Class ShaderResources : Object Path C++ Link UnityEngine.Rendering.Universal.XRSystemData.ShaderResources, Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.Runtime 0x00x0020 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00100x08xrOcclusionMeshPSShaderPublic0x00180x08xrMirrorViewPSShaderPublic Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 Used by 1types with a member, parameter or interface of this type XRSystemData // UnityEngine.Rendering.Universal.XRSystemData.ShaderResources, Unity.RenderPipelines.Universal.Runtime // size 0x0020 (32), inherited 0x0010, align 8 class ShaderResources : public Object { public: Shader xrOcclusionMeshPS; // 0x0010(0x08) Public Shader xrMirrorViewPS; // 0x0018(0x08) Public void .ctor(); [Public SpecialName] };