0x00x02D0
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Sphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Timeline_NewTrack_1_4829A12348EAB8C7521E4393B40E2AF7 | float | 4 flags | 0 | |
| 0x04 | Timeline_NewTrack_0_4829A12348EAB8C7521E4393B40E2AF7 | float | 4 flags | 0 | |
| 0x01 | Timeline__Direction_4829A12348EAB8C7521E4393B40E2AF7 | ETimelineDirection | 4 flags | Forward | |
| 0x02B9 | 0x07 | padding / unreflected | |||
| 0x08 | Timeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x08 | bubbleSystem | UNiagaraComponent* | 7 flags | nullptr | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x017C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void Timeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_JumpBubble(988);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_JumpBubble(706);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_JumpBubble_Sphere_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_JumpBubble(989);0x007Breturn;0x007D// end of script | 0x108 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_JumpBubble(1408);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BubblePop()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_JumpBubble(1413);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_JumpBubble(int32 EntryPoint)Script55 statements · 1,768 bytes of bytecode0x0000PushFlow(Label_06E5);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelay(this, 0.2f, LatentActionInfo{0x46, -1811961252, FName(ExecuteUbergraph_BP_JumpBubble), this});0x0045PopFlow();0x0046CallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/VFX/Emitters/NS_BubbleFloat.NS_BubbleFloat, DefaultSceneRoot, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, true, 0, true);0x00B2bubbleSystem = CallFunc_SpawnSystemAttached_ReturnValue;0x00C5CallFunc_MakeVector_ReturnValue = MakeVector(1, 1, 1);0x00FCbubbleSystem.SetVectorParameter(FName(CustomScale), CallFunc_MakeVector_ReturnValue);0x0136PopFlow();0x0137CallFunc_K2_GetActorLocation_ReturnValue_3 = K2_GetActorLocation();0x0153CallFunc_SpawnSystemAtLocation_ReturnValue_1 = SpawnSystemAtLocation(this, /Game/VFX/Emitters/NS_BubbleRespawnRing.NS_BubbleRespawnRing, CallFunc_K2_GetActorLocation_ReturnValue_3, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x01B1Delay(this, 0.5f, LatentActionInfo{0x1E8, -878830084, FName(ExecuteUbergraph_BP_JumpBubble), this});0x01E7PopFlow();0x01E8bubbleSystem.Activate(true);0x020DSphere.SetCollisionEnabled(1);0x0233CallFunc_K2_GetActorLocation_ReturnValue_2 = K2_GetActorLocation();0x024FPlaySoundAtLocation(this, /Game/Audio/Sounds/cue_BubblePop.cue_BubblePop, CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), 1.2f, 0.7f, 0f, /Game/Audio/LongDistanceAtten.LongDistanceAtten, nullptr, nullptr, nullptr);0x02A0PopFlow();0x02A1Label_02A1:0x02A1Timeline.PlayFromStart();0x02C1PopFlow();0x02C2CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_NewTrack_1_4829A12348EAB8C7521E4393B40E2AF7);0x02DFCallFunc_Lerp_ReturnValue = Lerp(1, 1.4, CallFunc_Lerp_Alpha_ImplicitCast);0x0316CallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(Timeline_NewTrack_0_4829A12348EAB8C7521E4393B40E2AF7);0x0333CallFunc_Lerp_ReturnValue_1 = Lerp(1, 1.4, CallFunc_Lerp_Alpha_ImplicitCast_1);0x036ACallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Lerp_ReturnValue_1, CallFunc_Lerp_ReturnValue, 1);0x03A1bubbleSystem.SetVectorParameter(FName(CustomScale), CallFunc_MakeVector_ReturnValue_1);0x03DBPopFlow();0x03DCPopFlow();0x03DDCallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0407CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherComp, CallFunc_K2_GetRootComponent_ReturnValue);0x042DCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0447CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, CallFunc_GetPlayerCharacter_ReturnValue);0x046DCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_EqualEqual_ObjectObject_ReturnValue_1, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x0493if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x049DK2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(K2Node_ComponentBoundEvent_OtherActor);0x04C1K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x04DEif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04E8K2Node_DynamicCast_AsBP_Player_Goat_Main.startBubbleMode(this);0x050DCallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x0529CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/Sounds/cue_BubblePop.cue_BubblePop, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x057Bgoto Label_02A1;0x0580goto Label_000F;0x0585bubbleSystem.Deactivate();0x05A9CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x05C5CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/VFX/Systems/NS_BubbleBurst.NS_BubbleBurst, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0623CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x063FPlaySoundAtLocation(this, /Game/Audio/Sounds/cue_bubbleBreak.cue_bubbleBreak, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, nullptr, nullptr);0x0688Sphere.SetCollisionEnabled(0);0x06AEDelay(this, 2f, LatentActionInfo{0x137, 72654645, FName(ExecuteUbergraph_BP_JumpBubble), this});0x06E4PopFlow();0x06E5Label_06E5:0x06E5return;0x06E7// end of script | Final | 0x04 |