| void get_version() | PublicFinal+3 flags | — | 0x00 |
| void UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | — | 0x00 |
| void get_lightShader() | 2 flags | — | 0x00 |
| void set_lightShader() | 2 flags | — | 0x00 |
| void get_projectedShadowShader() | 2 flags | — | 0x00 |
| void set_projectedShadowShader() | 2 flags | — | 0x00 |
| void get_spriteShadowShader() | 2 flags | — | 0x00 |
| void set_spriteShadowShader() | 2 flags | — | 0x00 |
| void get_spriteUnshadowShader() | 2 flags | — | 0x00 |
| void set_spriteUnshadowShader() | 2 flags | — | 0x00 |
| void get_geometryShadowShader() | 2 flags | — | 0x00 |
| void set_geometryShadowShader() | 2 flags | — | 0x00 |
| void get_geometryUnshadowShader() | 2 flags | — | 0x00 |
| void set_geometryUnshadowShader() | 2 flags | — | 0x00 |
| void get_copyDepthPS() | 2 flags | — | 0x00 |
| void set_copyDepthPS() | 2 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |