void InitializePrameters () Script10 statements · 169 bytes of bytecode 0x0000 SetColor(Color);0x0017 SetIntensity(Intensity);0x002E UpdateLightLocation();0x003C UpdateLightDirection();0x004A SetAngle(Angle);0x0061 SetRadius(Radius);0x0078 SetVertexNormalInfluence(VertexNormalInfluence);0x008F SetLightEnabled(Enabled);0x00A6 return;Public 0x1cd9980 0x00 void GetVertexNormalInfluence (const double & VertexNormalInfluence ) Script3 statements · 30 bytes of bytecode 0x0000 VertexNormalInfluence = VertexNormalInfluence;0x001B return;Public 0x1cd9980 0x08 void GetAngle (const double & Angle ) Script3 statements · 30 bytes of bytecode 0x0000 Angle = Angle;0x001B return;Public 0x1cd9980 0x08 void GetRadius (const double & Radius ) Script3 statements · 30 bytes of bytecode 0x0000 Radius = Radius;0x001B return;Public 0x1cd9980 0x08 void GetIntensity (const double & Intensity ) Script3 statements · 30 bytes of bytecode 0x0000 Intensity = Intensity;0x001B return;Public 0x1cd9980 0x08 void GetColor (const FLinearColor & Color ) Script3 statements · 30 bytes of bytecode 0x0000 Color = Color;0x001B return;Public 0x1cd9980 0x10 void IsEnabled (const bool & Enabled ) Script3 statements · 22 bytes of bytecode 0x0000 Enabled = Enabled;0x0013 return;Public 0x1cd9980 0x01 void SetVertexNormalInfluence (double VertexNormalInfluence ) Script9 statements · 279 bytes of bytecode 0x0000 CallFunc_FClamp_ReturnValue = FClamp(VertexNormalInfluence, 0, 1);0x0037 VertexNormalInfluence = CallFunc_FClamp_ReturnValue;0x0052 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0077 CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Dot");0x00AC CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00D1 CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(VertexNormalInfluence);0x00EE SetScalarParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0114 return;Public 0x1cd9980 0x08 void SetAngle (double Angle ) Script9 statements · 281 bytes of bytecode 0x0000 CallFunc_FClamp_ReturnValue = FClamp(Angle, 0, 1);0x0037 Angle = CallFunc_FClamp_ReturnValue;0x0052 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0077 CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Angle");0x00AE CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00D3 CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(Angle);0x00F0 SetScalarParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0116 return;Public 0x1cd9980 0x08 void SetRadius (double Radius ) Script9 statements · 273 bytes of bytecode 0x0000 CallFunc_FMax_ReturnValue = FMax(Radius, 0);0x002E Radius = CallFunc_FMax_ReturnValue;0x0049 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x006E CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Radius");0x00A6 CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00CB CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(Radius);0x00E8 SetScalarParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x010E return;Public 0x1cd9980 0x08 void SetIntensity (double Intensity ) Script16 statements · 580 bytes of bytecode 0x0000 CallFunc_FMax_ReturnValue = FMax(Intensity, 0);0x002E Intensity = CallFunc_FMax_ReturnValue;0x0049 CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Intensity, -1);0x0077 Temp_bool_Variable = Enabled;0x008A BreakColor(Color, CallFunc_BreakColor_R, CallFunc_BreakColor_G, CallFunc_BreakColor_B, CallFunc_BreakColor_A);0x00C1 K2Node_MakeStruct_LinearColor.R = CallFunc_BreakColor_R;0x00E5 K2Node_MakeStruct_LinearColor.G = CallFunc_BreakColor_G;0x0109 K2Node_MakeStruct_LinearColor.B = CallFunc_BreakColor_B;0x012D K2Node_MakeStruct_A_ImplicitCast = Cast<3>(Switch(Temp_bool_Variable, false => CallFunc_Multiply_DoubleDouble_ReturnValue, true => Intensity, default => K2Node_Select_Default));0x0176 K2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x019A CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x01BF CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x01F6 CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x021B SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x0241 return;Public 0x1cd9980 0x08 void SetColor (const FLinearColor & Color ) Script20 statements · 705 bytes of bytecode 0x0000 Color = Color;0x001B CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Color);0x0040 BreakVector(CallFunc_Conv_LinearColorToVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x006E CallFunc_FClamp_ReturnValue = FClamp(CallFunc_BreakVector_Z, 0, 1);0x00A5 CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_BreakVector_Y, 0, 1);0x00DC CallFunc_FClamp_ReturnValue_2 = FClamp(CallFunc_BreakVector_X, 0, 1);0x0113 K2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue_2);0x0130 K2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x0154 K2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue_1);0x0171 K2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x0195 K2Node_MakeStruct_B_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x01B2 K2Node_MakeStruct_LinearColor.B = K2Node_MakeStruct_B_ImplicitCast;0x01D6 K2Node_MakeStruct_A_ImplicitCast = Cast<3>(Intensity);0x01F3 K2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x0217 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x023C CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x0273 CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x0298 SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x02BE return;Public 0x1cd9980 0x10 void UpdateLightDirection () Script8 statements · 239 bytes of bytecode 0x0000 CallFunc_GetActorForwardVector_ReturnValue = GetActorForwardVector();0x001C CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_GetActorForwardVector_ReturnValue);0x0041 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0066 CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Direction");0x00A1 CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C6 SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00EC return;Public 0x1cd9980 0x00 void UpdateLightLocation () Script8 statements · 238 bytes of bytecode 0x0000 CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001C CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_K2_GetActorLocation_ReturnValue);0x0041 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0066 CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Location");0x00A0 CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C5 SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00EB return;Public 0x1cd9980 0x00 void SetLightEnabled (bool Enabled ) Script16 statements · 554 bytes of bytecode 0x0000 Enabled = Enabled;0x0013 SetActorTickEnabled(Enabled);0x0026 Temp_bool_Variable = Enabled;0x0039 CallFunc_Abs_ReturnValue = Abs(Intensity);0x005E CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Abs_ReturnValue, -1);0x008C CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x00B1 CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x00E8 CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x010D K2Node_MakeStruct_LinearColor.R = Color.R;0x013A K2Node_MakeStruct_LinearColor.G = Color.G;0x0167 K2Node_MakeStruct_LinearColor.B = Color.B;0x0194 K2Node_MakeStruct_A_ImplicitCast = Cast<3>(Switch(Temp_bool_Variable, false => CallFunc_Multiply_DoubleDouble_ReturnValue, true => CallFunc_Abs_ReturnValue, default => K2Node_Select_Default));0x01DD K2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x0201 SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x0227 return;Public 0x1cd9980 0x01 void UserConstructionScript () Script105 statements · 2,999 bytes of bytecode 0x0000 PushFlow(Label_0BB4);0x0005 CallFunc_GetActorScale3D_ReturnValue = GetActorScale3D();0x0021 CallFunc_GetMaxElement_ReturnValue = GetMaxElement(CallFunc_GetActorScale3D_ReturnValue);0x0046 CallFunc_GetMinElement_ReturnValue = GetMinElement(CallFunc_GetActorScale3D_ReturnValue);0x006B CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_GetMinElement_ReturnValue, CallFunc_GetMaxElement_ReturnValue);0x0099 CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, 2);0x00C7 CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Radius, CallFunc_Divide_DoubleDouble_ReturnValue);0x00F5 Radius = CallFunc_Multiply_DoubleDouble_ReturnValue;0x0110 SetActorScale3D(FVector(1, 1, 1));0x0133 CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Radius);0x0150 Sphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x017A CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Lighting/Blueprints/BP_LightManager.BP_LightManager_C);0x0198 CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x01B5 if (!(CallFunc_IsValid_ReturnValue)) goto Label_01E7;0x01C3 CallFunc_GetActorOfClass_ReturnValue.FixDynamicLights();0x01E7 Label_01E7:0x01E7 CallFunc_GetAllActorsOfClass_OutActors = {};0x01F2 GetAllActorsOfClass(this, /Game/Lighting/Blueprints/BP_DynamicVertexLight.BP_DynamicVertexLight_C, CallFunc_GetAllActorsOfClass_OutActors);0x020F Temp_int_Variable_1 = 0;0x0226 Temp_int_Variable = 0;0x023D Label_023D:0x023D CallFunc_MakeLiteralInt_ReturnValue_1 = MakeLiteralInt(4);0x025E CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Variable_1, CallFunc_MakeLiteralInt_ReturnValue_1);0x0284 if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_03C2;0x0292 CallFunc_Conv_IntToByte_ReturnValue_1 = Conv_IntToByte(Temp_int_Variable_1);0x02B7 CallFunc_GetEnumeratorValueFromIndex_ReturnValue = GetEnumeratorValueFromIndex(/Game/Lighting/Blueprints/E_DynamicLights.E_DynamicLights, CallFunc_Conv_IntToByte_ReturnValue_1);0x02E5 CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(CallFunc_GetEnumeratorValueFromIndex_ReturnValue);0x030A Temp_int_Variable = CallFunc_Conv_ByteToInt_ReturnValue;0x0325 PushFlow(Label_0B6A);0x032A CallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(Temp_int_Variable);0x034F CallFunc_GetValidValue_ReturnValue = GetValidValue(/Game/Lighting/Blueprints/E_DynamicLights.E_DynamicLights, CallFunc_Conv_IntToByte_ReturnValue);0x037D CallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(L_DynamicLights, CallFunc_GetValidValue_ReturnValue);0x03C1 PopFlow();0x03C2 Label_03C2:0x03C2 Temp_int_Loop_Counter_Variable = 0;0x03D9 Temp_int_Array_Index_Variable = 0;0x03F0 Label_03F0:0x03F0 CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x042B CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0451 if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0710;0x045F Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x047A PushFlow(Label_06C6);0x047F /Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04BA if (!(CallFunc_Array_Get_Item.Enabled)) PopFlow();0x04DA /Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0515 CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, this);0x0533 if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x053D /Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0578 CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(L_DynamicLights, CallFunc_Array_Get_Item.LightIndex);0x05D2 CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x05F4 if (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x05FE /Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0639 CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(L_DynamicLights, CallFunc_Array_Get_Item.LightIndex);0x0693 /Script/Engine.Default__KismetArrayLibrary.Array_Remove(L_DynamicLights, CallFunc_Array_Find_ReturnValue);0x06C5 PopFlow();0x06C6 Label_06C6:0x06C6 CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06F0 Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x070B goto Label_03F0;0x0710 Label_0710:0x0710 CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(L_DynamicLights, LightIndex);0x074C if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_0885;0x075A Label_075A:0x075A CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(Angle, 1);0x0780 Arrow.SetVisibility(CallFunc_Less_DoubleDouble_ReturnValue, false);0x07AA CallFunc_Conv_ByteToInt_ReturnValue_1 = Conv_ByteToInt(LightIndex);0x07CF CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(CallFunc_Conv_ByteToInt_ReturnValue_1, 1);0x07F9 CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Add_IntInt_ReturnValue_2);0x081E IconBillboard.SetCustomPrimitiveDataFloat(0, CallFunc_Conv_IntToFloat_ReturnValue);0x084C IconBillboard.SetCustomPrimitiveDataFloat(1, 1f);0x0876 InitializePrameters();0x0884 PopFlow();0x0885 Label_0885:0x0885 CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(L_DynamicLights);0x08C0 CallFunc_Greater_IntInt_ReturnValue_2 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x08E2 if (!(CallFunc_Greater_IntInt_ReturnValue_2)) goto Label_0947;0x08F0 /Script/Engine.Default__KismetArrayLibrary.Array_Get(L_DynamicLights, 0, CallFunc_Array_Get_Item_1);0x0927 LightIndex = CallFunc_Array_Get_Item_1;0x0942 goto Label_075A;0x0947 Label_0947:0x0947 GetAccurateRealTime(CallFunc_GetAccurateRealTime_Seconds, CallFunc_GetAccurateRealTime_PartialSeconds);0x0963 CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetAccurateRealTime_Seconds, Time);0x0991 CallFunc_Abs_Int_ReturnValue = Abs_Int(CallFunc_Subtract_IntInt_ReturnValue);0x09B6 CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Abs_Int_ReturnValue, 2);0x09D8 CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_IntInt_ReturnValue, DebugEnabled);0x09FE CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue);0x0A1B if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0A5F;0x0A29 Label_0A29:0x0A29 Enabled = false;0x0A34 IconBillboard.SetCustomPrimitiveDataFloat(0, 11f);0x0A5E PopFlow();0x0A5F Label_0A5F:0x0A5F GetAccurateRealTime(CallFunc_GetAccurateRealTime_Seconds, CallFunc_GetAccurateRealTime_PartialSeconds);0x0A7B Time = CallFunc_GetAccurateRealTime_Seconds;0x0A96 CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(4);0x0AB7 CallFunc_BuildString_Int_ReturnValue = BuildString_Int("Error: ", "There can only be ", CallFunc_MakeLiteralInt_ReturnValue, " dynamic lights enabled at once!");0x0B1B PrintString(this, CallFunc_BuildString_Int_ReturnValue, true, true, LinearColor{1f, 0f, 0.089f, 1f}, 4f, FName(None));0x0B65 goto Label_0A29;0x0B6A Label_0B6A:0x0B6A CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable_1, 1);0x0B94 Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x0BAF goto Label_023D;0x0BB4 Label_0BB4:0x0BB4 return;Event Public 0x1cd9980 0x00 void ReceiveBeginPlay () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_DynamicVertexLight(52);0x000F return;Event Protected 0x1cd9980 0x00 void ReceiveTick (float DeltaSeconds ) Script4 statements · 36 bytes of bytecode 0x0000 PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012 ExecuteUbergraph_BP_DynamicVertexLight(57);0x0021 return;Event Public 0x1cd9980 0x04 void ReceiveDestroyed () Script3 statements · 18 bytes of bytecode 0x0000 ExecuteUbergraph_BP_DynamicVertexLight(142);0x000F return;Event Public 0x1cd9980 0x00 void ExecuteUbergraph_BP_DynamicVertexLight (int32 EntryPoint ) Script16 statements · 174 bytes of bytecode 0x0000 goto [EntryPoint];0x000A Label_000A:0x000A InitializePrameters();0x0018 SetLightEnabled(Enabled);0x002F goto Label_00AB;0x0034 goto Label_000A;0x0039 UpdateLightLocation();0x0047 CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(Angle, 1);0x006D if (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_00AB;0x007B UpdateLightDirection();0x0089 goto Label_00AB;0x008E if (!(Enabled)) goto Label_00AB;0x009C SetLightEnabled(false);0x00AB Label_00AB:0x00AB return;Final 0x1cd9980 0x04