Zdexby TheHolyOneZ
2,942 classes
Class

ABP_JumpBubble_C

: AActor : UObject
/Game/Blueprints/LevelActors/BP_JumpBubble.BP_JumpBubble_C 0x02D0 (720 B) align 8 inherited 0x0290 6 scripted vtable /Game/Blueprints/LevelActors/BP_JumpBubble
0x00x02D0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08SphereUSphereComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_NewTrack_1_4829A12348EAB8C7521E4393B40E2AF7float4 flags0
0x04Timeline_NewTrack_0_4829A12348EAB8C7521E4393B40E2AF7float4 flags0
0x01Timeline__Direction_4829A12348EAB8C7521E4393B40E2AF7ETimelineDirection4 flagsForward
0x02B90x07padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08bubbleSystemUNiagaraComponent*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 6

SignatureFlagsNativeParams
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_JumpBubble(988);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_JumpBubble(706);0x000Freturn;0x0011// end of script
0x00
void BndEvt__BP_JumpBubble_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_JumpBubble(989);0x007Breturn;0x007D// end of script
0x108
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_JumpBubble(1408);0x000Freturn;0x0011// end of script
EventProtected0x00
void BubblePop()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_JumpBubble(1413);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_JumpBubble(int32 EntryPoint)
Script55 statements · 1,768 bytes of bytecode
0x0000PushFlow(Label_06E5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.2f, LatentActionInfo{0x46, -1811961252, FName(ExecuteUbergraph_BP_JumpBubble), this});0x0045PopFlow();0x0046CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/VFX/Emitters/NS_BubbleFloat.NS_BubbleFloat, DefaultSceneRoot, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x00B2bubbleSystem = CallFunc_SpawnSystemAttached_ReturnValue;0x00C5CallFunc_MakeVector_ReturnValue = MakeVector(1, 1, 1);0x00FCbubbleSystem.SetVectorParameter(FName(CustomScale), CallFunc_MakeVector_ReturnValue);0x0136PopFlow();0x0137CallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x0153CallFunc_SpawnSystemAtLocation_ReturnValue_1 = SpawnSystemAtLocation(this, /Game/VFX/Emitters/NS_BubbleRespawnRing.NS_BubbleRespawnRing, CallFunc_K2_GetActorLocation_ReturnValue_3, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x01B1Delay(this, 0.5f, LatentActionInfo{0x1E8, -878830084, FName(ExecuteUbergraph_BP_JumpBubble), this});0x01E7PopFlow();0x01E8bubbleSystem.Activate(true);0x020DSphere.SetCollisionEnabled(1);0x0233CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x024FPlaySoundAtLocation(this, /Game/Audio/Sounds/cue_BubblePop.cue_BubblePop, CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), 1.2f, 0.7f, 0f, /Game/Audio/LongDistanceAtten.LongDistanceAtten, nullptr, nullptr, nullptr);0x02A0PopFlow();0x02A1Label_02A1:0x02A1Timeline.PlayFromStart();0x02C1PopFlow();0x02C2CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_NewTrack_1_4829A12348EAB8C7521E4393B40E2AF7);0x02DFCallFunc_Lerp_ReturnValue = Lerp(1, 1.4, CallFunc_Lerp_Alpha_ImplicitCast);0x0316CallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(Timeline_NewTrack_0_4829A12348EAB8C7521E4393B40E2AF7);0x0333CallFunc_Lerp_ReturnValue_1 = Lerp(1, 1.4, CallFunc_Lerp_Alpha_ImplicitCast_1);0x036ACallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Lerp_ReturnValue_1, CallFunc_Lerp_ReturnValue, 1);0x03A1bubbleSystem.SetVectorParameter(FName(CustomScale), CallFunc_MakeVector_ReturnValue_1);0x03DBPopFlow();0x03DCPopFlow();0x03DDCallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0407CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherComp, CallFunc_K2_GetRootComponent_ReturnValue);0x042DCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0447CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, CallFunc_GetPlayerCharacter_ReturnValue);0x046DCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_1, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x0493if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x049DK2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(K2Node_ComponentBoundEvent_OtherActor);0x04C1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x04DEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04E8K2Node_DynamicCast_AsBP_Player_Goat_Main.startBubbleMode(this);0x050DCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0529CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/Sounds/cue_BubblePop.cue_BubblePop, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x057Bgoto Label_02A1;0x0580goto Label_000F;0x0585bubbleSystem.Deactivate();0x05A9CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x05C5CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/VFX/Systems/NS_BubbleBurst.NS_BubbleBurst, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0623CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x063FPlaySoundAtLocation(this, /Game/Audio/Sounds/cue_bubbleBreak.cue_bubbleBreak, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0688Sphere.SetCollisionEnabled(0);0x06AEDelay(this, 2f, LatentActionInfo{0x137, 72654645, FName(ExecuteUbergraph_BP_JumpBubble), this});0x06E4PopFlow();0x06E5Label_06E5:0x06E5return;0x06E7// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type