0x00x0078
Members 20
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | IsEditorRemoteConnected | Func`1 | Static+1 flags | |
| 0x08 | m_FocusedPanel | RuntimePanel | Private | |
| 0x08 | m_PreviousFocusedPanel | RuntimePanel | Private | |
| 0x08 | m_PreviousFocusedElement | Focusable | Private | |
| 0x0028 | 0x38 | padding / unreflected | ||
| 0x04 | m_UpdateFrameCount | int | Private | |
| 0x08 | m_LegacyInputProcessor | LegacyInputProcessor | Private | |
| 0x08 | m_InputForUIProcessor | InputForUIProcessor | Private | |
| 0x01 | m_IsInputReady | bool | Private | |
| 0x01 | m_UseInputForUI | bool | Private | |
| 0x01 | m_IsInputForUIActive | bool | Private | |
| 0x08 | m_Raycaster | IScreenRaycaster | Private | |
| 0x08 | m_WorldSpacePicker | PhysicsDocumentPicker | Private+1 flags | |
| 0x08 | m_ScreenOverlayPicker | ScreenOverlayPanelPicker | Private+1 flags | |
| 0x0067 | 0x01 | padding / unreflected | ||
| 0x04 | worldSpaceMaxDistance | float | Public | |
| 0x04 | worldSpaceLayers | int | Public | |
| 0x0C | s_InvalidPanelCoordinates | Vector3 | PrivateStatic+1 flags | |
| 0x01 | verbose | bool | 1 flags | |
| 0x01 | logToGameScreen | bool | 1 flags | |
| 0x08 | m_LogLabel | Label | Private | |
| 0x08 | m_LogLines | List`1 | Private | |
| 0x0072 | 0x06 | unreflected bytes to end of DefaultEventSystem | ||
Functions 32
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_isAppFocused() | Private+1 flags | — | 0x00 |
| void ShouldIgnoreEventsOnAppNotFocused() | Private | — | 0x00 |
| void get_focusedPanel() | Public+1 flags | — | 0x00 |
| void set_focusedPanel() | Public+1 flags | — | 0x00 |
| void Reset() | Public | — | 0x00 |
| void Update() | Public | — | 0x00 |
| void get_legacyInputProcessor() | 2 flags | — | 0x00 |
| void get_inputForUIProcessor() | Private+1 flags | — | 0x00 |
| void get_isInputReady() | 2 flags | — | 0x00 |
| void set_isInputReady() | 2 flags | — | 0x00 |
| void get_useInputForUI() | 2 flags | — | 0x00 |
| void set_useInputForUI() | 2 flags | — | 0x00 |
| void FocusBasedEventSequence() | 1 flags | — | 0x00 |
| void RemoveInputProcessor() | Private | — | 0x00 |
| void InitInputProcessor() | Private | — | 0x00 |
| void OnFocusEvent() | 1 flags | — | 0x00 |
| void SendFocusBasedEvent() | 1 flags | — | 0x00 |
| void SendPositionBasedEvent() | 1 flags | — | 0x00 |
| void SendPositionBasedEvent() | 1 flags | — | 0x00 |
| void SendRayBasedEvent() | 1 flags | — | 0x00 |
| void get_raycaster() | Public+1 flags | — | 0x00 |
| void set_raycaster() | Public+1 flags | — | 0x00 |
| void FindTargetAtPosition() | 1 flags | — | 0x00 |
| void FindTargetAtRay() | 1 flags | — | 0x00 |
| void GetPanelPosition() | Private | — | 0x00 |
| void UpdateFocusedPanel() | Private | — | 0x00 |
| void UpdateWorldSpacePointers() | Private | — | 0x00 |
| void Log() | Private | — | 0x00 |
| void LogWarning() | Private | — | 0x00 |
| void LogToGameScreen() | Private | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |