Zdexby TheHolyOneZ
2,942 classes
Class

UPhysicsHandleComponent

: UActorComponent : UObject
/Script/Engine.PhysicsHandleComponent 0x04E0 (1,248 B) align 16 inherited 0x00A0 vtable /Script/Engine
0x00x04E0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08GrabbedComponentUPrimitiveComponent*7 flagsnullptr
0x00A80x08padding / unreflected
0x01bSoftAngularConstraint : 1bit 1bool6 flagstrue
0x01bSoftLinearConstraint : 1bit 2bool6 flagstrue
0x01bInterpolateTarget : 1bit 3bool5 flagstrue
0x00B10x03padding / unreflected
0x04LinearDampingfloat8 flags200
0x04LinearStiffnessfloat8 flags750
0x04AngularDampingfloat8 flags500
0x04AngularStiffnessfloat8 flags1500
0x00C40xCCpadding / unreflected
0x04InterpolationSpeedfloat8 flags50
0x01940x34Cunreflected bytes to end of UPhysicsHandleComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 14

SignatureFlagsNativeParams
void SetTargetRotation(const FRotator& NewRotation)FinalNative+1 flags0x18
void SetTargetLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation)FinalNative+1 flags0x30
void SetTargetLocation(const FVector& NewLocation)FinalNative+1 flags0x18
void SetLinearStiffness(float NewLinearStiffness)FinalNative+1 flags0x04
void SetLinearDamping(float NewLinearDamping)FinalNative+1 flags0x04
void SetInterpolationSpeed(float NewInterpolationSpeed)FinalNative+1 flags0x04
void SetAngularStiffness(float NewAngularStiffness)FinalNative+1 flags0x04
void SetAngularDamping(float NewAngularDamping)FinalNative+1 flags0x04
void ReleaseComponent()NativePublic0x00
void GrabComponentAtLocationWithRotation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& Location, const FRotator& Rotation)FinalNative+1 flags0x40
void GrabComponentAtLocation(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation)FinalNative+1 flags0x28
void GrabComponent(UPrimitiveComponent* Component, const FName& InBoneName, const FVector& GrabLocation, bool bConstrainRotation)NativePublic0x29
void GetTargetLocationAndRotation(const FVector& TargetLocation, const FRotator& TargetRotation)FinalNative+1 flags0x30
UPrimitiveComponent* GetGrabbedComponent()FinalNative+1 flags0x08