Zdexby TheHolyOneZ
2,942 classes
Class

ABP_DynamicVertexLight_C

: AActor : UObject
/Game/Lighting/Blueprints/BP_DynamicVertexLight.BP_DynamicVertexLight_C 0x02F8 (760 B) align 8 inherited 0x0290 20 scripted vtable /Game/Lighting/Blueprints/BP_DynamicVertexLight
0x00x02F8

Members 14

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08IconBillboardUMaterialBillboardComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08SphereUSphereComponent*6 flagsnullptr
0x01Enabledbool7 flagstrue
0x01LightIndexE_DynamicLights7 flagsNewEnumerator0
0x02BA0x02padding / unreflected
0x10ColorFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x02CC0x04padding / unreflected
0x08Intensitydouble7 flags0.5
0x08Radiusdouble7 flags600
0x08Angledouble7 flags1
0x08VertexNormalInfluencedouble7 flags0.5
0x01DebugEnabledbool6 flagstrue
0x02F10x03padding / unreflected
0x04Timeint326 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 20

SignatureFlagsNativeParams
void InitializePrameters()
Script10 statements · 169 bytes of bytecode
0x0000SetColor(Color);0x0017SetIntensity(Intensity);0x002EUpdateLightLocation();0x003CUpdateLightDirection();0x004ASetAngle(Angle);0x0061SetRadius(Radius);0x0078SetVertexNormalInfluence(VertexNormalInfluence);0x008FSetLightEnabled(Enabled);0x00A6return;0x00A8// end of script
Public0x00
void GetVertexNormalInfluence(const double& VertexNormalInfluence)
Script3 statements · 30 bytes of bytecode
0x0000VertexNormalInfluence = VertexNormalInfluence;0x001Breturn;0x001D// end of script
Public0x08
void GetAngle(const double& Angle)
Script3 statements · 30 bytes of bytecode
0x0000Angle = Angle;0x001Breturn;0x001D// end of script
Public0x08
void GetRadius(const double& Radius)
Script3 statements · 30 bytes of bytecode
0x0000Radius = Radius;0x001Breturn;0x001D// end of script
Public0x08
void GetIntensity(const double& Intensity)
Script3 statements · 30 bytes of bytecode
0x0000Intensity = Intensity;0x001Breturn;0x001D// end of script
Public0x08
void GetColor(const FLinearColor& Color)
Script3 statements · 30 bytes of bytecode
0x0000Color = Color;0x001Breturn;0x001D// end of script
Public0x10
void IsEnabled(const bool& Enabled)
Script3 statements · 22 bytes of bytecode
0x0000Enabled = Enabled;0x0013return;0x0015// end of script
Public0x01
void SetVertexNormalInfluence(double VertexNormalInfluence)
Script9 statements · 279 bytes of bytecode
0x0000CallFunc_FClamp_ReturnValue = FClamp(VertexNormalInfluence, 0, 1);0x0037VertexNormalInfluence = CallFunc_FClamp_ReturnValue;0x0052CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0077CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Dot");0x00ACCallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00D1CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(VertexNormalInfluence);0x00EESetScalarParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0114return;0x0116// end of script
Public0x08
void SetAngle(double Angle)
Script9 statements · 281 bytes of bytecode
0x0000CallFunc_FClamp_ReturnValue = FClamp(Angle, 0, 1);0x0037Angle = CallFunc_FClamp_ReturnValue;0x0052CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0077CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Angle");0x00AECallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00D3CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(Angle);0x00F0SetScalarParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x0116return;0x0118// end of script
Public0x08
void SetRadius(double Radius)
Script9 statements · 273 bytes of bytecode
0x0000CallFunc_FMax_ReturnValue = FMax(Radius, 0);0x002ERadius = CallFunc_FMax_ReturnValue;0x0049CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x006ECallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Radius");0x00A6CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00CBCallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast = Cast<3>(Radius);0x00E8SetScalarParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_SetScalarParameterValue_ParameterValue_ImplicitCast);0x010Ereturn;0x0110// end of script
Public0x08
void SetIntensity(double Intensity)
Script16 statements · 580 bytes of bytecode
0x0000CallFunc_FMax_ReturnValue = FMax(Intensity, 0);0x002EIntensity = CallFunc_FMax_ReturnValue;0x0049CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Intensity, -1);0x0077Temp_bool_Variable = Enabled;0x008ABreakColor(Color, CallFunc_BreakColor_R, CallFunc_BreakColor_G, CallFunc_BreakColor_B, CallFunc_BreakColor_A);0x00C1K2Node_MakeStruct_LinearColor.R = CallFunc_BreakColor_R;0x00E5K2Node_MakeStruct_LinearColor.G = CallFunc_BreakColor_G;0x0109K2Node_MakeStruct_LinearColor.B = CallFunc_BreakColor_B;0x012DK2Node_MakeStruct_A_ImplicitCast = Cast<3>(Switch(Temp_bool_Variable, false => CallFunc_Multiply_DoubleDouble_ReturnValue, true => Intensity, default => K2Node_Select_Default));0x0176K2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x019ACallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x01BFCallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x01F6CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x021BSetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x0241return;0x0243// end of script
Public0x08
void SetColor(const FLinearColor& Color)
Script20 statements · 705 bytes of bytecode
0x0000Color = Color;0x001BCallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(Color);0x0040BreakVector(CallFunc_Conv_LinearColorToVector_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x006ECallFunc_FClamp_ReturnValue = FClamp(CallFunc_BreakVector_Z, 0, 1);0x00A5CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_BreakVector_Y, 0, 1);0x00DCCallFunc_FClamp_ReturnValue_2 = FClamp(CallFunc_BreakVector_X, 0, 1);0x0113K2Node_MakeStruct_R_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue_2);0x0130K2Node_MakeStruct_LinearColor.R = K2Node_MakeStruct_R_ImplicitCast;0x0154K2Node_MakeStruct_G_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue_1);0x0171K2Node_MakeStruct_LinearColor.G = K2Node_MakeStruct_G_ImplicitCast;0x0195K2Node_MakeStruct_B_ImplicitCast = Cast<3>(CallFunc_FClamp_ReturnValue);0x01B2K2Node_MakeStruct_LinearColor.B = K2Node_MakeStruct_B_ImplicitCast;0x01D6K2Node_MakeStruct_A_ImplicitCast = Cast<3>(Intensity);0x01F3K2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x0217CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x023CCallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x0273CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x0298SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x02BEreturn;0x02C0// end of script
Public0x10
void UpdateLightDirection()
Script8 statements · 239 bytes of bytecode
0x0000CallFunc_GetActorForwardVector_ReturnValue = GetActorForwardVector();0x001CCallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_GetActorForwardVector_ReturnValue);0x0041CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0066CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Direction");0x00A1CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C6SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00ECreturn;0x00EE// end of script
Public0x00
void UpdateLightLocation()
Script8 statements · 238 bytes of bytecode
0x0000CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x001CCallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_K2_GetActorLocation_ReturnValue);0x0041CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x0066CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Location");0x00A0CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x00C5SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00EBreturn;0x00ED// end of script
Public0x00
void SetLightEnabled(bool Enabled)
Script16 statements · 554 bytes of bytecode
0x0000Enabled = Enabled;0x0013SetActorTickEnabled(Enabled);0x0026Temp_bool_Variable = Enabled;0x0039CallFunc_Abs_ReturnValue = Abs(Intensity);0x005ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Abs_ReturnValue, -1);0x008CCallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(LightIndex);0x00B1CallFunc_BuildString_Int_ReturnValue = BuildString_Int("", "Light ", CallFunc_Conv_ByteToInt_ReturnValue, " Color");0x00E8CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_BuildString_Int_ReturnValue);0x010DK2Node_MakeStruct_LinearColor.R = Color.R;0x013AK2Node_MakeStruct_LinearColor.G = Color.G;0x0167K2Node_MakeStruct_LinearColor.B = Color.B;0x0194K2Node_MakeStruct_A_ImplicitCast = Cast<3>(Switch(Temp_bool_Variable, false => CallFunc_Multiply_DoubleDouble_ReturnValue, true => CallFunc_Abs_ReturnValue, default => K2Node_Select_Default));0x01DDK2Node_MakeStruct_LinearColor.A = K2Node_MakeStruct_A_ImplicitCast;0x0201SetVectorParameterValue(this, /Game/RetroGraphics/Materials/MPC_RetroGraphics.MPC_RetroGraphics, CallFunc_Conv_StringToName_ReturnValue, K2Node_MakeStruct_LinearColor);0x0227return;0x0229// end of script
Public0x01
void UserConstructionScript()
Script105 statements · 2,999 bytes of bytecode
0x0000PushFlow(Label_0BB4);0x0005CallFunc_GetActorScale3D_ReturnValue = GetActorScale3D();0x0021CallFunc_GetMaxElement_ReturnValue = GetMaxElement(CallFunc_GetActorScale3D_ReturnValue);0x0046CallFunc_GetMinElement_ReturnValue = GetMinElement(CallFunc_GetActorScale3D_ReturnValue);0x006BCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_GetMinElement_ReturnValue, CallFunc_GetMaxElement_ReturnValue);0x0099CallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, 2);0x00C7CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(Radius, CallFunc_Divide_DoubleDouble_ReturnValue);0x00F5Radius = CallFunc_Multiply_DoubleDouble_ReturnValue;0x0110SetActorScale3D(FVector(1, 1, 1));0x0133CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast = Cast<3>(Radius);0x0150Sphere.SetSphereRadius(CallFunc_SetSphereRadius_InSphereRadius_ImplicitCast, true);0x017ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Lighting/Blueprints/BP_LightManager.BP_LightManager_C);0x0198CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x01B5if (!(CallFunc_IsValid_ReturnValue)) goto Label_01E7;0x01C3CallFunc_GetActorOfClass_ReturnValue.FixDynamicLights();0x01E7Label_01E7:0x01E7CallFunc_GetAllActorsOfClass_OutActors = {};0x01F2GetAllActorsOfClass(this, /Game/Lighting/Blueprints/BP_DynamicVertexLight.BP_DynamicVertexLight_C, CallFunc_GetAllActorsOfClass_OutActors);0x020FTemp_int_Variable_1 = 0;0x0226Temp_int_Variable = 0;0x023DLabel_023D:0x023DCallFunc_MakeLiteralInt_ReturnValue_1 = MakeLiteralInt(4);0x025ECallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Variable_1, CallFunc_MakeLiteralInt_ReturnValue_1);0x0284if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_03C2;0x0292CallFunc_Conv_IntToByte_ReturnValue_1 = Conv_IntToByte(Temp_int_Variable_1);0x02B7CallFunc_GetEnumeratorValueFromIndex_ReturnValue = GetEnumeratorValueFromIndex(/Game/Lighting/Blueprints/E_DynamicLights.E_DynamicLights, CallFunc_Conv_IntToByte_ReturnValue_1);0x02E5CallFunc_Conv_ByteToInt_ReturnValue = Conv_ByteToInt(CallFunc_GetEnumeratorValueFromIndex_ReturnValue);0x030ATemp_int_Variable = CallFunc_Conv_ByteToInt_ReturnValue;0x0325PushFlow(Label_0B6A);0x032ACallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(Temp_int_Variable);0x034FCallFunc_GetValidValue_ReturnValue = GetValidValue(/Game/Lighting/Blueprints/E_DynamicLights.E_DynamicLights, CallFunc_Conv_IntToByte_ReturnValue);0x037DCallFunc_Array_AddUnique_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_AddUnique(L_DynamicLights, CallFunc_GetValidValue_ReturnValue);0x03C1PopFlow();0x03C2Label_03C2:0x03C2Temp_int_Loop_Counter_Variable = 0;0x03D9Temp_int_Array_Index_Variable = 0;0x03F0Label_03F0:0x03F0CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x042BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0451if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0710;0x045FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x047APushFlow(Label_06C6);0x047F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x04BAif (!(CallFunc_Array_Get_Item.Enabled)) PopFlow();0x04DA/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0515CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_Array_Get_Item, this);0x0533if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x053D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0578CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(L_DynamicLights, CallFunc_Array_Get_Item.LightIndex);0x05D2CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Find_ReturnValue, -1);0x05F4if (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x05FE/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0639CallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(L_DynamicLights, CallFunc_Array_Get_Item.LightIndex);0x0693/Script/Engine.Default__KismetArrayLibrary.Array_Remove(L_DynamicLights, CallFunc_Array_Find_ReturnValue);0x06C5PopFlow();0x06C6Label_06C6:0x06C6CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x06F0Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x070Bgoto Label_03F0;0x0710Label_0710:0x0710CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(L_DynamicLights, LightIndex);0x074Cif (!(CallFunc_Array_Contains_ReturnValue)) goto Label_0885;0x075ALabel_075A:0x075ACallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(Angle, 1);0x0780Arrow.SetVisibility(CallFunc_Less_DoubleDouble_ReturnValue, false);0x07AACallFunc_Conv_ByteToInt_ReturnValue_1 = Conv_ByteToInt(LightIndex);0x07CFCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(CallFunc_Conv_ByteToInt_ReturnValue_1, 1);0x07F9CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(CallFunc_Add_IntInt_ReturnValue_2);0x081EIconBillboard.SetCustomPrimitiveDataFloat(0, CallFunc_Conv_IntToFloat_ReturnValue);0x084CIconBillboard.SetCustomPrimitiveDataFloat(1, 1f);0x0876InitializePrameters();0x0884PopFlow();0x0885Label_0885:0x0885CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(L_DynamicLights);0x08C0CallFunc_Greater_IntInt_ReturnValue_2 = Greater_IntInt(CallFunc_Array_Length_ReturnValue_1, 0);0x08E2if (!(CallFunc_Greater_IntInt_ReturnValue_2)) goto Label_0947;0x08F0/Script/Engine.Default__KismetArrayLibrary.Array_Get(L_DynamicLights, 0, CallFunc_Array_Get_Item_1);0x0927LightIndex = CallFunc_Array_Get_Item_1;0x0942goto Label_075A;0x0947Label_0947:0x0947GetAccurateRealTime(CallFunc_GetAccurateRealTime_Seconds, CallFunc_GetAccurateRealTime_PartialSeconds);0x0963CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetAccurateRealTime_Seconds, Time);0x0991CallFunc_Abs_Int_ReturnValue = Abs_Int(CallFunc_Subtract_IntInt_ReturnValue);0x09B6CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Abs_Int_ReturnValue, 2);0x09D8CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Greater_IntInt_ReturnValue, DebugEnabled);0x09FECallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_BooleanAND_ReturnValue);0x0A1Bif (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0A5F;0x0A29Label_0A29:0x0A29Enabled = false;0x0A34IconBillboard.SetCustomPrimitiveDataFloat(0, 11f);0x0A5EPopFlow();0x0A5FLabel_0A5F:0x0A5FGetAccurateRealTime(CallFunc_GetAccurateRealTime_Seconds, CallFunc_GetAccurateRealTime_PartialSeconds);0x0A7BTime = CallFunc_GetAccurateRealTime_Seconds;0x0A96CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(4);0x0AB7CallFunc_BuildString_Int_ReturnValue = BuildString_Int("Error: ", "There can only be ", CallFunc_MakeLiteralInt_ReturnValue, " dynamic lights enabled at once!");0x0B1BPrintString(this, CallFunc_BuildString_Int_ReturnValue, true, true, LinearColor{1f, 0f, 0.089f, 1f}, 4f, FName(None));0x0B65goto Label_0A29;0x0B6ALabel_0B6A:0x0B6ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable_1, 1);0x0B94Temp_int_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x0BAFgoto Label_023D;0x0BB4Label_0BB4:0x0BB4return;0x0BB6// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicVertexLight(52);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DynamicVertexLight(57);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicVertexLight(142);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_DynamicVertexLight(int32 EntryPoint)
Script16 statements · 174 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AInitializePrameters();0x0018SetLightEnabled(Enabled);0x002Fgoto Label_00AB;0x0034goto Label_000A;0x0039UpdateLightLocation();0x0047CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(Angle, 1);0x006Dif (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_00AB;0x007BUpdateLightDirection();0x0089goto Label_00AB;0x008Eif (!(Enabled)) goto Label_00AB;0x009CSetLightEnabled(false);0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type