Zdexby TheHolyOneZ
3,987 classes
Class

ULighterComponent_C

: USceneComponent : UActorComponent : UObject
/Game/Comatose/Lighter/LighterComponent.LighterComponent_C 0x02B8 (696 B) align 16 inherited 0x02A0 7 scripted vtable /Game/Comatose/Lighter/LighterComponent
0x00x02B8

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PlayerACT_Player_C*7 flagsnullptr
0x08Lighter BPABP_Lighter_C*7 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 7

SignatureFlagsNativeParams
void Toggle Lighter Visibility(bool Visible)
Script6 statements · 207 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Visible);0x001DPlayer.LighterActor.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, true);0x005DCallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(Visible);0x0082PrintString(this, CallFunc_Conv_BoolToString_ReturnValue, true, true, LinearColor{1f, 0.038484f, 0f, 1f}, 15f, FName(None));0x00CCreturn;0x00CE// end of script
Public0x01
void Toggle hand visibility(bool Visible)
Script3 statements · 67 bytes of bytecode
0x0000Player.Left Arm.SetVisibility(Visible, false);0x0040return;0x0042// end of script
Public0x01
void Init Blendspace(bool Init)
Script18 statements · 486 bytes of bytecode
0x0000if (!(Init)) goto Label_012E;0x000ECallFunc_GetAnimInstance_ReturnValue = Player.GunArmsComponent.GetAnimInstance();0x004EK2Node_DynamicCast_AsBPI_Weapon_Arms_1 = Cast<BPI_WeaponArms_C>(CallFunc_GetAnimInstance_ReturnValue);0x0072K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Weapon_Arms_1);0x008Fif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_00CB;0x009DK2Node_DynamicCast_AsBPI_Weapon_Arms_1.Weapon Arms - Send Blendspace_Match(/Game/Comatose/Lighter/Anims/Anim_LighterMovement.Anim_LighterMovement);0x00CBLabel_00CB:0x00CBPlayer.Play Montage on component(Player.GunArmsComponent, /Game/Comatose/Lighter/Anims/Laura_Gunarm_Match_Activate_Montage.Laura_Gunarm_Match_Activate_Montage, 1f, FName(None));0x0129goto Label_01E3;0x012ELabel_012E:0x012ECallFunc_GetAnimInstance_ReturnValue = Player.GunArmsComponent.GetAnimInstance();0x016EK2Node_DynamicCast_AsBPI_Weapon_Arms = Cast<BPI_WeaponArms_C>(CallFunc_GetAnimInstance_ReturnValue);0x0192K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Weapon_Arms);0x01AFif (!(K2Node_DynamicCast_bSuccess)) goto Label_01E3;0x01BDK2Node_DynamicCast_AsBPI_Weapon_Arms.Weapon Arms - Send Blendspace_Match(nullptr);0x01E3Label_01E3:0x01E3return;0x01E5// end of script
Public0x01
void Initialize(bool ?)
Script19 statements · 360 bytes of bytecode
0x0000Toggle Lighter Visibility(?);0x0017Init Blendspace(?);0x002ECallFunc_Not_PreBool_ReturnValue = Not_PreBool(?);0x004BToggle hand visibility(CallFunc_Not_PreBool_ReturnValue);0x0062if (!(?)) goto Label_0165;0x0070K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(Player.LighterActor.ChildActor);0x00C0K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x00DDif (!(K2Node_DynamicCast_bSuccess)) goto Label_0155;0x00EBK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Lighter BP(CallFunc_Retrieve_Lighter_BP_Lighter);0x0119Label_0119:0x0119Lighter BP = CallFunc_Retrieve_Lighter_BP_Lighter;0x012CLighter BP.Init();0x0150goto Label_0165;0x0155Label_0155:0x0155CallFunc_Retrieve_Lighter_BP_Lighter = nullptr;0x0160goto Label_0119;0x0165Label_0165:0x0165return;0x0167// end of script
Public0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LighterComponent(30);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_LighterComponent(230);0x0021return;0x0023// end of script
EventPublic0x01
void ExecuteUbergraph_LighterComponent(int32 EntryPoint)
Script20 statements · 238 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AInitialize(false);0x0019goto Label_00EB;0x001ECallFunc_GetOwner_ReturnValue = GetOwner();0x0032K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetOwner_ReturnValue);0x0056K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0073if (!(K2Node_DynamicCast_bSuccess)) goto Label_00D6;0x0081K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x00AFLabel_00AF:0x00AFPlayer = CallFunc_Retrieve_Comatose_Character_Player;0x00C2Initialize(true);0x00D1goto Label_00EB;0x00D6Label_00D6:0x00D6CallFunc_Retrieve_Comatose_Character_Player = nullptr;0x00E1goto Label_00AF;0x00E6goto Label_000A;0x00EBLabel_00EB:0x00EBreturn;0x00ED// end of script
Final0x04