| void get_version() | PublicFinal+3 flags | — | 0x00 |
| void UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | — | 0x00 |
| void get_copyDepthPS() | Public+1 flags | — | 0x00 |
| void set_copyDepthPS() | Public+1 flags | — | 0x00 |
| void get_cameraMotionVector() | Public+1 flags | — | 0x00 |
| void set_cameraMotionVector() | Public+1 flags | — | 0x00 |
| void get_stencilDeferredPS() | Public+1 flags | — | 0x00 |
| void set_stencilDeferredPS() | Public+1 flags | — | 0x00 |
| void get_clusterDeferred() | Public+1 flags | — | 0x00 |
| void set_clusterDeferred() | Public+1 flags | — | 0x00 |
| void get_stencilDitherMaskSeedPS() | Public+1 flags | — | 0x00 |
| void set_stencilDitherMaskSeedPS() | Public+1 flags | — | 0x00 |
| void get_decalDBufferClear() | Public+1 flags | — | 0x00 |
| void set_decalDBufferClear() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |