0x00x0030
Members 4
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_TextureComputeShader | ComputeShader | Private | |
| 0x08 | m_VisualizationShader | Shader | Private | |
| 0x08 | m_VisualizationLookupTable | VrsLut | Private | |
| 0x08 | m_ConversionLookupTable | VrsLut | Private |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void get_version() | PublicFinal+3 flags | — | 0x00 |
| void UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | — | 0x00 |
| void get_textureComputeShader() | Public+1 flags | — | 0x00 |
| void set_textureComputeShader() | Public+1 flags | — | 0x00 |
| void get_visualizationShader() | Public+1 flags | — | 0x00 |
| void set_visualizationShader() | Public+1 flags | — | 0x00 |
| void get_visualizationLookupTable() | Public+1 flags | — | 0x00 |
| void set_visualizationLookupTable() | Public+1 flags | — | 0x00 |
| void get_conversionLookupTable() | Public+1 flags | — | 0x00 |
| void set_conversionLookupTable() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |