Zdexby TheHolyOneZ
2,942 classes
Class

AMainPlayerController_C

: APlayerController : AController : AActor : UObject
/Game/Blueprints/GameData/MainPlayerController.MainPlayerController_C 0x0870 (2,160 B) align 8 inherited 0x0850 8 scripted vtable /Game/Blueprints/GameData/MainPlayerController
0x00x0870

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08pauseStackBaseUUI_Base_C*7 flagsnullptr
0x08NewVarUUI_PauseMenu_C*7 flagsnullptr
0x08activeWidgetUWidget*7 flagsnullptr
Inherited from APlayerController 56
OffsetSizeNameTypeFlagsDefault
0x08PlayerUPlayer*5 flagsnullptr
0x08AcknowledgedPawnAPawn*5 flagsnullptr
0x08MyHUDAHUD*5 flagsnullptr
0x08PlayerCameraManagerAPlayerCameraManager*7 flagsnullptr
0x08PlayerCameraManagerClassTSubclassOf<APlayerCameraManager>8 flagsnullptr
0x01bAutoManageActiveCameraTargetbool6 flagstrue
0x03590x07padding / unreflected
0x18TargetViewRotationFRotatorNet+4 flags{Pitch=0, Yaw=0, Roll=0}
0x03780x18padding / unreflected
0x04SmoothTargetViewRotationSpeedfloat7 flags20
0x03940x04padding / unreflected
0x10HiddenActorsTArray<AActor*>3 flags[]
0x10HiddenPrimitiveComponentsTArray<TWeakObjectPtr<UPrimitiveComponent>>5 flags[]
0x03B80x04padding / unreflected
0x04LastSpectatorStateSynchTimefloat5 flags0
0x18LastSpectatorSyncLocationFVectorTransient+5 flags{X=0, Y=0, Z=0}
0x18LastSpectatorSyncRotationFRotatorTransient+4 flags{Pitch=0, Yaw=0, Roll=0}
0x04ClientCapint325 flags0
0x03F40x04padding / unreflected
0x08CheatManagerUCheatManager*Transient+7 flagsnullptr
0x08CheatClassTSubclassOf<UCheatManager>9 flags/Script/Engine.CheatManager
0x08PlayerInputUPlayerInput*Transient+5 flagsnullptr
0x10ActiveForceFeedbackEffectsTArray<FActiveForceFeedbackEffect>Transient+2 flags[]
0x08AsyncPhysicsDataClassTSubclassOf<UAsyncPhysicsData>Protected+7 flagsnullptr
0x08AsyncPhysicsDataComponentUAsyncPhysicsInputComponent*NetRepNotify+7 flagsnullptr
0x04300x80padding / unreflected
0x01bPlayerIsWaiting : 1bit 4bool8 flagsfalse
0x04B10x03padding / unreflected
0x01NetPlayerIndexuint86 flags0
0x04B50x5Bpadding / unreflected
0x08PendingSwapConnectionUNetConnection*6 flagsnullptr
0x08NetConnectionUNetConnection*6 flagsnullptr
0x05200x18padding / unreflected
0x04InputYawScalefloatDeprecated+6 flags2.5
0x04InputPitchScalefloatDeprecated+6 flags-2.5
0x04InputRollScalefloatDeprecated+6 flags1
0x01bShowMouseCursor : 1bit 0bool5 flagsfalse
0x01bEnableClickEvents : 1bit 1bool5 flagsfalse
0x01bEnableTouchEvents : 1bit 2bool5 flagstrue
0x01bEnableMouseOverEvents : 1bit 3bool5 flagsfalse
0x01bEnableTouchOverEvents : 1bit 4bool5 flagsfalse
0x01bForceFeedbackEnabled : 1bit 5bool5 flagstrue
0x01bEnableMotionControls : 1bit 6bool5 flagstrue
0x01bEnableStreamingSource : 1bit 7bool5 flagstrue
0x01bStreamingSourceShouldActivate : 1bit 0bool5 flagstrue
0x01bStreamingSourceShouldBlockOnSlowStreaming : 1bit 1bool5 flagstrue
0x05460x02padding / unreflected
0x01StreamingSourcePriorityEStreamingSourcePriority7 flagsNormal
0x05490x03padding / unreflected
0x04StreamingSourceDebugColorFColor7 flags{B=0, G=0, R=0, A=0}
0x10StreamingSourceShapesTArray<FStreamingSourceShape>4 flags[]
0x04ForceFeedbackScalefloat6 flags1
0x05640x04padding / unreflected
0x10ClickEventKeysTArray<FKey>4 flags[1 item]
0x01DefaultMouseCursorEMouseCursor8 flagsDefault
0x01CurrentMouseCursorEMouseCursor6 flagsNone
0x01DefaultClickTraceChannelECollisionChannel8 flagsECC_Visibility
0x01CurrentClickTraceChannelECollisionChannel6 flagsECC_WorldStatic
0x04HitResultTraceDistancefloat7 flags1e+05
0x02SeamlessTravelCountuint165 flags0
0x02LastCompletedSeamlessTravelCountuint165 flags0
0x05840x84padding / unreflected
0x08InactiveStateInputComponentUInputComponent*Protected+7 flagsnullptr
0x01bShouldPerformFullTickWhenPaused : 1bit 2boolProtected+5 flagsfalse
0x06110x17padding / unreflected
0x08CurrentTouchInterfaceUTouchInterface*Protected+5 flagsnullptr
0x08OverridePlayerInputClassTSubclassOf<UPlayerInput>Protected+7 flagsnullptr
0x06380x78padding / unreflected
0x08SpectatorPawnASpectatorPawn*5 flagsnullptr
0x06B80x04padding / unreflected
0x01bIsLocalPlayerControllerbool5 flagsfalse
0x06BD0x03padding / unreflected
0x18SpawnLocationFVectorNetProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02A00x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02D80x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02F00x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 8

SignatureFlagsNativeParams
void InpActEvt_IA_Pause_K2Node_EnhancedInputActionEvent_1(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue_1 = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime_1 = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime_1 = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction_1 = SourceAction;0x0048ExecuteUbergraph_MainPlayerController(2050);0x0057return;0x0059// end of script
0x30
void InpActEvt_AnyKey_K2Node_InputKeyEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputKeyEvent_Key = Key;0x0012ExecuteUbergraph_MainPlayerController(1057);0x0021return;0x0023// end of script
0x18
void InpActEvt_IA_MenuAdvance_K2Node_EnhancedInputActionEvent_0(const FInputActionValue& ActionValue, float ElapsedTime, float TriggeredTime, UInputAction* SourceAction)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_EnhancedInputActionEvent_ActionValue = ActionValue;0x0012PersistentFrame.K2Node_EnhancedInputActionEvent_ElapsedTime = ElapsedTime;0x0024PersistentFrame.K2Node_EnhancedInputActionEvent_TriggeredTime = TriggeredTime;0x0036PersistentFrame.K2Node_EnhancedInputActionEvent_SourceAction = SourceAction;0x0048ExecuteUbergraph_MainPlayerController(626);0x0057return;0x0059// end of script
0x30
void InpActEvt_Backslash_K2Node_InputDebugKeyEvent_1(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key_1 = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue_1 = ActionValue;0x0024ExecuteUbergraph_MainPlayerController(918);0x0033return;0x0035// end of script
0x38
void InpActEvt_P_K2Node_InputDebugKeyEvent_0(const FKey& Key, const FInputActionValue& ActionValue)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_InputDebugKeyEvent_Key = Key;0x0012PersistentFrame.K2Node_InputDebugKeyEvent_ActionValue = ActionValue;0x0024ExecuteUbergraph_MainPlayerController(1051);0x0033return;0x0035// end of script
0x38
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_MainPlayerController(1056);0x000Freturn;0x0011// end of script
EventProtected0x00
void unPause(UWidget* Target)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Target = Target;0x0012ExecuteUbergraph_MainPlayerController(1824);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_MainPlayerController(int32 EntryPoint)
Script92 statements · 2,237 bytes of bytecode
0x0000PushFlow(Label_08BA);0x0005goto [EntryPoint];0x000FCallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x0029K2Node_DynamicCast_AsBP_Player_Goat_Main_1 = Cast<BP_PlayerGoatMain_C>(CallFunc_GetPlayerCharacter_ReturnValue_1);0x004DK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main_1);0x006Aif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0074K2Node_DynamicCast_AsBP_Player_Goat_Main_1.EndInteract();0x0098PopFlow();0x0099Label_0099:0x0099CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00B3K2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00D7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x00F4if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00FEK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_DynamicCast_AsBP_Player_Goat_Main.controlState, 0);0x0133if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0142;0x0141PopFlow();0x0142Label_0142:0x0142CallFunc_IsGamePaused_ReturnValue = IsGamePaused(this);0x0157if (!(CallFunc_IsGamePaused_ReturnValue)) goto Label_0166;0x0165PopFlow();0x0166Label_0166:0x0166CallFunc_SetGamePaused_ReturnValue = SetGamePaused(this, true);0x017CCallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0196CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/UI/UI_PauseMenu.UI_PauseMenu_C, CallFunc_GetPlayerController_ReturnValue);0x01D3CallFunc_Create_ReturnValue.AddToViewport(0);0x01F8NewVar = CallFunc_Create_ReturnValue;0x020B/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_UIOnlyEx(this, CallFunc_Create_ReturnValue, 0, false);0x0238this.bShowMouseCursor = true;0x0251NewVar.ActivateWidget();0x0271PopFlow();0x0272CallFunc_Conv_InputActionValueToBool_ReturnValue = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue);0x028FTemp_bool_Variable = CallFunc_Conv_InputActionValueToBool_ReturnValue;0x02A2Temp_real_Variable_1 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime);0x02BFTemp_real_Variable_1 = Temp_real_Variable_1;0x02DATemp_real_Variable = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime);0x02F7Temp_real_Variable = Temp_real_Variable;0x0312Temp_object_Variable = K2Node_EnhancedInputActionEvent_SourceAction;0x0325K2Node_DynamicCast_AsBPI_UI = Cast<BPI_UI_C>(activeWidget);0x0349K2Node_DynamicCast_bSuccess_3 = Cast<2>(K2Node_DynamicCast_AsBPI_UI);0x0366if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0370K2Node_DynamicCast_AsBPI_UI.BPI_TextAdvance();0x0395PopFlow();0x0396CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x03ABK2Node_DynamicCast_AsMV_Game_Instance = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x03CFK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance);0x03ECif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03F6K2Node_DynamicCast_AsMV_Game_Instance.reloadAndRespawn();0x041APopFlow();0x041Bgoto Label_0099;0x0420PopFlow();0x0421CallFunc_IsInputKeyDown_ReturnValue = IsInputKeyDown(Key{FName(Gamepad_LeftTriggerAxis)});0x0450CallFunc_IsInputKeyDown_ReturnValue_1 = IsInputKeyDown(Key{FName(Gamepad_LeftShoulder)});0x047FCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_IsInputKeyDown_ReturnValue, CallFunc_IsInputKeyDown_ReturnValue_1);0x04A5CallFunc_IsInputKeyDown_ReturnValue_2 = IsInputKeyDown(Key{FName(Gamepad_RightShoulder)});0x04D4CallFunc_IsInputKeyDown_ReturnValue_3 = IsInputKeyDown(Key{FName(Gamepad_RightTriggerAxis)});0x0503CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_IsInputKeyDown_ReturnValue_2);0x0529CallFunc_IsInputKeyDown_ReturnValue_4 = IsInputKeyDown(Key{FName(Gamepad_Special_Left)});0x0558CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_IsInputKeyDown_ReturnValue_3);0x057ECallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_BooleanAND_ReturnValue_2, CallFunc_IsInputKeyDown_ReturnValue_4);0x05A4CallFunc_IsInputKeyDown_ReturnValue_5 = IsInputKeyDown(Key{FName(Gamepad_RightThumbstick)});0x05D3CallFunc_BooleanAND_ReturnValue_4 = BooleanAND(CallFunc_BooleanAND_ReturnValue_3, CallFunc_IsInputKeyDown_ReturnValue_5);0x05F9if (!(CallFunc_BooleanAND_ReturnValue_4)) PopFlow();0x0603CallFunc_GetGameInstance_ReturnValue_1 = GetGameInstance(this);0x0618K2Node_DynamicCast_AsMV_Game_Instance_1 = Cast<MV_GameInstance_C>(CallFunc_GetGameInstance_ReturnValue_1);0x063CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMV_Game_Instance_1);0x0659if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0663CallFunc_Not_PreBool_ReturnValue = Not_PreBool(K2Node_DynamicCast_AsMV_Game_Instance_1.devMode?);0x0696K2Node_DynamicCast_AsMV_Game_Instance_1.devMode? = CallFunc_Not_PreBool_ReturnValue;0x06BFK2Node_DynamicCast_AsMV_Game_Instance_1.devToggleFullCharacter();0x06E3/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Audio/Sounds/Actions/cue_Healharp.cue_Healharp, 1f, 2f, 0f, nullptr, nullptr, true);0x071FPopFlow();0x0720CallFunc_SetGamePaused_ReturnValue_1 = SetGamePaused(this, false);0x0736CallFunc_IsValid_ReturnValue = IsValid(K2Node_CustomEvent_Target);0x0753if (!(CallFunc_IsValid_ReturnValue)) goto Label_0785;0x0761K2Node_CustomEvent_Target.RemoveFromParent();0x0785Label_0785:0x0785/Script/UMG.Default__WidgetBlueprintLibrary.SetInputMode_GameOnly(this, false);0x07A7this.bShowMouseCursor = false;0x07C0activeWidget = nullptr;0x07CBDelay(this, 0f, LatentActionInfo{0xF, -2072979398, FName(ExecuteUbergraph_MainPlayerController), this});0x0801PopFlow();0x0802CallFunc_Conv_InputActionValueToBool_ReturnValue_1 = Conv_InputActionValueToBool(K2Node_EnhancedInputActionEvent_ActionValue_1);0x081FTemp_bool_Variable_1 = CallFunc_Conv_InputActionValueToBool_ReturnValue_1;0x0832Temp_real_Variable_2 = Cast<4>(K2Node_EnhancedInputActionEvent_ElapsedTime_1);0x084FTemp_real_Variable_2 = Temp_real_Variable_2;0x086ATemp_real_Variable_3 = Cast<4>(K2Node_EnhancedInputActionEvent_TriggeredTime_1);0x0887Temp_real_Variable_3 = Temp_real_Variable_3;0x08A2Temp_object_Variable_1 = K2Node_EnhancedInputActionEvent_SourceAction_1;0x08B5goto Label_0099;0x08BALabel_08BA:0x08BAreturn;0x08BC// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type