Enum DebugMaterialValidationMode Path C++ Link UnityEngine.Rendering.Universal.DebugMaterialValidationMode, Unity.RenderPipeline.Universal.ShaderLibrary underlying int32 Unity.RenderPipeline.Universal.ShaderLibrary Values 3 NameValueHex None00x00Albedo10x01Metallic20x02 Used by 1types with a member, parameter or interface of this type DebugDisplaySettingsMaterial // UnityEngine.Rendering.Universal.DebugMaterialValidationMode, Unity.RenderPipeline.Universal.ShaderLibrary enum class DebugMaterialValidationMode : int32 { None = 0, Albedo = 1, Metallic = 2, };