Zdexby TheHolyOneZ
2,942 classes
/Game/UI/title/UI_MainMenu.UI_MainMenu_C 0x0401 (1,025 B) align 8 inherited 0x03C8 8 scripted vtable /Game/UI/title/UI_MainMenu
0x00x0401

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FadeOutUWidgetAnimation*Transient+6 flagsnullptr
0x08continueButtonUUI_GenericButton_C*10 flagsnullptr
0x08creditsButtonUUI_GenericButton_C*10 flagsnullptr
0x08newgameButtonUUI_GenericButton_C*10 flagsnullptr
0x08optionsButtonUUI_GenericButton_C*10 flagsnullptr
0x08quitButtonUUI_GenericButton_C*10 flagsnullptr
0x01noLastSavebool7 flagsfalse
Inherited from UCommonActivatableWidget 16
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x02A70x01padding / unreflected
0x30ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x02F90x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03100xB0padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x019C0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01B00x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 2bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 3bool3 flagstrue
0x022D0x13padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02410x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x00EC0x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x20padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 8

SignatureFlagsNativeParams
UWidget* BP_GetDesiredFocusTarget()
Script4 statements · 93 bytes of bytecode
0x0000Temp_bool_Variable = noLastSave;0x0013ReturnValue = Switch(Temp_bool_Variable, false => continueButton, true => newgameButton, default => K2Node_Select_Default);0x0052return ReturnValue;0x005C// end of script
EventProtected0x08
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_UI_MainMenu(1095);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__UI_MainMenu_creditsButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_4 = Button;0x0012ExecuteUbergraph_UI_MainMenu(1330);0x0021return;0x0023// end of script
0x08
void BndEvt__UI_MainMenu_continueButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_3 = Button;0x0012ExecuteUbergraph_UI_MainMenu(1501);0x0021return;0x0023// end of script
0x08
void BndEvt__UI_MainMenu_quitButton_K2Node_ComponentBoundEvent_7_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_2 = Button;0x0012ExecuteUbergraph_UI_MainMenu(1506);0x0021return;0x0023// end of script
0x08
void BndEvt__UI_MainMenu_optionsButton_K2Node_ComponentBoundEvent_6_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_1 = Button;0x0012ExecuteUbergraph_UI_MainMenu(1511);0x0021return;0x0023// end of script
0x08
void BndEvt__UI_MainMenu_newgameButton_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button = Button;0x0012ExecuteUbergraph_UI_MainMenu(15);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_UI_MainMenu(int32 EntryPoint)
Script73 statements · 1,519 bytes of bytecode
0x0000PushFlow(Label_05EC);0x0005goto [EntryPoint];0x000FCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x0029CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/title/UI_FileSelect.UI_FileSelect_C, CallFunc_GetPlayerController_ReturnValue_2);0x0066CallFunc_Create_ReturnValue_1.AddToViewport(0);0x008BCallFunc_Create_ReturnValue_1.ActivateWidget();0x00ABRemoveFromParent();0x00B9PopFlow();0x00BACallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x00CFK2Node_DynamicCast_AsMV_Game_Instance_1 = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue_1);0x00F3K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance_1);0x0110if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x011AK2Node_DynamicCast_AsMV_Game_Instance_1.tryContinueGame();0x013EPopFlow();0x013FLabel_013F:0x013FQuitGame(this, nullptr, 0, false);0x014EPopFlow();0x014FLabel_014F:0x014FCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0169CallFunc_GetPlayerController_ReturnValue.bShowMouseCursor = false;0x018ACallFunc_PlayAnimation_ReturnValue = PlayAnimation(FadeOut, 0f, 1, 0, 1f, false);0x01B9PopFlow();0x01BALabel_01BA:0x01BACallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x01D4/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(CallFunc_GetPlayerController_ReturnValue, false);0x01FEgoto Label_014F;0x0203Label_0203:0x0203RemoveFromParent();0x0211PopFlow();0x0212Label_0212:0x0212CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x022CCallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/UI_OptionsMenu.UI_OptionsMenu_C, CallFunc_GetPlayerController_ReturnValue_1);0x0269CallFunc_Create_ReturnValue.AddToViewport(0);0x028ECallFunc_Create_ReturnValue.ActivateWidget();0x02AEgoto Label_0203;0x02B3Label_02B3:0x02B3noLastSave = true;0x02BEcontinueButton.SetVisibility(2);0x02E4PopFlow();0x02E5Label_02E5:0x02E5CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x02FAK2Node_DynamicCast_AsMV_Game_Instance = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x031EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance);0x033Bif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0345CallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist(K2Node_DynamicCast_AsMV_Game_Instance.settingsSaveObject.lastActiveSaveSlot, 0);0x0393if (!(CallFunc_DoesSaveGameExist_ReturnValue)) goto Label_02B3;0x03A1CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(K2Node_DynamicCast_AsMV_Game_Instance.settingsSaveObject.lastActiveSaveSlot, " is real");0x03FCPrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0446PopFlow();0x0447goto Label_02E5;0x044CLabel_044C:0x044C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/PseudostartNewGame_Cue.PseudostartNewGame_Cue, 1f, 1f, 0f, nullptr, nullptr, true);0x0488CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Blueprints/BP_MusicManager.BP_MusicManager_C);0x04A6CallFunc_GetActorOfClass_ReturnValue.playingSong.FadeOut(0.75f, 0f, 0);0x04ECgoto Label_01BA;0x04F1Label_04F1:0x04F1PushFlow(Label_04FB);0x04F6goto Label_044C;0x04FBLabel_04FB:0x04FBDelay(this, 1.5f, LatentActionInfo{0xBA, 359962735, FName(ExecuteUbergraph_UI_MainMenu), this});0x0531PopFlow();0x0532CallFunc_GetPlayerController_ReturnValue_3 = GetPlayerController(this, 0);0x054CCallFunc_Create_ReturnValue_2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/title/UI_Credits.UI_Credits_C, CallFunc_GetPlayerController_ReturnValue_3);0x0589CallFunc_Create_ReturnValue_2.AddToViewport(0);0x05AECallFunc_Create_ReturnValue_2.ActivateWidget();0x05CERemoveFromParent();0x05DCPopFlow();0x05DDgoto Label_04F1;0x05E2goto Label_013F;0x05E7goto Label_0212;0x05ECLabel_05EC:0x05ECreturn;0x05EE// end of script
Final0x04