Zdexby TheHolyOneZ
17,715 classes
Class

DebugDisplaySettingsMaterial

: Object
UnityEngine.Rendering.Universal.DebugDisplaySettingsMaterial, Unity.RenderPipelines.Universal.Runtime 0x0060 (96 B) align 8 inherited 0x0010 Unity.RenderPipelines.Universal.Runtime
0x00x0060

Members 16

OffsetSizeNameTypeFlags
0x08m_AlbedoDebugValidationPresetDataAlbedoDebugValidationPresetData[]Private
0x00180x08padding / unreflected
0x04m_AlbedoValidationPresetAlbedoDebugValidationPresetPrivate
0x04<albedoMinLuminance>k__BackingFieldfloatPrivate
0x04<albedoMaxLuminance>k__BackingFieldfloatPrivate
0x04m_AlbedoHueTolerancefloatPrivate
0x04m_AlbedoSaturationTolerancefloatPrivate
0x10<albedoCompareColor>k__BackingFieldColorPrivate
0x04<metallicMinValue>k__BackingFieldfloatPrivate
0x04<metallicMaxValue>k__BackingFieldfloatPrivate
0x01<renderingLayersSelectedLight>k__BackingFieldboolPrivate
0x01<selectedLightShadowLayerMask>k__BackingFieldboolPrivate
0x004E0x02padding / unreflected
0x04<renderingLayerMask>k__BackingFielduintPrivate
0x08debugRenderingLayersColorsVector4[]Public
0x04<materialValidationMode>k__BackingFieldDebugMaterialValidationModePrivate
0x04<materialDebugMode>k__BackingFieldDebugMaterialModePrivate
0x04<vertexAttributeDebugMode>k__BackingFieldDebugVertexAttributeModePrivate

Functions 34

SignatureFlagsNativeParams
void get_albedoValidationPreset()Public+1 flags—0x00
void set_albedoValidationPreset()Public+1 flags—0x00
void get_albedoMinLuminance()Public+1 flags—0x00
void set_albedoMinLuminance()Public+1 flags—0x00
void get_albedoMaxLuminance()Public+1 flags—0x00
void set_albedoMaxLuminance()Public+1 flags—0x00
void get_albedoHueTolerance()Public+1 flags—0x00
void set_albedoHueTolerance()Public+1 flags—0x00
void get_albedoSaturationTolerance()Public+1 flags—0x00
void set_albedoSaturationTolerance()Public+1 flags—0x00
void get_albedoCompareColor()Public+1 flags—0x00
void set_albedoCompareColor()Public+1 flags—0x00
void get_metallicMinValue()Public+1 flags—0x00
void set_metallicMinValue()Public+1 flags—0x00
void get_metallicMaxValue()Public+1 flags—0x00
void set_metallicMaxValue()Public+1 flags—0x00
void get_renderingLayersSelectedLight()Public+1 flags—0x00
void set_renderingLayersSelectedLight()Public+1 flags—0x00
void get_selectedLightShadowLayerMask()Public+1 flags—0x00
void set_selectedLightShadowLayerMask()Public+1 flags—0x00
void get_renderingLayerMask()Public+1 flags—0x00
void set_renderingLayerMask()Public+1 flags—0x00
void GetDebugLightLayersMask()Public—0x00
void get_materialValidationMode()Public+1 flags—0x00
void set_materialValidationMode()Public+1 flags—0x00
void get_materialDebugMode()Public+1 flags—0x00
void set_materialDebugMode()Public+1 flags—0x00
void get_vertexAttributeDebugMode()Public+1 flags—0x00
void set_vertexAttributeDebugMode()Public+1 flags—0x00
void get_AreAnySettingsActive()PublicFinal+3 flags—0x00
void get_IsPostProcessingAllowed()PublicFinal+3 flags—0x00
void get_IsLightingActive()PublicFinal+3 flags—0x00
void UnityEngine.Rendering.IDebugDisplaySettingsData.CreatePanel()PrivateFinal+2 flags—0x00
void .ctor()Public+1 flags—0x00

Used by 3

types with a member, parameter or interface of this type