| void get_version() | PublicFinal+3 flags | — | 0x00 |
| void UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | — | 0x00 |
| void get_fallbackErrorShader() | Public+1 flags | — | 0x00 |
| void set_fallbackErrorShader() | Public+1 flags | — | 0x00 |
| void get_blitHDROverlay() | Public+1 flags | — | 0x00 |
| void set_blitHDROverlay() | Public+1 flags | — | 0x00 |
| void get_coreBlitPS() | Public+1 flags | — | 0x00 |
| void set_coreBlitPS() | Public+1 flags | — | 0x00 |
| void get_coreBlitColorAndDepthPS() | Public+1 flags | — | 0x00 |
| void set_coreBlitColorAndDepthPS() | Public+1 flags | — | 0x00 |
| void get_samplingPS() | Public+1 flags | — | 0x00 |
| void set_samplingPS() | Public+1 flags | — | 0x00 |
| void GetOriginalTerrainDetailLitShader() | 1 flags | — | 0x00 |
| void GetOriginalTerrainDetailGrassBillboardShader() | 1 flags | — | 0x00 |
| void GetOriginalTerrainDetailGrassShader() | 1 flags | — | 0x00 |
| void ClearOriginalTerrainDetailShaders() | 1 flags | — | 0x00 |
| void get_terrainDetailLitShader() | Public+1 flags | — | 0x00 |
| void set_terrainDetailLitShader() | Public+1 flags | — | 0x00 |
| void get_terrainDetailGrassBillboardShader() | Public+1 flags | — | 0x00 |
| void set_terrainDetailGrassBillboardShader() | Public+1 flags | — | 0x00 |
| void get_terrainDetailGrassShader() | Public+1 flags | — | 0x00 |
| void set_terrainDetailGrassShader() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |