0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002ACallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0044CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.GetComponentByClass(/Game/Comatose/HealthComponent/HealthComponent.HealthComponent_C);0x0077/Game/Comatose/MainClasses/BPF_CTFunctions.Default__BPF_CTFunctions_C.Get Scaled Damage value(Base Damage Amount, CallFunc_GetOwner_ReturnValue, this, CallFunc_Get_Scaled_Damage_value_Output);0x00B7CallFunc_GetComponentByClass_ReturnValue.Receive Damage(CallFunc_GetOwner_ReturnValue, FName(None), CallFunc_Get_Scaled_Damage_value_Output, nullptr, Should not kill, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)});0x0267ReturnValue = true;0x0272return ReturnValue;