetRenderOpacity_ReturnValue);0x0246CallFunc_Lerp_ReturnValue = Lerp(CallFunc_Lerp_A_ImplicitCast, 0, CallFunc_Multiply_DoubleDouble_ReturnValue);0x027DCallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x029APistolandRifleShotgun.SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x02C3Label_02C3:0x02C3return;0x02C5// end of script | Public | 0x00 | |
void Update Reticle Animation()Script54 statements · 2,522 bytes of bytecode0x0000CallFunc_GetRenderOpacity_ReturnValue = PistolRifleReticle.GetRenderOpacity();0x0032CallFunc_Greater_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_GetRenderOpacity_ReturnValue);0x004FCallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(CallFunc_Greater_DoubleDouble_A_ImplicitCast, 0);0x0075if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_09D7;0x0083CallFunc_IsValid_ReturnValue = IsValid(Player Ref);0x00A0if (!(CallFunc_IsValid_ReturnValue)) goto Label_09D7;0x00AECallFunc_IsValid_ReturnValue_1 = IsValid(Player Ref.Equipped Weapon);0x00E1if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_09D7;0x00EFCallFunc_GetObjectClass_ReturnValue = GetObjectClass(Player Ref.Equipped Weapon);0x0122CallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/Comatose/Weapons/Shotgun/Weapon_Shotgun_Golden.Weapon_Shotgun_Golden_C);0x0148CallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(CallFunc_GetObjectClass_ReturnValue, /Game/Comatose/Weapons/Shotgun/Weapon_Shotgun.Weapon_Shotgun_C);0x016ECallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_ClassClass_ReturnValue_1, CallFunc_EqualEqual_ClassClass_ReturnValue);0x0194CallFunc_Conv_BoolToInt_ReturnValue = Conv_BoolToInt(CallFunc_BooleanOR_ReturnValue);0x01B9PistolandRifleShotgun.SetActiveWidgetIndex(CallFunc_Conv_BoolToInt_ReturnValue);0x01E6CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(Player Ref.Equipped Weapon.Current Reticle Spread, 0, 1, 1, 2);0x025BCallFunc_Conv_DoubleToVector2D_ReturnValue = Conv_DoubleToVector2D(CallFunc_MapRangeClamped_ReturnValue);0x0280K2Node_MakeStruct_WidgetTransform.Translation = Vector2D{0, 0};0x02BBK2Node_MakeStruct_WidgetTransform.Scale = CallFunc_Conv_DoubleToVector2D_ReturnValue;0x02DFK2Node_MakeStruct_WidgetTransform.Shear = Vector2D{0, 0};0x031AK2Node_MakeStruct_WidgetTransform.Angle = 0f;0x033AShotgun.SetRenderTransform(K2Node_MakeStruct_WidgetTransform);0x0363CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(Player Ref.Equipped Weapon.Current Reticle Spread, 0, 1, -20, 50);0x03D8CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_MapRangeClamped_ReturnValue_1, -1);0x0406CallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(0, CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0434K2Node_MakeStruct_WidgetTransform_2.Translation = CallFunc_MakeVector2D_ReturnValue_1;0x0458K2Node_MakeStruct_WidgetTransform_2.Scale = Vector2D{1, 1};0x0493K2Node_MakeStruct_WidgetTransform_2.Shear = Vector2D{0, 0};0x04CEK2Node_MakeStruct_WidgetTransform_2.Angle = 0f;0x04EETop.SetRenderTransform(K2Node_MakeStruct_WidgetTransform_2);0x0517CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(Player Ref.Equipped Weapon.Current Reticle Spread, 0, 1, -20, 50);0x058CCallFunc_MakeVector2D_ReturnValue_3 = MakeVector2D(0, CallFunc_MapRangeClamped_ReturnValue_1);0x05BAK2Node_MakeStruct_WidgetTransform_4.Translation = CallFunc_MakeVector2D_ReturnValue_3;0x05DEK2Node_MakeStruct_WidgetTransform_4.Scale = Vector2D{1, 1};0x0619K2Node_MakeStruct_WidgetTransform_4.Shear = Vector2D{0, 0};0x0654K2Node_MakeStruct_WidgetTransform_4.Angle = 0f;0x0674Bottom.SetRenderTransform(K2Node_MakeStruct_WidgetTransform_4);0x069DCallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(Player Ref.Equipped Weapon.Current Reticle Spread, 0, 1, -20, 50);0x0712CallFunc_MakeVector2D_ReturnValue_2 = MakeVector2D(CallFunc_MapRangeClamped_ReturnValue_1, 0);0x0740K2Node_MakeStruct_WidgetTransform_3.Translation = CallFunc_MakeVector2D_ReturnValue_2;0x0764K2Node_MakeStruct_WidgetTransform_3.Scale = Vector2D{1, 1};0x079FK2Node_MakeStruct_WidgetTransform_3.Shear = Vector2D{0, 0};0x07DAK2Node_MakeStruct_WidgetTransform_3.Angle = 0f;0x07FARight.SetRenderTransform(K2Node_MakeStruct_WidgetTransform_3);0x0823CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(Player Ref.Equipped Weapon.Current Reticle Spread, 0, 1, -20, 50);0x0898CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_MapRangeClamped_ReturnValue_1, -1);0x08C6CallFunc_MakeVector2D_ReturnValue = MakeVector2D(CallFunc_Multiply_DoubleDouble_ReturnValue, 0);0x08F4K2Node_MakeStruct_WidgetTransform_1.Translation = CallFunc_MakeVector2D_ReturnValue;0x0918K2Node_MakeStruct_WidgetTransform_1.Scale = Vector2D{1, 1};0x0953K2Node_MakeStruct_WidgetTransform_1.Shear = Vector2D{0, 0};0x098EK2Node_MakeStruct_WidgetTransform_1.Angle = 0f;0x09AELeft.SetRenderTransform(K2Node_MakeStruct_WidgetTransform_1);0x09D7Label_09D7:0x09D7return;0x09D9// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_WeaponReticle(43);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Tick(const FGeometry& MyGeometry, float InDeltaTime)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_WeaponReticle(234);0x0033return;0x0035// end of script | EventPublic | 0x3C | |
void ExecuteUbergraph_W_WeaponReticle(int32 EntryPoint)Script20 statements · 242 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AUpdate Reticle Visibility();0x0018Update Reticle Animation();0x0026goto Label_00EF;0x002BCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0045K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0069K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0086if (!(K2Node_DynamicCast_bSuccess)) goto Label_00DA;0x0094K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x00C2Label_00C2:0x00C2Player Ref = CallFunc_Retrieve_Comatose_Character_Player;0x00D5goto Label_00EF;0x00DALabel_00DA:0x00DACallFunc_Retrieve_Comatose_Character_Player = nullptr;0x00E5goto Label_00C2;0x00EAgoto Label_000A;0x00EFLabel_00EF:0x00EFreturn;0x00F1// end of script | Final | 0x04 |