Zdexby TheHolyOneZ
2,942 classes
Class

UsaveComponent_C

: UActorComponent : UObject
/Game/Blueprints/GameData/saveComponent.saveComponent_C 0x00C0 (192 B) align 8 inherited 0x00A0 4 scripted vtable /Game/Blueprints/GameData/saveComponent
implements IBPI_Save_C
0x00x00C0

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x04objectStateint327 flags0
0x00AC0x04padding / unreflected
0x10storedObjectNameFString5 flags"False"
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 4

SignatureFlagsNativeParams
void updateActorSaveData(int32 State, double float)
Script10 statements · 223 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsMV_Game_Instance = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00DC;0x0064CallFunc_GetOwner_ReturnValue = GetOwner();0x0078CallFunc_GetObjectName_ReturnValue = GetObjectName(CallFunc_GetOwner_ReturnValue);0x009DK2Node_DynamicCast_AsMV_Game_Instance.updateActorByNameSTR(CallFunc_GetObjectName_ReturnValue, State, float);0x00DCLabel_00DC:0x00DCreturn;0x00DE// end of script
Public0x10
void BPI_onSuccesfulLoad(int32 actorState, double float)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_actorState = actorState;0x0012PersistentFrame.K2Node_Event_float_1 = float;0x0024ExecuteUbergraph_saveComponent(15);0x0033return;0x0035// end of script
Public0x10
void BPI_loadFloat(double float)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_float = float;0x0012ExecuteUbergraph_saveComponent(10);0x0021return;0x0023// end of script
Public0x08
void ExecuteUbergraph_saveComponent(int32 EntryPoint)
Script5 statements · 18 bytes of bytecode
0x0000goto [EntryPoint];0x000Agoto Label_000F;0x000FLabel_000F:0x000Freturn;0x0011// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type