0x00x03E0
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | AreaName | UTextBlock* | 10 flags | nullptr | |
| 0x08 | MapInner | UOverlay* | 10 flags | nullptr | |
| 0x08 | TextBlock_86 | UTextBlock* | 10 flags | nullptr | |
| 0x04 | Active Room | int32 | 7 flags | 0 | |
| 0x029C | 0x04 | padding / unreflected | |||
| 0x50 | Room Tracker | TMap<int32, int32> | 3 flags | <TMap> | |
| 0x10 | NewVar | FString | 5 flags | "" | |
| 0x08 | mapOverlayRef | UUI_MapTemplate_C* | 7 flags | nullptr | |
| 0x10 | DirectionTarget | FVector2D | 7 flags | {X=0, Y=0} | |
| 0x08 | currentScrollSpeed | double | 7 flags | 0 | |
| 0x08 | mapMaxBounds | double | 7 flags | 0.35 | |
| 0x50 | Exit Tracker | TMap<int32, int32> | 3 flags | <TMap> | |
| 0x50 | areaNameTable | TMap<FString, FText> | 3 flags | <TMap> | |
| 0x18 | areaDisplayName | FText | 3 flags | <FText> | |
Inherited from UUserWidget 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 4 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x019C | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01B0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 7 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x04 | Priority | int32 | 8 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bHasScriptImplementedTick : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 3 | bool | 3 flags | true | |
| 0x022D | 0x13 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0241 | 0x07 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 6 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x00EC | 0x04 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x20 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void mapMover()Script25 statements · 978 bytes of bytecode0x0000mapScrollSpeed = 10;0x001BCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0038CallFunc_VSize2D_ReturnValue = VSize2D(DirectionTarget);0x005DCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSize2D_ReturnValue, 0, 1, 0, mapScrollSpeed);0x00A6CallFunc_FInterpTo_ReturnValue = FInterpTo(currentScrollSpeed, CallFunc_MapRangeClamped_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, 7);0x00E6currentScrollSpeed = CallFunc_FInterpTo_ReturnValue;0x0101CallFunc_IsValid_ReturnValue = IsValid(mapOverlayRef);0x011Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_03CF;0x012CCallFunc_GetViewportSize_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.GetViewportSize(this);0x015FBreakVector2D(CallFunc_GetViewportSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0184CallFunc_MakeVector2D_ReturnValue = MakeVector2D(currentScrollSpeed, currentScrollSpeed);0x01B2CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_BreakVector2D_Y, mapMaxBounds);0x01E0CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_BreakVector2D_X, mapMaxBounds);0x020ECallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, -1);0x023CCallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, -1);0x026ACallFunc_Multiply_Vector2DVector2D_ReturnValue = Multiply_Vector2DVector2D(DirectionTarget, CallFunc_MakeVector2D_ReturnValue);0x0298CallFunc_Add_Vector2DVector2D_ReturnValue = Add_Vector2DVector2D(mapOverlayRef.RenderTransform.Translation, CallFunc_Multiply_Vector2DVector2D_ReturnValue);0x02E5BreakVector2D(CallFunc_Add_Vector2DVector2D_ReturnValue, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x030ACallFunc_FClamp_ReturnValue = FClamp(CallFunc_BreakVector2D_X_1, CallFunc_Multiply_DoubleDouble_ReturnValue_3, CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0341CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_BreakVector2D_Y_1, CallFunc_Multiply_DoubleDouble_ReturnValue_2, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0378CallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_FClamp_ReturnValue, CallFunc_FClamp_ReturnValue_1);0x03A6mapOverlayRef.SetRenderTranslation(CallFunc_MakeVector2D_ReturnValue_1);0x03CFLabel_03CF:0x03CFreturn;0x03D1// end of script | Public | 0x00 | |
void getMapMoveinput(const FVector2D& Direction)Script4 statements · 57 bytes of bytecode0x0000mapScrollSpeed = 1200;0x001BDirectionTarget = Direction;0x0036return;0x0038// end of script | Public | 0x10 | |
void confirmedUpdateMapDisplay()Script6 statements · 109 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(mapOverlayRef);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_006A;0x002BmapOverlayRef.updateMapDisplay(Active Room, Room Tracker, Exit Tracker);0x006ALabel_006A:0x006Areturn;0x006C// end of script | Public | 0x00 | |
void tryUpdateRoomData()Script11 statements · 280 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsMV_Game_Instance = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0115;0x0064CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0082Active Room = K2Node_DynamicCast_AsMV_Game_Instance.activeRoom;0x00B3Room Tracker = K2Node_DynamicCast_AsMV_Game_Instance.roomTracker;0x00E4Exit Tracker = K2Node_DynamicCast_AsMV_Game_Instance.exitTracker;0x0115Label_0115:0x0115return;0x0117// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_UI_MentalMap(569);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void Tick(const FGeometry& MyGeometry, float InDeltaTime)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_UI_MentalMap(2375);0x0033return;0x0035// end of script | EventPublic | 0x44 | |
void Destruct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_UI_MentalMap(2390);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_UI_MentalMap(int32 EntryPoint)Script120 statements · 2,469 bytes of bytecode0x0000PushFlow(Label_09A2);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_011B);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_EqualEqual_StriStri_ReturnValue = EqualEqual_StriStri(CallFunc_Array_Get_Item, NewVar);0x0075if (!(CallFunc_EqualEqual_StriStri_ReturnValue)) PopFlow();0x007F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BACallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(areaNameTable, CallFunc_Array_Get_Item, CallFunc_Map_Find_Value);0x00FFareaDisplayName = CallFunc_Map_Find_Value;0x011APopFlow();0x011BLabel_011B:0x011BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0145Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0160Label_0160:0x0160CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x019BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01C1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01EF;0x01CFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01EAgoto Label_000F;0x01EFLabel_01EF:0x01EFAreaName.SetText(areaDisplayName);0x021CPopFlow();0x021DLabel_021D:0x021DTemp_int_Array_Index_Variable = 0;0x0234goto Label_0160;0x0239PushFlow(Label_064B);0x023EPushFlow(Label_05A0);0x0243PushFlow(Label_02E8);0x0248tryUpdateRoomData();0x0256CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0274NewVar = CallFunc_GetCurrentLevelName_ReturnValue;0x028FCallFunc_Map_Keys_Keys = {};0x029A/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(areaNameTable, CallFunc_Map_Keys_Keys);0x02CCTemp_int_Loop_Counter_Variable = 0;0x02E3goto Label_021D;0x02E8Label_02E8:0x02E8CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0302K2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0326K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x0343if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x034Dif (!(K2Node_DynamicCast_AsBP_Player_Goat_Main.obtainedMap?)) PopFlow();0x036DK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Caves");0x0396if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0535;0x03A4K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Dungeon");0x03CFif (!(K2Node_SwitchString_CmpSuccess)) goto Label_065A;0x03DDK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Exterior");0x0409if (!(K2Node_SwitchString_CmpSuccess)) goto Label_06C5;0x0417K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_LowerCastle");0x0446if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0730;0x0454K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Upper");0x047Dif (!(K2Node_SwitchString_CmpSuccess)) goto Label_079B;0x048BK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Tower");0x04B4if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0806;0x04C2K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Theatre");0x04EDif (!(K2Node_SwitchString_CmpSuccess)) goto Label_0871;0x04FBK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Library");0x0526if (!(K2Node_SwitchString_CmpSuccess)) goto Label_08DC;0x0534PopFlow();0x0535Label_0535:0x0535CallFunc_GetPlayerController_ReturnValue_5 = GetPlayerController(this, 0);0x054FCallFunc_Create_ReturnValue_5 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Caves.UI_Map_Caves_C, CallFunc_GetPlayerController_ReturnValue_5);0x058CmapOverlayRef = CallFunc_Create_ReturnValue_5;0x059FPopFlow();0x05A0Label_05A0:0x05A0CallFunc_IsValid_ReturnValue = IsValid(mapOverlayRef);0x05BDif (!(CallFunc_IsValid_ReturnValue)) goto Label_0624;0x05CBmapOverlayRef.AddToViewport(0);0x05F0CallFunc_AddChild_ReturnValue = MapInner.AddChild(mapOverlayRef);0x0623PopFlow();0x0624Label_0624:0x0624TextBlock_86.SetVisibility(0);0x064APopFlow();0x064BLabel_064B:0x064BconfirmedUpdateMapDisplay();0x0659PopFlow();0x065ALabel_065A:0x065ACallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0674CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Dungeon.UI_Map_Dungeon_C, CallFunc_GetPlayerController_ReturnValue_1);0x06B1mapOverlayRef = CallFunc_Create_ReturnValue_1;0x06C4PopFlow();0x06C5Label_06C5:0x06C5CallFunc_GetPlayerController_ReturnValue_4 = GetPlayerController(this, 0);0x06DFCallFunc_Create_ReturnValue_4 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Bailey.UI_Map_Bailey_C, CallFunc_GetPlayerController_ReturnValue_4);0x071CmapOverlayRef = CallFunc_Create_ReturnValue_4;0x072FPopFlow();0x0730Label_0730:0x0730CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x074ACallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_LowerCastle.UI_Map_LowerCastle_C, CallFunc_GetPlayerController_ReturnValue);0x0787mapOverlayRef = CallFunc_Create_ReturnValue;0x079APopFlow();0x079BLabel_079B:0x079BCallFunc_GetPlayerController_ReturnValue_6 = GetPlayerController(this, 0);0x07B5CallFunc_Create_ReturnValue_6 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Keep.UI_Map_Keep_C, CallFunc_GetPlayerController_ReturnValue_6);0x07F2mapOverlayRef = CallFunc_Create_ReturnValue_6;0x0805PopFlow();0x0806Label_0806:0x0806CallFunc_GetPlayerController_ReturnValue_7 = GetPlayerController(this, 0);0x0820CallFunc_Create_ReturnValue_7 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Tower.UI_Map_Tower_C, CallFunc_GetPlayerController_ReturnValue_7);0x085DmapOverlayRef = CallFunc_Create_ReturnValue_7;0x0870PopFlow();0x0871Label_0871:0x0871CallFunc_GetPlayerController_ReturnValue_3 = GetPlayerController(this, 0);0x088BCallFunc_Create_ReturnValue_3 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Theatre.UI_Map_Theatre_C, CallFunc_GetPlayerController_ReturnValue_3);0x08C8mapOverlayRef = CallFunc_Create_ReturnValue_3;0x08DBPopFlow();0x08DCLabel_08DC:0x08DCCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x08F6CallFunc_Create_ReturnValue_2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Library.UI_Map_Library_C, CallFunc_GetPlayerController_ReturnValue_2);0x0933mapOverlayRef = CallFunc_Create_ReturnValue_2;0x0946PopFlow();0x0947mapMover();0x0955PopFlow();0x0956CallFunc_IsValid_ReturnValue_1 = IsValid(mapOverlayRef);0x0973if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x097DmapOverlayRef.RemoveFromParent();0x09A1PopFlow();0x09A2Label_09A2:0x09A2return;0x09A4// end of script | Final | 0x04 |