0x00x02B8
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x08 | Lighter BP | ABP_Lighter_C* | 7 flags | nullptr |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+6 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+5 flags | [] | |
| 0x00E0 | 0x48 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void Toggle Lighter Visibility(bool Visible)Script6 statements · 207 bytes of bytecode0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Visible);0x001DPlayer.LighterActor.SetHiddenInGame(CallFunc_Not_PreBool_ReturnValue, true);0x005DCallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(Visible);0x0082PrintString(this, CallFunc_Conv_BoolToString_ReturnValue, true, true, LinearColor{1f, 0.038484f, 0f, 1f}, 15f, FName(None));0x00CCreturn;0x00CE// end of script | Public | 0x01 | |
void Toggle hand visibility(bool Visible)Script3 statements · 67 bytes of bytecode0x0000Player.Left Arm.SetVisibility(Visible, false);0x0040return;0x0042// end of script | Public | 0x01 | |
void Init Blendspace(bool Init)Script18 statements · 486 bytes of bytecode0x0000if (!(Init)) goto Label_012E;0x000ECallFunc_GetAnimInstance_ReturnValue = Player.GunArmsComponent.GetAnimInstance();0x004EK2Node_DynamicCast_AsBPI_Weapon_Arms_1 = Cast<BPI_WeaponArms_C>(CallFunc_GetAnimInstance_ReturnValue);0x0072K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Weapon_Arms_1);0x008Fif (!(K2Node_DynamicCast_bSuccess_1)) goto Label_00CB;0x009DK2Node_DynamicCast_AsBPI_Weapon_Arms_1.Weapon Arms - Send Blendspace_Match(/Game/Comatose/Lighter/Anims/Anim_LighterMovement.Anim_LighterMovement);0x00CBLabel_00CB:0x00CBPlayer.Play Montage on component(Player.GunArmsComponent, /Game/Comatose/Lighter/Anims/Laura_Gunarm_Match_Activate_Montage.Laura_Gunarm_Match_Activate_Montage, 1f, FName(None));0x0129goto Label_01E3;0x012ELabel_012E:0x012ECallFunc_GetAnimInstance_ReturnValue = Player.GunArmsComponent.GetAnimInstance();0x016EK2Node_DynamicCast_AsBPI_Weapon_Arms = Cast<BPI_WeaponArms_C>(CallFunc_GetAnimInstance_ReturnValue);0x0192K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Weapon_Arms);0x01AFif (!(K2Node_DynamicCast_bSuccess)) goto Label_01E3;0x01BDK2Node_DynamicCast_AsBPI_Weapon_Arms.Weapon Arms - Send Blendspace_Match(nullptr);0x01E3Label_01E3:0x01E3return;0x01E5// end of script | Public | 0x01 | |
void Initialize(bool ?)Script19 statements · 360 bytes of bytecode0x0000Toggle Lighter Visibility(?);0x0017Init Blendspace(?);0x002ECallFunc_Not_PreBool_ReturnValue = Not_PreBool(?);0x004BToggle hand visibility(CallFunc_Not_PreBool_ReturnValue);0x0062if (!(?)) goto Label_0165;0x0070K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(Player.LighterActor.ChildActor);0x00C0K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x00DDif (!(K2Node_DynamicCast_bSuccess)) goto Label_0155;0x00EBK2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Lighter BP(CallFunc_Retrieve_Lighter_BP_Lighter);0x0119Label_0119:0x0119Lighter BP = CallFunc_Retrieve_Lighter_BP_Lighter;0x012CLighter BP.Init();0x0150goto Label_0165;0x0155Label_0155:0x0155CallFunc_Retrieve_Lighter_BP_Lighter = nullptr;0x0160goto Label_0119;0x0165Label_0165:0x0165return;0x0167// end of script | Public | 0x01 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_LighterComponent(30);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_LighterComponent(230);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_LighterComponent(int32 EntryPoint)Script20 statements · 238 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AInitialize(false);0x0019goto Label_00EB;0x001ECallFunc_GetOwner_ReturnValue = GetOwner();0x0032K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetOwner_ReturnValue);0x0056K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0073if (!(K2Node_DynamicCast_bSuccess)) goto Label_00D6;0x0081K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x00AFLabel_00AF:0x00AFPlayer = CallFunc_Retrieve_Comatose_Character_Player;0x00C2Initialize(true);0x00D1goto Label_00EB;0x00D6Label_00D6:0x00D6CallFunc_Retrieve_Comatose_Character_Player = nullptr;0x00E1goto Label_00AF;0x00E6goto Label_000A;0x00EBLabel_00EB:0x00EBreturn;0x00ED// end of script | Final | 0x04 |