0x00x0078
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
Inherited from UItemActionMaster_C 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x18 | Action Name | FText | 3 flags | <FText> | |
| 0x08 | Game Instance | UCT_GameInstance_C* | 6 flags | nullptr | |
| 0x08 | Player Ref | ACT_Player_C* | 7 flags | nullptr | |
| 0x08 | My Item | TSubclassOf<UItem_Master_C> | 6 flags | nullptr | |
| 0x10 | Finished | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void Can Show Action(const bool& ?)Script7 statements · 172 bytes of bytecode0x0000CallFunc_GetObjectClass_ReturnValue = GetObjectClass(Player Ref.Equipped Weapon);0x0033Get Item From Weapon Component(CallFunc_GetObjectClass_ReturnValue, CallFunc_Get_Item_From_Weapon_Component_Item);0x0053CallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(CallFunc_Get_Item_From_Weapon_Component_Item, My Item);0x0079CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_EqualEqual_ClassClass_ReturnValue);0x0096? = CallFunc_Not_PreBool_ReturnValue;0x00A9return;0x00AB// end of script | Public | 0x01 | |
void Execute Action()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ItemAction_Equip(34);0x000Freturn;0x0011// end of script | 0x00 | ||
void Delay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ItemAction_Equip(384);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_ItemAction_Equip(int32 EntryPoint)Script23 statements · 513 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AFinished.Broadcast();0x001Dgoto Label_01FE;0x0022K2Node_DynamicCast_AsBPI_Input_Mapping = Cast<BPI_InputMapping_C>(Player Ref);0x0046K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Input_Mapping);0x0063if (!(K2Node_DynamicCast_bSuccess)) goto Label_00B7;0x0071K2Node_DynamicCast_AsBPI_Input_Mapping.Add Input mapping Configuration at priority(ST_PlayerInputConfiguration{{}}, 3412666);0x00B7Label_00B7:0x00B7Player Ref.Toggle Journal(0);0x00E0Get weapon component from item(My Item, CallFunc_Get_weapon_component_from_item_Weapon_Component);0x0100Player Ref.Equip Weapon(CallFunc_Get_weapon_component_from_item_Weapon_Component, false, true);0x012FK2Node_CreateDelegate_OutputDelegate.Bind(this, Delay);0x0146CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.2f, false, 0f, 0f);0x017Bgoto Label_01FE;0x0180K2Node_DynamicCast_AsBPI_Input_Mapping_1 = Cast<BPI_InputMapping_C>(Player Ref);0x01A4K2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Input_Mapping_1);0x01C1if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_000A;0x01CFK2Node_DynamicCast_AsBPI_Input_Mapping_1.Remove Input Mapping at Priority(3412666);0x01F9goto Label_000A;0x01FELabel_01FE:0x01FEreturn;0x0200// end of script | Final | 0x04 |