Zdexby TheHolyOneZ
17,715 classes
Class

MainLightShadowCasterPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass, Unity.RenderPipelines.Universal.Runtime 0x00D8 (216 B) align 8 inherited 0x0060 Unity.RenderPipelines.Universal.Runtime
0x00x00D8

Members 19

OffsetSizeNameTypeFlags
0x08m_MainLightShadowmapTextureRTHandle1 flags
0x00680x20padding / unreflected
0x04m_RenderTargetWidthintPrivate
0x04m_RenderTargetHeightintPrivate
0x04m_ShadowCasterCascadesCountintPrivate
0x01m_CreateEmptyShadowmapboolPrivate
0x01m_SetKeywordForEmptyShadowmapboolPrivate
0x00960x02padding / unreflected
0x04m_CascadeBorderfloatPrivate
0x04m_MaxShadowDistanceSqfloatPrivate
0x34m_MainLightShadowDescriptorRenderTextureDescriptorPrivate
0x08m_CascadeSplitDistancesVector4[]Private+1 flags
0x08m_MainLightShadowMatricesMatrix4x4[]Private+1 flags
0x08m_ProfilingSetupSamplerProfilingSamplerPrivate+1 flags
0x08m_CascadeSlicesShadowSliceData[]Private+1 flags
—0x04k_EmptyShadowMapDimensionsintPrivateStatic+1 flags
—0x04k_MaxCascadesintPrivateStatic+1 flags
—0x04k_ShadowmapBufferBitsintPrivateStatic+1 flags
—0x08k_MainLightShadowMapTextureNamestringPrivateStatic+1 flags
0x10s_EmptyShadowParamsVector4PrivateStatic
0x10s_EmptyShadowmapSizeVector4PrivateStatic+1 flags
0x00D40x04unreflected bytes to end of MainLightShadowCasterPass
Inherited from ScriptableRenderPass 10
OffsetSizeNameTypeFlags
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate
0x08m_ProfingSamplerProfilingSamplerPrivate
0x08m_PassNamestringPrivate
0x01<isBlitRenderPass>k__BackingFieldboolPrivate
0x002E0x02padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate
0x00340x04padding / unreflected
0x10m_ColorAttachmentIndicesNativeArray`11 flags
0x10m_InputAttachmentIndicesNativeArray`11 flags
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private
0x04m_InputScriptableRenderPassInputPrivate

Functions 14

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void Dispose()Public—0x00
void Setup()Public—0x00
void Setup()Public—0x00
void UpdateTextureDescriptorIfNeeded()Private—0x00
void SetupForEmptyRendering()Private—0x00
void Clear()Private—0x00
void SetShadowParamsForEmptyShadowmap()Static+1 flags—0x00
void RenderMainLightCascadeShadowmap()Private—0x00
void SetupMainLightShadowReceiverConstants()Private—0x00
void InitPassData()Private—0x00
void InitRendererLists()Private—0x00
void Render()1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 2

types with a member, parameter or interface of this type