Zdexby TheHolyOneZ
3,987 classes
Class

UWeaponCooldownComp_C

: UActorComponent : UObject
/Game/Comatose/MainClasses/EnvironmentHandler/WeaponCooldown/WeaponCooldownComp.WeaponCooldownComp_C 0x00F8 (248 B) align 8 inherited 0x00A0 3 scripted vtable /Game/Comatose/MainClasses/EnvironmentHandler/WeaponCooldown/WeaponCooldownComp
0x00x00F8

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x50Weapons on cooldownTMap<TSubclassOf<UWeaponComponent_Master_C>, double>3 flags<TMap>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 3

SignatureFlagsNativeParams
void Request weapon cool down call(TSubclassOf<UWeaponComponent_Master_C> Requesting weapon, double Desired fire rate, const bool& Success)
Script14 statements · 312 bytes of bytecode
0x0000CallFunc_Map_Keys_Keys = {};0x000B/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(Weapons on cooldown, CallFunc_Map_Keys_Keys);0x003DCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(CallFunc_Map_Keys_Keys, Requesting weapon);0x0081CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x00A3if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_012A;0x00B1CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(Desired fire rate, 0.1);0x00DF/Script/Engine.Default__BlueprintMapLibrary.Map_Add(Weapons on cooldown, Requesting weapon, CallFunc_Subtract_DoubleDouble_ReturnValue);0x011ASuccess = true;0x0125goto Label_0135;0x012ALabel_012A:0x012ASuccess = false;0x0135Label_0135:0x0135return;0x0137// end of script
Public0x11
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_WeaponCooldownComp(978);0x0021return;0x0023// end of script
EventPublic0x04
void ExecuteUbergraph_WeaponCooldownComp(int32 EntryPoint)
Script39 statements · 986 bytes of bytecode
0x0000PushFlow(Label_03D7);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_018B);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(Weapons on cooldown, CallFunc_Array_Get_Item, CallFunc_Map_Find_Value);0x0094CallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x00B1CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Map_Find_Value, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x00DFCallFunc_LessEqual_DoubleDouble_ReturnValue = LessEqual_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, 0);0x0105if (!(CallFunc_LessEqual_DoubleDouble_ReturnValue)) goto Label_025B;0x0113/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x014ECallFunc_Map_Remove_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Remove(Weapons on cooldown, CallFunc_Array_Get_Item);0x018APopFlow();0x018BLabel_018B:0x018BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x01B5Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01D0Label_01D0:0x01D0CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x020BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0231if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x023BTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0256goto Label_000F;0x025BLabel_025B:0x025B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0296CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(Weapons on cooldown, CallFunc_Array_Get_Item, CallFunc_Map_Find_Value);0x02DBCallFunc_Subtract_DoubleDouble_B_ImplicitCast = Cast<4>(K2Node_Event_DeltaSeconds);0x02F8CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Map_Find_Value, CallFunc_Subtract_DoubleDouble_B_ImplicitCast);0x0326/Script/Engine.Default__BlueprintMapLibrary.Map_Add(Weapons on cooldown, CallFunc_Array_Get_Item, CallFunc_Subtract_DoubleDouble_ReturnValue);0x0361PopFlow();0x0362Label_0362:0x0362CallFunc_Map_Keys_Keys = {};0x036D/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(Weapons on cooldown, CallFunc_Map_Keys_Keys);0x039FTemp_int_Loop_Counter_Variable = 0;0x03B6Temp_int_Array_Index_Variable = 0;0x03CDgoto Label_01D0;0x03D2goto Label_0362;0x03D7Label_03D7:0x03D7return;0x03D9// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type