Zdexby TheHolyOneZ
3,987 classes
Class

UEnemyTask_SetWalkSpeed_C

: UEnemyTask_Master_C : UBTTask_BlueprintBase : UBTTaskNode : UBTNode : UObject
/Game/Comatose/Enemies/Logic/AITasks/AllTasks/EnemyTask_SetWalkSpeed.EnemyTask_SetWalkSpeed_C 0x00D8 (216 B) align 8 inherited 0x00C0 2 scripted vtable /Game/Comatose/Enemies/Logic/AITasks/AllTasks/EnemyTask_SetWalkSpeed
0x00x00D8

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10Min-Max Walk SpeedFVector2D6 flags{X=0, Y=0}
Inherited from UEnemyTask_Master_C 3
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Enemy RefAEnemy_Master_C*7 flagsnullptr
0x08Owner ControllerAAIController*7 flagsnullptr
Inherited from UBTTask_BlueprintBase 4
OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAAIController*TransientProtected+5 flagsnullptr
0x08ActorOwnerAActor*TransientProtected+5 flagsnullptr
0x08TickIntervalFIntervalCountdownProtected+3 flags{Interval=-1}
0x00880x18padding / unreflected
0x01bShowPropertyDetails : 1bit 0boolProtected+5 flagstrue
Inherited from UBTTaskNode 2
OffsetSizeNameTypeFlagsDefault
0x10ServicesTArray<UBTService*>3 flags[]
0x01bIgnoreRestartSelf : 1bit 0boolProtected+4 flagsfalse
Inherited from UBTNode 3
OffsetSizeNameTypeFlagsDefault
0x10NodeNameFString4 flags""
0x08TreeAssetUBehaviorTree*5 flagsnullptr
0x08ParentNodeUBTCompositeNode*5 flagsnullptr

Functions 2

SignatureFlagsNativeParams
void ReceiveExecuteAI(AAIController* OwnerController, APawn* ControlledPawn)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OwnerController = OwnerController;0x0012PersistentFrame.K2Node_Event_ControlledPawn = ControlledPawn;0x0024ExecuteUbergraph_EnemyTask_SetWalkSpeed(26);0x0033return;0x0035// end of script
EventProtected0x10
void ExecuteUbergraph_EnemyTask_SetWalkSpeed(int32 EntryPoint)
Script13 statements · 245 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AFinishExecute(true);0x0015goto Label_00F2;0x001AReceiveExecuteAI(K2Node_Event_OwnerController, K2Node_Event_ControlledPawn);0x0036BreakVector2D(Min-Max Walk Speed, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x005BCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0089K2Node_VariableSet_MaxWalkSpeed_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x00A6Enemy Ref.CharacterMovement.MaxWalkSpeed = K2Node_VariableSet_MaxWalkSpeed_ImplicitCast;0x00EDgoto Label_000A;0x00F2Label_00F2:0x00F2return;0x00F4// end of script
Final0x04