implements IBPI_Save_C
0x00x00C0
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x04 | objectState | int32 | 7 flags | 0 | |
| 0x00AC | 0x04 | padding / unreflected | |||
| 0x10 | storedObjectName | FString | 5 flags | "False" | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void updateActorSaveData(int32 State, double float)Script10 statements · 223 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsMV_Game_Instance = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00DC;0x0064CallFunc_GetOwner_ReturnValue = GetOwner();0x0078CallFunc_GetObjectName_ReturnValue = GetObjectName(CallFunc_GetOwner_ReturnValue);0x009DK2Node_DynamicCast_AsMV_Game_Instance.updateActorByNameSTR(CallFunc_GetObjectName_ReturnValue, State, float);0x00DCLabel_00DC:0x00DCreturn;0x00DE// end of script | Public | 0x10 | |
void BPI_onSuccesfulLoad(int32 actorState, double float)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_Event_actorState = actorState;0x0012PersistentFrame.K2Node_Event_float_1 = float;0x0024ExecuteUbergraph_saveComponent(15);0x0033return;0x0035// end of script | Public | 0x10 | |
void BPI_loadFloat(double float)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_float = float;0x0012ExecuteUbergraph_saveComponent(10);0x0021return;0x0023// end of script | Public | 0x08 | |
void ExecuteUbergraph_saveComponent(int32 EntryPoint)Script5 statements · 18 bytes of bytecode0x0000goto [EntryPoint];0x000Agoto Label_000F;0x000FLabel_000F:0x000Freturn;0x0011// end of script | Final | 0x04 |