| void get_version() | PublicFinal+3 flags | — | 0x00 |
| void UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | — | 0x00 |
| void get_debugReplacementPS() | Public+1 flags | — | 0x00 |
| void set_debugReplacementPS() | Public+1 flags | — | 0x00 |
| void get_hdrDebugViewPS() | Public+1 flags | — | 0x00 |
| void set_hdrDebugViewPS() | Public+1 flags | — | 0x00 |
| void get_probeVolumeSamplingDebugComputeShader() | Public+1 flags | — | 0x00 |
| void set_probeVolumeSamplingDebugComputeShader() | Public+1 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |