Zdexby TheHolyOneZ
2,942 classes
Class

UUI_MentalMap_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Map/UI_MentalMap.UI_MentalMap_C 0x03E0 (992 B) align 8 inherited 0x0278 8 scripted vtable /Game/UI/Map/UI_MentalMap
0x00x03E0

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AreaNameUTextBlock*10 flagsnullptr
0x08MapInnerUOverlay*10 flagsnullptr
0x08TextBlock_86UTextBlock*10 flagsnullptr
0x04Active Roomint327 flags0
0x029C0x04padding / unreflected
0x50Room TrackerTMap<int32, int32>3 flags<TMap>
0x10NewVarFString5 flags""
0x08mapOverlayRefUUI_MapTemplate_C*7 flagsnullptr
0x10DirectionTargetFVector2D7 flags{X=0, Y=0}
0x08currentScrollSpeeddouble7 flags0
0x08mapMaxBoundsdouble7 flags0.35
0x50Exit TrackerTMap<int32, int32>3 flags<TMap>
0x50areaNameTableTMap<FString, FText>3 flags<TMap>
0x18areaDisplayNameFText3 flags<FText>
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x019C0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01B00x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 2bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 3bool3 flagstrue
0x022D0x13padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02410x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x00EC0x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x20padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 8

SignatureFlagsNativeParams
void mapMover()
Script25 statements · 978 bytes of bytecode
0x0000mapScrollSpeed = 10;0x001BCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0038CallFunc_VSize2D_ReturnValue = VSize2D(DirectionTarget);0x005DCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_VSize2D_ReturnValue, 0, 1, 0, mapScrollSpeed);0x00A6CallFunc_FInterpTo_ReturnValue = FInterpTo(currentScrollSpeed, CallFunc_MapRangeClamped_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, 7);0x00E6currentScrollSpeed = CallFunc_FInterpTo_ReturnValue;0x0101CallFunc_IsValid_ReturnValue = IsValid(mapOverlayRef);0x011Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_03CF;0x012CCallFunc_GetViewportSize_ReturnValue = /Script/UMG.Default__WidgetLayoutLibrary.GetViewportSize(this);0x015FBreakVector2D(CallFunc_GetViewportSize_ReturnValue, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x0184CallFunc_MakeVector2D_ReturnValue = MakeVector2D(currentScrollSpeed, currentScrollSpeed);0x01B2CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_BreakVector2D_Y, mapMaxBounds);0x01E0CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_BreakVector2D_X, mapMaxBounds);0x020ECallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, -1);0x023CCallFunc_Multiply_DoubleDouble_ReturnValue_3 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, -1);0x026ACallFunc_Multiply_Vector2DVector2D_ReturnValue = Multiply_Vector2DVector2D(DirectionTarget, CallFunc_MakeVector2D_ReturnValue);0x0298CallFunc_Add_Vector2DVector2D_ReturnValue = Add_Vector2DVector2D(mapOverlayRef.RenderTransform.Translation, CallFunc_Multiply_Vector2DVector2D_ReturnValue);0x02E5BreakVector2D(CallFunc_Add_Vector2DVector2D_ReturnValue, CallFunc_BreakVector2D_X_1, CallFunc_BreakVector2D_Y_1);0x030ACallFunc_FClamp_ReturnValue = FClamp(CallFunc_BreakVector2D_X_1, CallFunc_Multiply_DoubleDouble_ReturnValue_3, CallFunc_Multiply_DoubleDouble_ReturnValue_1);0x0341CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_BreakVector2D_Y_1, CallFunc_Multiply_DoubleDouble_ReturnValue_2, CallFunc_Multiply_DoubleDouble_ReturnValue);0x0378CallFunc_MakeVector2D_ReturnValue_1 = MakeVector2D(CallFunc_FClamp_ReturnValue, CallFunc_FClamp_ReturnValue_1);0x03A6mapOverlayRef.SetRenderTranslation(CallFunc_MakeVector2D_ReturnValue_1);0x03CFLabel_03CF:0x03CFreturn;0x03D1// end of script
Public0x00
void getMapMoveinput(const FVector2D& Direction)
Script4 statements · 57 bytes of bytecode
0x0000mapScrollSpeed = 1200;0x001BDirectionTarget = Direction;0x0036return;0x0038// end of script
Public0x10
void confirmedUpdateMapDisplay()
Script6 statements · 109 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(mapOverlayRef);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_006A;0x002BmapOverlayRef.updateMapDisplay(Active Room, Room Tracker, Exit Tracker);0x006ALabel_006A:0x006Areturn;0x006C// end of script
Public0x00
void tryUpdateRoomData()
Script11 statements · 280 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsMV_Game_Instance = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0115;0x0064CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0082Active Room = K2Node_DynamicCast_AsMV_Game_Instance.activeRoom;0x00B3Room Tracker = K2Node_DynamicCast_AsMV_Game_Instance.roomTracker;0x00E4Exit Tracker = K2Node_DynamicCast_AsMV_Game_Instance.exitTracker;0x0115Label_0115:0x0115return;0x0117// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_UI_MentalMap(569);0x000Freturn;0x0011// end of script
EventPublic0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_UI_MentalMap(2375);0x0033return;0x0035// end of script
EventPublic0x44
void Destruct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_UI_MentalMap(2390);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_UI_MentalMap(int32 EntryPoint)
Script120 statements · 2,469 bytes of bytecode
0x0000PushFlow(Label_09A2);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_011B);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_EqualEqual_StriStri_ReturnValue = EqualEqual_StriStri(CallFunc_Array_Get_Item, NewVar);0x0075if (!(CallFunc_EqualEqual_StriStri_ReturnValue)) PopFlow();0x007F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_Map_Keys_Keys, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00BACallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(areaNameTable, CallFunc_Array_Get_Item, CallFunc_Map_Find_Value);0x00FFareaDisplayName = CallFunc_Map_Find_Value;0x011APopFlow();0x011BLabel_011B:0x011BCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0145Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0160Label_0160:0x0160CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_Map_Keys_Keys);0x019BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01C1if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01EF;0x01CFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01EAgoto Label_000F;0x01EFLabel_01EF:0x01EFAreaName.SetText(areaDisplayName);0x021CPopFlow();0x021DLabel_021D:0x021DTemp_int_Array_Index_Variable = 0;0x0234goto Label_0160;0x0239PushFlow(Label_064B);0x023EPushFlow(Label_05A0);0x0243PushFlow(Label_02E8);0x0248tryUpdateRoomData();0x0256CallFunc_GetCurrentLevelName_ReturnValue = GetCurrentLevelName(this, true);0x0274NewVar = CallFunc_GetCurrentLevelName_ReturnValue;0x028FCallFunc_Map_Keys_Keys = {};0x029A/Script/Engine.Default__BlueprintMapLibrary.Map_Keys(areaNameTable, CallFunc_Map_Keys_Keys);0x02CCTemp_int_Loop_Counter_Variable = 0;0x02E3goto Label_021D;0x02E8Label_02E8:0x02E8CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0302K2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0326K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x0343if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x034Dif (!(K2Node_DynamicCast_AsBP_Player_Goat_Main.obtainedMap?)) PopFlow();0x036DK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Caves");0x0396if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0535;0x03A4K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Dungeon");0x03CFif (!(K2Node_SwitchString_CmpSuccess)) goto Label_065A;0x03DDK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Exterior");0x0409if (!(K2Node_SwitchString_CmpSuccess)) goto Label_06C5;0x0417K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_LowerCastle");0x0446if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0730;0x0454K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Upper");0x047Dif (!(K2Node_SwitchString_CmpSuccess)) goto Label_079B;0x048BK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Tower");0x04B4if (!(K2Node_SwitchString_CmpSuccess)) goto Label_0806;0x04C2K2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Theatre");0x04EDif (!(K2Node_SwitchString_CmpSuccess)) goto Label_0871;0x04FBK2Node_SwitchString_CmpSuccess = NotEqual_StriStri(NewVar, "Zone_Library");0x0526if (!(K2Node_SwitchString_CmpSuccess)) goto Label_08DC;0x0534PopFlow();0x0535Label_0535:0x0535CallFunc_GetPlayerController_ReturnValue_5 = GetPlayerController(this, 0);0x054FCallFunc_Create_ReturnValue_5 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Caves.UI_Map_Caves_C, CallFunc_GetPlayerController_ReturnValue_5);0x058CmapOverlayRef = CallFunc_Create_ReturnValue_5;0x059FPopFlow();0x05A0Label_05A0:0x05A0CallFunc_IsValid_ReturnValue = IsValid(mapOverlayRef);0x05BDif (!(CallFunc_IsValid_ReturnValue)) goto Label_0624;0x05CBmapOverlayRef.AddToViewport(0);0x05F0CallFunc_AddChild_ReturnValue = MapInner.AddChild(mapOverlayRef);0x0623PopFlow();0x0624Label_0624:0x0624TextBlock_86.SetVisibility(0);0x064APopFlow();0x064BLabel_064B:0x064BconfirmedUpdateMapDisplay();0x0659PopFlow();0x065ALabel_065A:0x065ACallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0674CallFunc_Create_ReturnValue_1 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Dungeon.UI_Map_Dungeon_C, CallFunc_GetPlayerController_ReturnValue_1);0x06B1mapOverlayRef = CallFunc_Create_ReturnValue_1;0x06C4PopFlow();0x06C5Label_06C5:0x06C5CallFunc_GetPlayerController_ReturnValue_4 = GetPlayerController(this, 0);0x06DFCallFunc_Create_ReturnValue_4 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Bailey.UI_Map_Bailey_C, CallFunc_GetPlayerController_ReturnValue_4);0x071CmapOverlayRef = CallFunc_Create_ReturnValue_4;0x072FPopFlow();0x0730Label_0730:0x0730CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x074ACallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_LowerCastle.UI_Map_LowerCastle_C, CallFunc_GetPlayerController_ReturnValue);0x0787mapOverlayRef = CallFunc_Create_ReturnValue;0x079APopFlow();0x079BLabel_079B:0x079BCallFunc_GetPlayerController_ReturnValue_6 = GetPlayerController(this, 0);0x07B5CallFunc_Create_ReturnValue_6 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Keep.UI_Map_Keep_C, CallFunc_GetPlayerController_ReturnValue_6);0x07F2mapOverlayRef = CallFunc_Create_ReturnValue_6;0x0805PopFlow();0x0806Label_0806:0x0806CallFunc_GetPlayerController_ReturnValue_7 = GetPlayerController(this, 0);0x0820CallFunc_Create_ReturnValue_7 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Tower.UI_Map_Tower_C, CallFunc_GetPlayerController_ReturnValue_7);0x085DmapOverlayRef = CallFunc_Create_ReturnValue_7;0x0870PopFlow();0x0871Label_0871:0x0871CallFunc_GetPlayerController_ReturnValue_3 = GetPlayerController(this, 0);0x088BCallFunc_Create_ReturnValue_3 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Theatre.UI_Map_Theatre_C, CallFunc_GetPlayerController_ReturnValue_3);0x08C8mapOverlayRef = CallFunc_Create_ReturnValue_3;0x08DBPopFlow();0x08DCLabel_08DC:0x08DCCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x08F6CallFunc_Create_ReturnValue_2 = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/Map/UI_Map_Library.UI_Map_Library_C, CallFunc_GetPlayerController_ReturnValue_2);0x0933mapOverlayRef = CallFunc_Create_ReturnValue_2;0x0946PopFlow();0x0947mapMover();0x0955PopFlow();0x0956CallFunc_IsValid_ReturnValue_1 = IsValid(mapOverlayRef);0x0973if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x097DmapOverlayRef.RemoveFromParent();0x09A1PopFlow();0x09A2Label_09A2:0x09A2return;0x09A4// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type