| void get_Weapon() | Public+1 flags | — | 0x00 |
| void set_Weapon() | Public+1 flags | — | 0x00 |
| void get_ProjectileType() | Public+1 flags | — | 0x00 |
| void set_ProjectileType() | Public+1 flags | — | 0x00 |
| void get_ProjectileDamage() | Public+1 flags | — | 0x00 |
| void set_ProjectileDamage() | Public+1 flags | — | 0x00 |
| void get_ProjectileForce() | Public+1 flags | — | 0x00 |
| void set_ProjectileForce() | Public+1 flags | — | 0x00 |
| void get_ProjectileGravity() | Public+1 flags | — | 0x00 |
| void set_ProjectileGravity() | Public+1 flags | — | 0x00 |
| void get_ShootVFX() | Public+1 flags | — | 0x00 |
| void set_ShootVFX() | Public+1 flags | — | 0x00 |
| void get_BoatForceOverride() | Public+1 flags | — | 0x00 |
| void set_BoatForceOverride() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |