Zdexby TheHolyOneZ
17,715 classes
Class

UniversalResourceData

: UniversalResourceDataBase : ContextItem : Object
UnityEngine.Rendering.Universal.UniversalResourceData, Unity.RenderPipelines.Universal.Runtime 0x0180 (384 B) align 8 inherited 0x0011 Unity.RenderPipelines.Universal.Runtime
0x00x0180

Members 25

OffsetSizeNameTypeFlags
0x00110x17padding / unreflected
0x04<activeColorID>k__BackingFieldActiveIDPrivate
0x04<activeDepthID>k__BackingFieldActiveIDPrivate
0x10_backBufferColorTextureHandlePrivate
0x10_backBufferDepthTextureHandlePrivate
0x10_cameraColorTextureHandlePrivate
0x10_cameraDepthTextureHandlePrivate
0x10_mainShadowsTextureTextureHandlePrivate
0x10_additionalShadowsTextureTextureHandlePrivate
0x08_gBufferTextureHandle[]Private
0x10_cameraOpaqueTextureTextureHandlePrivate
0x10_cameraDepthTextureTextureHandlePrivate
0x10_cameraNormalsTextureTextureHandlePrivate
0x10_motionVectorColorTextureHandlePrivate
0x10_motionVectorDepthTextureHandlePrivate
0x10_internalColorLutTextureHandlePrivate
0x10_bloomTextureHandlePrivate
0x10_afterPostProcessColorTextureHandlePrivate
0x10_overlayUITextureTextureHandlePrivate
0x10_renderingLayersTextureTextureHandlePrivate
0x08_dBufferTextureHandle[]Private
0x10_dBufferDepthTextureHandlePrivate
0x10_ssaoTextureTextureHandlePrivate
0x10_irradianceTextureTextureHandlePrivate
0x10_stpDebugViewTextureHandlePrivate
0x10_destinationCameraColorTextureHandlePrivate
Inherited from UniversalResourceDataBase 1
OffsetSizeNameTypeFlags
0x01<isAccessible>k__BackingFieldboolPrivate

Functions 56

SignatureFlagsNativeParams
void get_activeColorID()2 flags—0x00
void set_activeColorID()2 flags—0x00
void get_activeColorTexture()Public+1 flags—0x00
void SwitchActiveTexturesToBackbuffer()Public—0x00
void get_activeDepthID()2 flags—0x00
void set_activeDepthID()2 flags—0x00
void get_activeDepthTexture()Public+1 flags—0x00
void get_isActiveTargetBackBuffer()Public+1 flags—0x00
void get_backBufferColor()Public+1 flags—0x00
void set_backBufferColor()2 flags—0x00
void get_backBufferDepth()Public+1 flags—0x00
void set_backBufferDepth()2 flags—0x00
void get_cameraColor()Public+1 flags—0x00
void set_cameraColor()Public+1 flags—0x00
void get_cameraDepth()Public+1 flags—0x00
void set_cameraDepth()Public+1 flags—0x00
void get_mainShadowsTexture()Public+1 flags—0x00
void set_mainShadowsTexture()Public+1 flags—0x00
void get_additionalShadowsTexture()Public+1 flags—0x00
void set_additionalShadowsTexture()Public+1 flags—0x00
void get_gBuffer()Public+1 flags—0x00
void set_gBuffer()Public+1 flags—0x00
void get_cameraOpaqueTexture()Public+1 flags—0x00
void set_cameraOpaqueTexture()2 flags—0x00
void get_cameraDepthTexture()Public+1 flags—0x00
void set_cameraDepthTexture()2 flags—0x00
void get_cameraNormalsTexture()Public+1 flags—0x00
void set_cameraNormalsTexture()2 flags—0x00
void get_motionVectorColor()Public+1 flags—0x00
void set_motionVectorColor()Public+1 flags—0x00
void get_motionVectorDepth()Public+1 flags—0x00
void set_motionVectorDepth()Public+1 flags—0x00
void get_internalColorLut()Public+1 flags—0x00
void set_internalColorLut()Public+1 flags—0x00
void get_bloom()2 flags—0x00
void set_bloom()2 flags—0x00
void get_afterPostProcessColor()Public+1 flags—0x00
void set_afterPostProcessColor()2 flags—0x00
void get_overlayUITexture()Public+1 flags—0x00
void set_overlayUITexture()2 flags—0x00
void get_renderingLayersTexture()Public+1 flags—0x00
void set_renderingLayersTexture()2 flags—0x00
void get_dBuffer()Public+1 flags—0x00
void set_dBuffer()Public+1 flags—0x00
void get_dBufferDepth()Public+1 flags—0x00
void set_dBufferDepth()Public+1 flags—0x00
void get_ssaoTexture()Public+1 flags—0x00
void set_ssaoTexture()2 flags—0x00
void get_irradianceTexture()2 flags—0x00
void set_irradianceTexture()2 flags—0x00
void get_stpDebugView()2 flags—0x00
void set_stpDebugView()2 flags—0x00
void get_destinationCameraColor()2 flags—0x00
void set_destinationCameraColor()2 flags—0x00
void Reset()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00