| void get_albedoValidationPreset() | Public+1 flags | — | 0x00 |
| void set_albedoValidationPreset() | Public+1 flags | — | 0x00 |
| void get_albedoMinLuminance() | Public+1 flags | — | 0x00 |
| void set_albedoMinLuminance() | Public+1 flags | — | 0x00 |
| void get_albedoMaxLuminance() | Public+1 flags | — | 0x00 |
| void set_albedoMaxLuminance() | Public+1 flags | — | 0x00 |
| void get_albedoHueTolerance() | Public+1 flags | — | 0x00 |
| void set_albedoHueTolerance() | Public+1 flags | — | 0x00 |
| void get_albedoSaturationTolerance() | Public+1 flags | — | 0x00 |
| void set_albedoSaturationTolerance() | Public+1 flags | — | 0x00 |
| void get_albedoCompareColor() | Public+1 flags | — | 0x00 |
| void set_albedoCompareColor() | Public+1 flags | — | 0x00 |
| void get_metallicMinValue() | Public+1 flags | — | 0x00 |
| void set_metallicMinValue() | Public+1 flags | — | 0x00 |
| void get_metallicMaxValue() | Public+1 flags | — | 0x00 |
| void set_metallicMaxValue() | Public+1 flags | — | 0x00 |
| void get_selectedLightShadowLayerMask() | Public+1 flags | — | 0x00 |
| void set_selectedLightShadowLayerMask() | Public+1 flags | — | 0x00 |
| void get_renderingLayerMask() | Public+1 flags | — | 0x00 |
| void set_renderingLayerMask() | Public+1 flags | — | 0x00 |
| void GetDebugLightLayersMask() | Public | — | 0x00 |
| void get_materialValidationMode() | Public+1 flags | — | 0x00 |
| void set_materialValidationMode() | Public+1 flags | — | 0x00 |
| void get_materialDebugMode() | Public+1 flags | — | 0x00 |
| void set_materialDebugMode() | Public+1 flags | — | 0x00 |
| void get_vertexAttributeDebugMode() | Public+1 flags | — | 0x00 |
| void set_vertexAttributeDebugMode() | Public+1 flags | — | 0x00 |
| void get_AreAnySettingsActive() | PublicFinal+3 flags | — | 0x00 |
| void get_IsPostProcessingAllowed() | PublicFinal+3 flags | — | 0x00 |
| void get_IsLightingActive() | PublicFinal+3 flags | — | 0x00 |
| void UnityEngine.Rendering.IDebugDisplaySettingsData.CreatePanel() | PrivateFinal+2 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |