0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_DoesImplementInterface_ReturnValue = DoesImplementInterface(CallFunc_GetOwner_ReturnValue, /Game/Comatose/Enemies/Logic/BPI_EnemyMaster.BPI_EnemyMaster_C);0x0050if (!(CallFunc_DoesImplementInterface_ReturnValue)) goto Label_0115;0x005ECallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x0088K2Node_DynamicCast_AsBPI_Enemy_Master = Cast<BPI_EnemyMaster_C>(CallFunc_GetOwner_ReturnValue);0x00ACK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Enemy_Master);0x00C9if (!(K2Node_DynamicCast_bSuccess)) goto Label_0105;0x00D7K2Node_DynamicCast_AsBPI_Enemy_Master.Play New Enemy Audio(Audio To Play);0x0105Label_0105:0x0105ReturnValue = true;0x0110goto Label_015F;0x0115Label_0115:0x0115if (!(Should Play in Persona)) goto Label_015F;0x0123/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Audio To Play, 1f, 1f, 0f, nullptr, nullptr, true);0x015FLabel_015F:0x015Freturn ReturnValue;