Class RenderingLayersPassData : Object Path C++ Link UnityEngine.Rendering.Universal.Internal.DrawObjectsWithRenderingLayersPass.RenderingLayersPassData, Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.Runtime 0x00x0020 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00100x08basePassDataPassData1 flags0x00180x04maskSizeMaskSize1 flags0x001C0x04unreflected bytes to end of RenderingLayersPassData Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.Rendering.Universal.Internal.DrawObjectsWithRenderingLayersPass.RenderingLayersPassData, Unity.RenderPipelines.Universal.Runtime // size 0x0020 (32), inherited 0x0010, align 8 class RenderingLayersPassData : public Object { public: PassData basePassData; // 0x0010(0x08) Assembly MaskSize maskSize; // 0x0018(0x04) Assembly uint8 pad_0[0x04]; // 0x001C(0x04) void .ctor(); [Public SpecialName] };