Zdexby TheHolyOneZ
4,275 classes
Class

ABP_DoorBasic_C

: AActor : UObject
/Game/0Blueprint/Level/BP_DoorBasic.BP_DoorBasic_C 0x0338 (824 B) align 8 inherited 0x0290 15 scripted vtable /Game/0Blueprint/Level/BP_DoorBasic
implements IBPI_Interact_C
0x00x0338

Members 25

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PointArrowUArrowComponent*6 flagsnullptr
0x08OutsideBoxUBoxComponent*6 flagsnullptr
0x08PositionArrowUArrowComponent*6 flagsnullptr
0x08CubeUStaticMeshComponent*6 flagsnullptr
0x08OpenSoundUAudioComponent*6 flagsnullptr
0x08CloseSoundUAudioComponent*6 flagsnullptr
0x08DoorUStaticMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04MoveShinjiTimeline_Move_8720CB6E4FA6C8163DD66297808E17CDfloat4 flags0
0x01MoveShinjiTimeline__Direction_8720CB6E4FA6C8163DD66297808E17CDETimelineDirection4 flagsForward
0x02E50x03padding / unreflected
0x08MoveShinjiTimelineUTimelineComponent*5 flagsnullptr
0x04OpenTimeline_Open_B8653AF24E3C288C427F29A130663166float4 flags0
0x01OpenTimeline__Direction_B8653AF24E3C288C427F29A130663166ETimelineDirection4 flagsForward
0x02F50x03padding / unreflected
0x08OpenTimelineUTimelineComponent*5 flagsnullptr
0x01Openbool7 flagsfalse
0x03010x03padding / unreflected
0x04OpenAnglefloat6 flags-90
0x08LinkDoorABP_DoorBasic_C*6 flagsnullptr
0x01Silentbool7 flagsfalse
0x01IsMirrorbool6 flagsfalse
0x01CanUsebool7 flagstrue
0x01Insidebool7 flagsfalse
0x03140x04padding / unreflected
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x18StartLocationFVector7 flags{X=0, Y=0, Z=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 15

SignatureFlagsNativeParams
void OpenTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(2196);0x000Freturn;0x0011// end of script
0x00
void OpenTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1293);0x000Freturn;0x0011// end of script
0x00
void MoveShinjiTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1649);0x000Freturn;0x0011// end of script
0x00
void MoveShinjiTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1481);0x000Freturn;0x0011// end of script
0x00
void OpenDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1197);0x000Freturn;0x0011// end of script
0x00
void CloseDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1202);0x000Freturn;0x0011// end of script
0x00
void ResetDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1207);0x000Freturn;0x0011// end of script
0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1239);0x000Freturn;0x0011// end of script
Public0x00
void CloseSilently()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1465);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(1650);0x000Freturn;0x0011// end of script
EventProtected0x00
void Validate(bool Validate)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Validate = Validate;0x0012ExecuteUbergraph_BP_DoorBasic(1727);0x0021return;0x0023// end of script
0x01
void BndEvt__BP_DoorBasic_OutsideBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_DoorBasic(1998);0x007Breturn;0x007D// end of script
0x118
void BndEvt__BP_DoorBasic_OutsideBox_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_DoorBasic(2104);0x0057return;0x0059// end of script
0x1C
void MoveShinji()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DoorBasic(2191);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DoorBasic(int32 EntryPoint)
Script151 statements · 2,204 bytes of bytecode
0x0000PushFlow(Label_0899);0x0005goto [EntryPoint];0x000FLabel_000F:0x000Fif (!(Inside)) PopFlow();0x0019CallFunc_IsValid_ReturnValue_2 = IsValid(ShinjiRef);0x0036if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0040CallFunc_K2_GetActorLocation_ReturnValue = ShinjiRef.K2_GetActorLocation();0x0072StartLocation = CallFunc_K2_GetActorLocation_ReturnValue;0x008DCallFunc_K2_GetActorLocation_ReturnValue = ShinjiRef.K2_GetActorLocation();0x00BFCallFunc_K2_GetComponentLocation_ReturnValue = PointArrow.K2_GetComponentLocation();0x00F1CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue);0x011FBreakRotator(CallFunc_FindLookAtRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x014DCallFunc_MakeRotator_ReturnValue_1 = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x017CPointArrow.K2_SetWorldRotation(CallFunc_MakeRotator_ReturnValue_1, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x01B0MoveShinjiTimeline.PlayFromStart();0x01D0PopFlow();0x01D1Label_01D1:0x01D1K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(OpenTimeline__Direction_B8653AF24E3C288C427F29A130663166, 0);0x01F0if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_022C;0x01FEK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(OpenTimeline__Direction_B8653AF24E3C288C427F29A130663166, 1);0x021Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0246;0x022BPopFlow();0x022CLabel_022C:0x022COpen = true;0x0237Label_0237:0x0237ResetDoor();0x0245PopFlow();0x0246Label_0246:0x0246Open = false;0x0251if (!(Silent)) goto Label_0264;0x025Fgoto Label_0237;0x0264Label_0264:0x0264CloseSound.Play(0f);0x028Dgoto Label_0237;0x0292Label_0292:0x0292LinkDoor.OpenDoor();0x02B6Label_02B6:0x02B6PushFlow(Label_02E3);0x02BBif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_02CA;0x02C9PopFlow();0x02CALabel_02CA:0x02CATemp_bool_Has_Been_Initd_Variable = true;0x02D5if (!(false)) PopFlow();0x02D7Temp_bool_IsClosed_Variable_1 = true;0x02E2PopFlow();0x02E3Label_02E3:0x02E3if (!(Temp_bool_IsClosed_Variable_1)) goto Label_02F2;0x02F1PopFlow();0x02F2Label_02F2:0x02F2Temp_bool_IsClosed_Variable_1 = true;0x02FDMoveShinji();0x030BPushFlow(Label_0331);0x0310OpenTimeline.PlayFromStart();0x0330PopFlow();0x0331Label_0331:0x0331Door.SetCollisionEnabled(0);0x0357if (!(Silent)) goto Label_0366;0x0365PopFlow();0x0366Label_0366:0x0366OpenSound.Play(0f);0x038FPopFlow();0x0390Label_0390:0x0390CallFunc_IsValid_ReturnValue = IsValid(LinkDoor);0x03ADif (!(CallFunc_IsValid_ReturnValue)) goto Label_02B6;0x03BBgoto Label_0292;0x03C0Label_03C0:0x03C0CallFunc_IsValid_ReturnValue_1 = IsValid(LinkDoor);0x03DDif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_040F;0x03EBLinkDoor.CloseDoor();0x040FLabel_040F:0x040FPushFlow(Label_0423);0x0414if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0471;0x0422PopFlow();0x0423Label_0423:0x0423if (!(Temp_bool_IsClosed_Variable)) goto Label_0432;0x0431PopFlow();0x0432Label_0432:0x0432Temp_bool_IsClosed_Variable = true;0x043DMoveShinji();0x044BPushFlow(Label_0331);0x0450OpenTimeline.ReverseFromEnd();0x0470PopFlow();0x0471Label_0471:0x0471Temp_bool_Has_Been_Initd_Variable_1 = true;0x047Cif (!(false)) PopFlow();0x047ETemp_bool_IsClosed_Variable = true;0x0489PopFlow();0x048ALabel_048A:0x048ATemp_bool_Has_Been_Initd_Variable = true;0x0495PopFlow();0x0496Label_0496:0x0496Temp_bool_IsClosed_Variable = false;0x04A1Temp_bool_Has_Been_Initd_Variable_1 = true;0x04ACPopFlow();0x04ADgoto Label_0390;0x04B2goto Label_03C0;0x04B7Silent = false;0x04C2PushFlow(Label_0496);0x04C7Temp_bool_IsClosed_Variable_1 = false;0x04D2goto Label_048A;0x04D7if (!(CanUse)) PopFlow();0x04E1if (!(Open)) goto Label_04FE;0x04EFCloseDoor();0x04FDPopFlow();0x04FELabel_04FE:0x04FEOpenDoor();0x050CPopFlow();0x050DCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, OpenAngle);0x053CCallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), CallFunc_MakeRotator_ReturnValue, OpenTimeline_Open_B8653AF24E3C288C427F29A130663166, false);0x0584Arrow.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x05B8PopFlow();0x05B9Silent = true;0x05C4goto Label_03C0;0x05C9CallFunc_K2_GetComponentLocation_ReturnValue_1 = PositionArrow.K2_GetComponentLocation();0x05FBCallFunc_VLerp_ReturnValue = VLerp(StartLocation, CallFunc_K2_GetComponentLocation_ReturnValue_1, MoveShinjiTimeline_Move_8720CB6E4FA6C8163DD66297808E17CD);0x0632CallFunc_K2_SetActorLocation_ReturnValue = ShinjiRef.K2_SetActorLocation(CallFunc_VLerp_ReturnValue, true, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0670PopFlow();0x0671PopFlow();0x0672if (!(IsMirror)) PopFlow();0x067CCloseSound.SetSound(nullptr);0x069DOpenSound.SetSound(nullptr);0x06BEPopFlow();0x06BFif (!(K2Node_CustomEvent_Validate)) goto Label_0734;0x06CDTemp_name_Variable = FName(Ignore);0x06ECCallFunc_Array_RemoveItem_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_RemoveItem(Tags, Temp_name_Variable);0x0728CanUse = true;0x0733PopFlow();0x0734Label_0734:0x0734Temp_name_Variable_1 = FName(Ignore);0x0753CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable_1);0x0797CanUse = false;0x07A2PopFlow();0x07A3Label_07A3:0x07A3Door.SetCollisionEnabled(3);0x07C9goto Label_01D1;0x07CEK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x07F2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x080Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0819ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x082CInside = true;0x0837PopFlow();0x0838K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x085CK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x0879if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0883Inside = false;0x088EPopFlow();0x088Fgoto Label_000F;0x0894goto Label_07A3;0x0899Label_0899:0x0899return;0x089B// end of script
Final0x04

Used by 4

types with a member, parameter or interface of this type