0x00x0010
Members 4
Functions 114
| Signature | Flags | Native | Params |
|---|---|---|---|
| void BuildEllipsePath() | Static+1 flags | — | 0x00 |
| void ComputeEllipseParameters() | PrivateStatic | — | 0x00 |
| void EnsureRadiiAreLargeEnough() | PrivateStatic | — | 0x00 |
| void BuildVectorImage() | PublicStatic | — | 0x00 |
| void BuildVectorImage() | Static+1 flags | — | 0x00 |
| void BuildVectorImage() | PublicStatic | — | 0x00 |
| void BuildVectorImage() | Static+1 flags | — | 0x00 |
| void DrawSceneWithPainter2D() | PrivateStatic | — | 0x00 |
| void DrawClipPathWithPainter2D() | PrivateStatic | — | 0x00 |
| void ComputeFillGradientFromGradientFill() | PrivateStatic | — | 0x00 |
| void SampleGradient() | PrivateStatic | — | 0x00 |
| void RayUnitCircleFirstHit() | PrivateStatic | — | 0x00 |
| void RadialAddress() | PrivateStatic | — | 0x00 |
| void RasterizeGradient() | PrivateStatic | — | 0x00 |
| void RasterizeGradientStripe() | PrivateStatic | — | 0x00 |
| void PackRects() | PrivateStatic | — | 0x00 |
| void BlitRawTexture() | PrivateStatic | — | 0x00 |
| void WriteRawInt2Packed() | Static+1 flags | — | 0x00 |
| void WriteRawFloat4Packed() | Static+1 flags | — | 0x00 |
| void BuildRectangleContour() | PublicStatic | — | 0x00 |
| void TessellateScene() | PublicStatic | — | 0x00 |
| void TessellateNodeHierarchyRecursive() | PrivateStatic | — | 0x00 |
| void TraceNodeHierarchyShapes() | Static+1 flags | — | 0x00 |
| void TessellateShape() | PrivateStatic | — | 0x00 |
| void TessellateConvexContour() | PrivateStatic | — | 0x00 |
| void TessellateShapeLibTess() | PrivateStatic | — | 0x00 |
| void GenerateShapeUVs() | Static+1 flags | — | 0x00 |
| void SwapXY() | PrivateStatic | — | 0x00 |
| void GenerateAtlasAndFillUVs() | PublicStatic | — | 0x00 |
| void NextPOT() | PrivateStatic | — | 0x00 |
| void GenerateAtlas() | PublicStatic | — | 0x00 |
| void EncodeSettings() | PrivateStatic | — | 0x00 |
| void FillUVs() | PublicStatic | — | 0x00 |
| void BuildSprite() | PublicStatic | — | 0x00 |
| void BuildSprite() | PublicStatic | — | 0x00 |
| void FillMesh() | PublicStatic | — | 0x00 |
| void FlipYAxis() | PrivateStatic | — | 0x00 |
| void FillVertexChannels() | PrivateStatic | — | 0x00 |
| void AdjustWinding() | Static+1 flags | — | 0x00 |
| void FlipRangeIfNecessary() | PrivateStatic | — | 0x00 |
| void RenderFromArrays() | Static+1 flags | — | 0x00 |
| void RenderSprite() | PublicStatic | — | 0x00 |
| void CreateMaterialForShaderName() | PrivateStatic | — | 0x00 |
| void RenderSpriteToTexture2D() | PublicStatic | — | 0x00 |
| void GetPivot() | Static+1 flags | — | 0x00 |
| void TessellatePath() | PublicStatic | — | 0x00 |
| void TraceShape() | PrivateStatic | — | 0x00 |
| void TryGetMoreRemainingUnits() | PrivateStatic | — | 0x00 |
| void HandleNewSegmentJoining() | PrivateStatic | — | 0x00 |
| void SkipRange() | PrivateStatic | — | 0x00 |
| void TessellateRange() | PrivateStatic | — | 0x00 |
| void AddSegment() | PrivateStatic | — | 0x00 |
| void ForeseeJoining() | PrivateStatic | — | 0x00 |
| void LineBezierThicknessIntersect() | PrivateStatic | — | 0x00 |
| void PointOnLineIsWithinSegment() | PrivateStatic | — | 0x00 |
| void GenerateJoining() | PrivateStatic | — | 0x00 |
| void GenerateTip() | PrivateStatic | — | 0x00 |
| void CalculateArcSteps() | PrivateStatic | — | 0x00 |
| void TessellateRect() | PublicStatic | — | 0x00 |
| void TessellateRectBorder() | PublicStatic | — | 0x00 |
| void BezierSegmentToPath() | PublicStatic | — | 0x00 |
| void BezierSegmentsToPath() | PublicStatic | — | 0x00 |
| void PathSegmentAtIndex() | PublicStatic | — | 0x00 |
| void PathEndsPerfectlyMatch() | PublicStatic | — | 0x00 |
| void MakeRectangleShape() | PublicStatic | — | 0x00 |
| void MakeRectangleShape() | PublicStatic | — | 0x00 |
| void MakeEllipseShape() | PublicStatic | — | 0x00 |
| void MakeCircleShape() | PublicStatic | — | 0x00 |
| void Bounds() | PublicStatic | — | 0x00 |
| void Bounds() | PublicStatic | — | 0x00 |
| void MakeLine() | PublicStatic | — | 0x00 |
| void QuadraticToCubic() | PublicStatic | — | 0x00 |
| void MakePathLine() | PublicStatic | — | 0x00 |
| void MakeArcQuarter() | Static+1 flags | — | 0x00 |
| void MakeArc() | PublicStatic | — | 0x00 |
| void QuadrantAtAngle() | Static+1 flags | — | 0x00 |
| void ArcSegmentForQuadrant() | Static+1 flags | — | 0x00 |
| void FlipSegment() | PublicStatic | — | 0x00 |
| void Bounds() | PublicStatic | — | 0x00 |
| void Eval() | PublicStatic | — | 0x00 |
| void EvalTangent() | PublicStatic | — | 0x00 |
| void EvalNormal() | PublicStatic | — | 0x00 |
| void EvalFull() | PublicStatic | — | 0x00 |
| void EvalFull() | PublicStatic | — | 0x00 |
| void SegmentsLengths() | PublicStatic | — | 0x00 |
| void SegmentsLength() | PublicStatic | — | 0x00 |
| void SegmentLength() | PublicStatic | — | 0x00 |
| void SegmentLengthIterative() | Static+1 flags | — | 0x00 |
| void HasLargeCoordinates() | Static+1 flags | — | 0x00 |
| void AdaptiveQuadraticApproxSplitPoint() | PrivateStatic | — | 0x00 |
| void MidPointQuadraticApproxLength() | PrivateStatic | — | 0x00 |
| void SplitSegment() | PublicStatic | — | 0x00 |
| void TransformSegment() | PublicStatic | — | 0x00 |
| void TransformSegment() | PublicStatic | — | 0x00 |
| void TransformBezierPath() | PublicStatic | — | 0x00 |
| void TransformBezierPath() | PublicStatic | — | 0x00 |
| void SceneNodes() | PublicStatic | — | 0x00 |
| void WorldTransformedSceneNodes() | PrivateStatic | — | 0x00 |
| void WorldTransformedSceneNodes() | PublicStatic | — | 0x00 |
| void RealignVerticesInBounds() | PublicStatic | — | 0x00 |
| void FlipVerticesInBounds() | PublicStatic | — | 0x00 |
| void ClampVerticesInBounds() | Static+1 flags | — | 0x00 |
| void SegmentsInPath() | PublicStatic | — | 0x00 |
| void SolveQuadratic() | PrivateStatic | — | 0x00 |
| void IntersectLines() | PublicStatic | — | 0x00 |
| void IntersectLineSegments() | PublicStatic | — | 0x00 |
| void PointOnTheLeftOfLine() | PrivateStatic | — | 0x00 |
| void FindBezierLineIntersections() | PublicStatic | — | 0x00 |
| void CubicRoots() | PrivateStatic | — | 0x00 |
| void BezierCoefficients() | PrivateStatic | — | 0x00 |
| void SceneNodeBounds() | PublicStatic | — | 0x00 |
| void ApproximateSceneNodeBounds() | PublicStatic | — | 0x00 |
| void IsEmptySegment() | Static+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |