Zdexby TheHolyOneZ
4,275 classes
Class

ABP_Sink_C

: AActor : UObject
/Game/0Blueprint/Level/BP_Sink.BP_Sink_C 0x03D8 (984 B) align 16 inherited 0x0290 12 scripted vtable /Game/0Blueprint/Level/BP_Sink
implements IBPI_Interact_C
0x00x03D8

Members 30

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SinkLoopSoundUAudioComponent*6 flagsnullptr
0x08SinkOffSoundUAudioComponent*6 flagsnullptr
0x08SinkOnSoundUAudioComponent*6 flagsnullptr
0x08WaterMirrorUSkeletalMeshComponent*6 flagsnullptr
0x08WaterUSkeletalMeshComponent*6 flagsnullptr
0x08CameraUCameraComponent*6 flagsnullptr
0x08ShinjiUSkeletalMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04SinkOffTimeline_Pool_845039224E90A5E993A49A9F4B3150EBfloat4 flags0
0x04SinkOffTimeline_Off_845039224E90A5E993A49A9F4B3150EBfloat4 flags0
0x01SinkOffTimeline__Direction_845039224E90A5E993A49A9F4B3150EBETimelineDirection4 flagsForward
0x02F10x07padding / unreflected
0x08SinkOffTimelineUTimelineComponent*5 flagsnullptr
0x04SinkOnTimeline_Pool_0E9A872C497F4E60DB366F88FBA0CABBfloat4 flags0
0x04SinkOnTimeline_Faucet_0E9A872C497F4E60DB366F88FBA0CABBfloat4 flags0
0x01SinkOnTimeline__Direction_0E9A872C497F4E60DB366F88FBA0CABBETimelineDirection4 flagsForward
0x03090x07padding / unreflected
0x08SinkOnTimelineUTimelineComponent*5 flagsnullptr
0x04MoveToPositionTimeline_Move_1387B8974CC2A70FA9959981E01A8B35float4 flags0
0x01MoveToPositionTimeline__Direction_1387B8974CC2A70FA9959981E01A8B35ETimelineDirection4 flagsForward
0x031D0x03padding / unreflected
0x08MoveToPositionTimelineUTimelineComponent*5 flagsnullptr
0x01Activebool6 flagsfalse
0x03290x07padding / unreflected
0x08LevelRefABP_Level_C*6 flagsnullptr
0x08SleepRefABP_Sleep_C*6 flagsnullptr
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x03480x08padding / unreflected
0x60StartTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x18StartControlRotationFRotator6 flags{pitch=0, Yaw=0, Roll=0}
0x01Onbool7 flagsfalse
0x03C90x07padding / unreflected
0x08DoorRefABP_DoorBasic_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void SinkOnTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(15);0x000Freturn;0x0011// end of script
0x00
void SinkOnTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(3316);0x000Freturn;0x0011// end of script
0x00
void SinkOffTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(909);0x000Freturn;0x0011// end of script
0x00
void SinkOffTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(3306);0x000Freturn;0x0011// end of script
0x00
void MoveToPositionTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(2957);0x000Freturn;0x0011// end of script
0x00
void MoveToPositionTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(396);0x000Freturn;0x0011// end of script
0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(1758);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(1854);0x000Freturn;0x0011// end of script
EventProtected0x00
void SinkOn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(2281);0x000Freturn;0x0011// end of script
0x00
void SinkOff()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(2286);0x000Freturn;0x0011// end of script
0x00
void TestSleep()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Sink(3311);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Sink(int32 EntryPoint)
Script173 statements · 3,324 bytes of bytecode
0x0000PushFlow(Label_0CF9);0x0005goto [EntryPoint];0x000FOn = true;0x001ATemp_bool_IsClosed_Variable = false;0x0025Temp_bool_Has_Been_Initd_Variable = true;0x0030PopFlow();0x0031Label_0031:0x0031LevelRef.Sleep();0x0055Delay(this, 3f, LatentActionInfo{0x8C, -425418407, FName(ExecuteUbergraph_BP_Sink), this});0x008BPopFlow();0x008CCallFunc_GetPlayerController_ReturnValue_3 = GetPlayerController(this, 0);0x00A6CallFunc_GetPlayerController_ReturnValue_3.SetViewTargetWithBlend(SleepRef, 0f, 0, 0f, false);0x00E0PushFlow(Label_011C);0x00E5Delay(this, 1f, LatentActionInfo{0x14E, -764865751, FName(ExecuteUbergraph_BP_Sink), this});0x011BPopFlow();0x011CLabel_011C:0x011CLevelRef.UnlockAchievement(FName(ACH_SLEEP));0x014DPopFlow();0x014ESleepRef.Awaken();0x0172Active = false;0x017DSinkOff();0x018BPopFlow();0x018CBreakTransform(StartTransform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x01BACallFunc_K2_GetComponentToWorld_ReturnValue_1 = Arrow.K2_GetComponentToWorld();0x01ECBreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x021ACallFunc_RLerp_ReturnValue_1 = RLerp(CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Rotation_1, MoveToPositionTimeline_Move_1387B8974CC2A70FA9959981E01A8B35, true);0x0252CallFunc_VLerp_ReturnValue = VLerp(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Location_1, MoveToPositionTimeline_Move_1387B8974CC2A70FA9959981E01A8B35);0x0289ShinjiRef.CapsuleComponent.K2_SetWorldLocationAndRotation(CallFunc_VLerp_ReturnValue, CallFunc_RLerp_ReturnValue_1, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x02DCCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x02F6CallFunc_RLerp_ReturnValue = RLerp(StartControlRotation, FRotator(0, 0, 0), MoveToPositionTimeline_Move_1387B8974CC2A70FA9959981E01A8B35, true);0x033ECallFunc_GetPlayerController_ReturnValue_2.SetControlRotation(CallFunc_RLerp_ReturnValue);0x036BPopFlow();0x036CLabel_036C:0x036CMoveToPositionTimeline.PlayFromStart();0x038CPopFlow();0x038DOn = false;0x0398Temp_bool_IsClosed_Variable_2 = false;0x03A3Temp_bool_Has_Been_Initd_Variable_1 = true;0x03AEPopFlow();0x03AFLabel_03AF:0x03AFif (!(Temp_bool_IsClosed_Variable)) goto Label_03BE;0x03BDPopFlow();0x03BELabel_03BE:0x03BETemp_bool_IsClosed_Variable = true;0x03C9SinkOffSound.Play(0f);0x03F2SinkLoopSound.FadeOut(0.5f, 0f, 0);0x0422SinkOffTimeline.PlayFromStart();0x0442PopFlow();0x0443Label_0443:0x0443Temp_bool_Has_Been_Initd_Variable = true;0x044Eif (!(false)) PopFlow();0x0450Temp_bool_IsClosed_Variable = true;0x045BPopFlow();0x045CLabel_045C:0x045Cif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0443;0x046APopFlow();0x046BLabel_046B:0x046BPushFlow(Label_03AF);0x0470goto Label_045C;0x0475Label_0475:0x0475if (!(false)) PopFlow();0x0477Temp_bool_IsClosed_Variable_2 = true;0x0482PopFlow();0x0483Label_0483:0x0483SinkOnTimeline.PlayFromStart();0x04A3PopFlow();0x04A4Label_04A4:0x04A4if (!(Temp_bool_IsClosed_Variable_1)) goto Label_04B3;0x04B2PopFlow();0x04B3Label_04B3:0x04B3Temp_bool_IsClosed_Variable_1 = true;0x04BECallFunc_K2_GetComponentToWorld_ReturnValue = ShinjiRef.CapsuleComponent.K2_GetComponentToWorld();0x0506StartTransform = CallFunc_K2_GetComponentToWorld_ReturnValue;0x0521CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x053BCallFunc_GetControlRotation_ReturnValue = CallFunc_GetPlayerController_ReturnValue.GetControlRotation();0x0571StartControlRotation = CallFunc_GetControlRotation_ReturnValue;0x058CShinjiRef.Incapacitate();0x05B0CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x05CACallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(this, 1.3f, 0, 0f, false);0x05FCgoto Label_036C;0x0601Label_0601:0x0601Temp_bool_IsClosed_Variable_1 = true;0x060CPopFlow();0x060DLabel_060D:0x060DTemp_bool_Has_Been_Initd_Variable_2 = true;0x0618if (!(false)) PopFlow();0x061Agoto Label_0601;0x061FLabel_061F:0x061Fif (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_060D;0x062DPopFlow();0x062ELabel_062E:0x062ETemp_bool_Has_Been_Initd_Variable_1 = true;0x0639goto Label_0475;0x063ELabel_063E:0x063Eif (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_062E;0x064CPopFlow();0x064DLabel_064D:0x064DPushFlow(Label_04A4);0x0652goto Label_061F;0x0657Label_0657:0x0657PushFlow(Label_0661);0x065Cgoto Label_063E;0x0661Label_0661:0x0661if (!(Temp_bool_IsClosed_Variable_2)) goto Label_0670;0x066FPopFlow();0x0670Label_0670:0x0670Temp_bool_IsClosed_Variable_2 = true;0x067BSinkOnSound.Play(0f);0x06A4SinkLoopSound.FadeIn(0.5f, 1f, 0f, 0);0x06D9goto Label_0483;0x06DEif (!(Active)) goto Label_0712;0x06ECif (!(On)) goto Label_06FF;0x06FAgoto Label_064D;0x06FFLabel_06FF:0x06FFSinkOn();0x070Dgoto Label_064D;0x0712Label_0712:0x0712if (!(On)) goto Label_072F;0x0720SinkOff();0x072EPopFlow();0x072FLabel_072F:0x072FSinkOn();0x073DPopFlow();0x073ECallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0758K2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x077CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x0799if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x07A3ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x07B6Water.SetMorphTarget(FName(Faucet), 1f, true);0x07E9WaterMirror.SetMorphTarget(FName(Faucet), 1f, true);0x081CWater.SetMorphTarget(FName(Pool), 1f, true);0x084FWaterMirror.SetMorphTarget(FName(Pool), 1f, true);0x0882Water.SetMorphTarget(FName(Off), 0f, true);0x08B5WaterMirror.SetMorphTarget(FName(Off), 0f, true);0x08E8PopFlow();0x08E9goto Label_0657;0x08EEgoto Label_046B;0x08F3Label_08F3:0x08F3Water.SetMorphTarget(FName(Off), 0f, true);0x0926WaterMirror.SetMorphTarget(FName(Off), 0f, true);0x0959PopFlow();0x095ALabel_095A:0x095AWater.SetMorphTarget(FName(Off), SinkOffTimeline_Off_845039224E90A5E993A49A9F4B3150EB, true);0x0991WaterMirror.SetMorphTarget(FName(Off), SinkOffTimeline_Off_845039224E90A5E993A49A9F4B3150EB, true);0x09C8PopFlow();0x09C9Label_09C9:0x09C9Water.SetMorphTarget(FName(Pool), SinkOffTimeline_Pool_845039224E90A5E993A49A9F4B3150EB, true);0x0A00WaterMirror.SetMorphTarget(FName(Pool), SinkOffTimeline_Pool_845039224E90A5E993A49A9F4B3150EB, true);0x0A37goto Label_095A;0x0A3CLabel_0A3C:0x0A3CWater.SetMorphTarget(FName(Faucet), 0f, true);0x0A6FWaterMirror.SetMorphTarget(FName(Faucet), 0f, true);0x0AA2goto Label_09C9;0x0AA7Label_0AA7:0x0AA7Water.SetMorphTarget(FName(Pool), SinkOnTimeline_Pool_0E9A872C497F4E60DB366F88FBA0CABB, true);0x0ADEWaterMirror.SetMorphTarget(FName(Pool), SinkOnTimeline_Pool_0E9A872C497F4E60DB366F88FBA0CABB, true);0x0B15goto Label_08F3;0x0B1ALabel_0B1A:0x0B1AWater.SetMorphTarget(FName(Faucet), SinkOnTimeline_Faucet_0E9A872C497F4E60DB366F88FBA0CABB, true);0x0B51WaterMirror.SetMorphTarget(FName(Faucet), SinkOnTimeline_Faucet_0E9A872C497F4E60DB366F88FBA0CABB, true);0x0B88goto Label_0AA7;0x0B8DCallFunc_GetAnimInstance_ReturnValue_1 = Shinji.GetAnimInstance();0x0BB7CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue_1 = CallFunc_GetAnimInstance_ReturnValue_1.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiWashFace.ShinjiWashFace, FName(DefaultSlot), 0.25f, 0.25f, 1f, 1, -1f, 0f);0x0C15CallFunc_GetAnimInstance_ReturnValue = ShinjiRef.Mesh.GetAnimInstance();0x0C55CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiWashFace.ShinjiWashFace, FName(DefaultSlot), 0.25f, 0.25f, 1f, 1, -1f, 0f);0x0CB3Delay(this, 9f, LatentActionInfo{0x31, -591091938, FName(ExecuteUbergraph_BP_Sink), this});0x0CE9PopFlow();0x0CEAgoto Label_0A3C;0x0CEFgoto Label_0031;0x0CF4goto Label_0B1A;0x0CF9Label_0CF9:0x0CF9return;0x0CFB// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type