Zdexby TheHolyOneZ
2,942 classes
Class

UPhysicsConstraintComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.PhysicsConstraintComponent 0x0570 (1,392 B) align 16 inherited 0x02A0 vtable /Script/Engine
0x00x0570

Members 8

OffsetSizeNameTypeFlagsDefault
0x08ConstraintActor1AActor*7 flagsnullptr
0x08ComponentName1FConstrainComponentPropName3 flags{ComponentName=None}
0x08ConstraintActor2AActor*7 flagsnullptr
0x08ComponentName2FConstrainComponentPropName3 flags{ComponentName=None}
0x02C00x10padding / unreflected
0x08ConstraintSetupUPhysicsConstraintTemplate*Deprecated+8 flagsnullptr
0x10OnConstraintBrokenFMulticastScriptDelegate4 flags<delegate>
0x10OnPlasticDeformationFMulticastScriptDelegate4 flags<delegate>
0x278ConstraintInstanceFConstraintInstance2 flags{JointName=None, ConstraintBone1=None, ConstraintBone2=None…
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 39

SignatureFlagsNativeParams
void SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive)FinalNative+1 flags0x02
void SetOrientationDriveSLERP(bool bEnableSLERP)FinalNative+1 flags0x01
void SetLinearZLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize)FinalNative+1 flags0x08
void SetLinearYLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize)FinalNative+1 flags0x08
void SetLinearXLimit(const ELinearConstraintMotion& ConstraintType, float LimitSize)FinalNative+1 flags0x08
void SetLinearVelocityTarget(const FVector& InVelTarget)FinalNative+1 flags0x18
void SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ)FinalNative+1 flags0x03
void SetLinearPositionTarget(const FVector& InPosTarget)FinalNative+1 flags0x18
void SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ)FinalNative+1 flags0x03
void SetLinearPlasticity(bool bLinearPlasticity, float LinearPlasticityThreshold, const EConstraintPlasticityType& PlasticityType)FinalNative+1 flags0x09
void SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit)FinalNative+1 flags0x0C
void SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold)FinalNative+1 flags0x08
void SetDisableCollision(bool bDisableCollision)FinalNative+1 flags0x01
void SetContactTransferScale(float ContactTransferScale)FinalNative+1 flags0x04
void SetConstraintReferencePosition(const EConstraintFrame& Frame, const FVector& RefPosition)FinalNative+1 flags0x20
void SetConstraintReferenceOrientation(const EConstraintFrame& Frame, const FVector& PriAxis, const FVector& SecAxis)FinalNative+1 flags0x38
void SetConstraintReferenceFrame(const EConstraintFrame& Frame, FTransform& RefFrame)FinalNative+1 flags0x70
void SetConstrainedComponents(UPrimitiveComponent* Component1, const FName& BoneName1, UPrimitiveComponent* Component2, const FName& BoneName2)FinalNative+1 flags0x20
void SetAngularVelocityTarget(const FVector& InVelTarget)FinalNative+1 flags0x18
void SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive)FinalNative+1 flags0x02
void SetAngularVelocityDriveSLERP(bool bEnableSLERP)FinalNative+1 flags0x01
void SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive)FinalNative+1 flags0x02
void SetAngularTwistLimit(const EAngularConstraintMotion& ConstraintType, float TwistLimitAngle)FinalNative+1 flags0x08
void SetAngularSwing2Limit(const EAngularConstraintMotion& MotionType, float Swing2LimitAngle)FinalNative+1 flags0x08
void SetAngularSwing1Limit(const EAngularConstraintMotion& MotionType, float Swing1LimitAngle)FinalNative+1 flags0x08
void SetAngularPlasticity(bool bAngularPlasticity, float AngularPlasticityThreshold)FinalNative+1 flags0x08
void SetAngularOrientationTarget(const FRotator& InPosTarget)FinalNative+1 flags0x18
void SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive)FinalNative+1 flags0x02
void SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit)FinalNative+1 flags0x0C
void SetAngularDriveMode(const EAngularDriveMode& DriveMode)FinalNative+1 flags0x01
void SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold)FinalNative+1 flags0x08
bool IsBroken()FinalNative+1 flags0x01
float GetCurrentTwist()FinalNative+1 flags0x04
float GetCurrentSwing2()FinalNative+1 flags0x04
float GetCurrentSwing1()FinalNative+1 flags0x04
void GetConstraintForce(const FVector& OutLinearForce, const FVector& OutAngularForce)FinalNative+1 flags0x30
FConstraintInstanceAccessor GetConstraint()FinalNative+1 flags0x0C
void GetConstrainedComponents(const UPrimitiveComponent*& OutComponent1, const FName& OutBoneName1, const UPrimitiveComponent*& OutComponent2, const FName& OutBoneName2)FinalNative+1 flags0x20
void BreakConstraint()FinalNative+1 flags0x00

Used by 1

types with a member, parameter or interface of this type