Zdexby TheHolyOneZ
2,942 classes
Class

ABP_RestChair_C

: AActor : UObject
/Game/Blueprints/LevelActors/BP_RestChair.BP_RestChair_C 0x02D8 (728 B) align 8 inherited 0x0290 7 scripted vtable /Game/Blueprints/LevelActors/BP_RestChair
implements IBPI_Interact_C
0x00x02D8

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08examineSphereUSphereComponent*6 flagsnullptr
0x08startPosArrowUArrowComponent*6 flagsnullptr
0x08SphereUSphereComponent*6 flagsnullptr
0x08Cylinder_80E0306BUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01healing?bool6 flagsfalse
0x01displayingPromptbool7 flagsfalse
0x01overlappingPlayer?bool7 flagsfalse
0x02CB0x05padding / unreflected
0x08As UI Examine PromptUUI_ExaminePrompt_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 7

SignatureFlagsNativeParams
void BPI_InteractConfirm(int32 Response, AActor* interactionTarget)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_response = Response;0x0012PersistentFrame.K2Node_Event_interactionTarget = interactionTarget;0x0024ExecuteUbergraph_BP_RestChair(162);0x0033return;0x0035// end of script
Public0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_RestChair(167);0x000Freturn;0x0011// end of script
EventProtected0x00
void BPI_TryInteract(AActor* interactee)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_interactee = interactee;0x0012ExecuteUbergraph_BP_RestChair(316);0x0021return;0x0023// end of script
Public0x08
void BndEvt__BP_RestChair_Sphere1_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_RestChair(443);0x007Breturn;0x007D// end of script
0x108
void BndEvt__BP_RestChair_Sphere1_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_RestChair(760);0x0057return;0x0059// end of script
0x1C
void BPI_EndInteract()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_RestChair(1048);0x000Freturn;0x0011// end of script
Public0x00
void ExecuteUbergraph_BP_RestChair(int32 EntryPoint)
Script52 statements · 1,113 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(displayingPrompt)) goto Label_0456;0x0018As UI Examine Prompt.PlayExamineAnim(false);0x003DdisplayingPrompt = false;0x0048goto Label_0456;0x004DLabel_004D:0x004DAs UI Examine Prompt.ChangePromptText(NSLOCTEXT("8B1022814491311F00E1D2B7D5A4407B", "", "REST"));0x009Dgoto Label_0456;0x00A2goto Label_0456;0x00A7CallFunc_GetWidget_ReturnValue = Widget.GetWidget();0x00D5K2Node_DynamicCast_AsUI_Examine_Prompt = Cast<UI_ExaminePrompt_C>(CallFunc_GetWidget_ReturnValue);0x00F9K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsUI_Examine_Prompt);0x0116if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0456;0x0124As UI Examine Prompt = K2Node_DynamicCast_AsUI_Examine_Prompt;0x0137goto Label_004D;0x013CK2Node_DynamicCast_AsBPI_Interact = Cast<BPI_Interact_C>(K2Node_Event_interactee);0x0160K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Interact);0x017Dif (!(K2Node_DynamicCast_bSuccess)) goto Label_000A;0x018BK2Node_DynamicCast_AsBPI_Interact.BPI_InteractConfirm(2, this);0x01B6goto Label_000A;0x01BBif (!(healing?)) goto Label_0456;0x01C9CallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor_1.K2_GetRootComponent();0x01F3CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherComp_1, CallFunc_K2_GetRootComponent_ReturnValue);0x0219CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0233CallFunc_EqualEqual_ObjectObject_ReturnValue_2 = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor_1, CallFunc_GetPlayerCharacter_ReturnValue);0x0259CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_2, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x027Fif (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0456;0x028DoverlappingPlayer? = true;0x0298CallFunc_Not_PreBool_ReturnValue = Not_PreBool(displayingPrompt);0x02B5if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_0456;0x02C3As UI Examine Prompt.PlayExamineAnim(true);0x02E8displayingPrompt = true;0x02F3goto Label_0456;0x02F8if (!(healing?)) goto Label_0456;0x0306CallFunc_K2_GetRootComponent_ReturnValue_1 = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0330CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherComp, CallFunc_K2_GetRootComponent_ReturnValue_1);0x0356CallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x0370CallFunc_EqualEqual_ObjectObject_ReturnValue_3 = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, CallFunc_GetPlayerCharacter_ReturnValue_1);0x0396CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_3, CallFunc_EqualEqual_ObjectObject_ReturnValue_1);0x03BCif (!(CallFunc_BooleanAND_ReturnValue_1)) goto Label_0456;0x03CAoverlappingPlayer? = false;0x03D5if (!(displayingPrompt)) goto Label_0456;0x03E3As UI Examine Prompt.PlayExamineAnim(false);0x0408displayingPrompt = false;0x0413goto Label_0456;0x0418if (!(overlappingPlayer?)) goto Label_0456;0x0426As UI Examine Prompt.PlayExamineAnim(true);0x044BdisplayingPrompt = true;0x0456Label_0456:0x0456return;0x0458// end of script
Final0x04