Zdexby TheHolyOneZ
17,715 classes
Class

MeshGenerator

: Object
UnityEngine.UIElements.UIR.MeshGenerator, UnityEngine.UIElementsModule 0x00A0 (160 B) align 8 inherited 0x0010 UnityEngine.UIElementsModule
0x00x00A0

Members 23

OffsetSizeNameTypeFlags
—0x08k_MemoryLabelNamestringPrivateStatic+1 flags
0x10k_MemoryLabelMemoryLabelPrivateStatic+1 flags
0x08k_MarkerDrawRectangleProfilerMarkerPrivateStatic+1 flags
0x08k_MarkerDrawBorderProfilerMarkerPrivateStatic+1 flags
0x08k_MarkerDrawVectorImageProfilerMarkerPrivateStatic+1 flags
0x08k_MarkerDrawRectangleRepeatProfilerMarkerPrivateStatic+1 flags
0x08m_MeshGenerationContextMeshGenerationContextPrivate
0x08m_RepeatRectUVListList`1[]Private
0x08m_BackgroundRepeatInstanceListNativePagedList`1Private
0x08m_GCHandlePoolGCHandlePoolPrivate
0x00300x58padding / unreflected
0x10m_JobParametersNativeArray`1Private
0x08<currentElement>k__BackingFieldVisualElementPrivate
0x08<textJobSystem>k__BackingFieldTextJobSystemPrivate
0x08m_TextInfoTextInfoPrivate
0x08m_SettingsTextGenerationSettingsPrivate
0x08m_VerticesArrayList`1Private
0x08m_IndicesArrayList`1Private
0x08m_AtlasesList`1Private
0x08m_SdfScalesList`1Private
0x08m_RenderModesList`1Private
0x08m_OnMeshGenerationDelegateMeshGenerationCallbackPrivate
0x08m_TesselationJobParametersList`1Private
0x01<disposed>k__BackingFieldboolPrivate
0x00990x07unreflected bytes to end of MeshGenerator

Functions 28

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void get_currentElement()PublicFinal+3 flags—0x00
void set_currentElement()PublicFinal+3 flags—0x00
void get_textJobSystem()PublicFinal+3 flags—0x00
void set_textJobSystem()PublicFinal+3 flags—0x00
void ConvertBorderRadiusPercentToPoints()PrivateStatic—0x00
void GetVisualElementRadii()PublicStatic—0x00
void AdjustBackgroundSizeForBorders()PublicStatic—0x00
void DrawText()PublicFinal+2 flags—0x00
void DrawTextBase()Private—0x00
void DrawText()PublicFinal+2 flags—0x00
void DrawText()PublicFinal+2 flags—0x00
void ConvertTextVertexToUIRVertex()Static+1 flags—0x00
void MakeText()Private—0x00
void DrawRectangle()PublicFinal+2 flags—0x00
void DrawBorder()PublicFinal+2 flags—0x00
void DrawVectorImage()PublicFinal+2 flags—0x00
void DrawRectangleRepeat()PublicFinal+2 flags—0x00
void DoDrawRectangleRepeat()Private—0x00
void StampRectangleWithSubRect()Private—0x00
void AdjustSpriteWinding()PrivateStatic—0x00
void ScheduleJobs()PublicFinal+2 flags—0x00
void OnMeshGeneration()Private—0x00
void get_disposed()2 flags—0x00
void set_disposed()Private+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Dispose()Private—0x00
void .cctor()PrivateStatic+1 flags—0x00