| void get_activeColorID() | 2 flags | — | 0x00 |
| void set_activeColorID() | 2 flags | — | 0x00 |
| void get_activeColorTexture() | Public+1 flags | — | 0x00 |
| void SwitchActiveTexturesToBackbuffer() | Public | — | 0x00 |
| void get_activeDepthID() | 2 flags | — | 0x00 |
| void set_activeDepthID() | 2 flags | — | 0x00 |
| void get_activeDepthTexture() | Public+1 flags | — | 0x00 |
| void get_isActiveTargetBackBuffer() | Public+1 flags | — | 0x00 |
| void get_backBufferColor() | Public+1 flags | — | 0x00 |
| void set_backBufferColor() | 2 flags | — | 0x00 |
| void get_backBufferDepth() | Public+1 flags | — | 0x00 |
| void set_backBufferDepth() | 2 flags | — | 0x00 |
| void get_cameraColor() | Public+1 flags | — | 0x00 |
| void set_cameraColor() | Public+1 flags | — | 0x00 |
| void get_cameraDepth() | Public+1 flags | — | 0x00 |
| void set_cameraDepth() | Public+1 flags | — | 0x00 |
| void get_mainShadowsTexture() | Public+1 flags | — | 0x00 |
| void set_mainShadowsTexture() | Public+1 flags | — | 0x00 |
| void get_additionalShadowsTexture() | Public+1 flags | — | 0x00 |
| void set_additionalShadowsTexture() | Public+1 flags | — | 0x00 |
| void get_gBuffer() | Public+1 flags | — | 0x00 |
| void set_gBuffer() | Public+1 flags | — | 0x00 |
| void get_cameraOpaqueTexture() | Public+1 flags | — | 0x00 |
| void set_cameraOpaqueTexture() | 2 flags | — | 0x00 |
| void get_cameraDepthTexture() | Public+1 flags | — | 0x00 |
| void set_cameraDepthTexture() | 2 flags | — | 0x00 |
| void get_cameraNormalsTexture() | Public+1 flags | — | 0x00 |
| void set_cameraNormalsTexture() | 2 flags | — | 0x00 |
| void get_motionVectorColor() | Public+1 flags | — | 0x00 |
| void set_motionVectorColor() | Public+1 flags | — | 0x00 |
| void get_motionVectorDepth() | Public+1 flags | — | 0x00 |
| void set_motionVectorDepth() | Public+1 flags | — | 0x00 |
| void get_internalColorLut() | Public+1 flags | — | 0x00 |
| void set_internalColorLut() | Public+1 flags | — | 0x00 |
| void get_bloom() | 2 flags | — | 0x00 |
| void set_bloom() | 2 flags | — | 0x00 |
| void get_afterPostProcessColor() | Public+1 flags | — | 0x00 |
| void set_afterPostProcessColor() | 2 flags | — | 0x00 |
| void get_overlayUITexture() | Public+1 flags | — | 0x00 |
| void set_overlayUITexture() | 2 flags | — | 0x00 |
| void get_renderingLayersTexture() | Public+1 flags | — | 0x00 |
| void set_renderingLayersTexture() | 2 flags | — | 0x00 |
| void get_dBuffer() | Public+1 flags | — | 0x00 |
| void set_dBuffer() | Public+1 flags | — | 0x00 |
| void get_dBufferDepth() | Public+1 flags | — | 0x00 |
| void set_dBufferDepth() | Public+1 flags | — | 0x00 |
| void get_ssaoTexture() | Public+1 flags | — | 0x00 |
| void set_ssaoTexture() | 2 flags | — | 0x00 |
| void get_irradianceTexture() | 2 flags | — | 0x00 |
| void set_irradianceTexture() | 2 flags | — | 0x00 |
| void get_stpDebugView() | 2 flags | — | 0x00 |
| void set_stpDebugView() | 2 flags | — | 0x00 |
| void get_destinationCameraColor() | 2 flags | — | 0x00 |
| void set_destinationCameraColor() | 2 flags | — | 0x00 |
| void Reset() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |