Zdexby TheHolyOneZ
17,715 classes
Class

VectorUtils

: Object
Unity.VectorGraphics.VectorUtils, UnityEngine.VectorGraphicsModule 0x0010 (16 B) align 1 inherited 0x0010 UnityEngine.VectorGraphicsModule
0x00x0010

Members 4

OffsetSizeNameTypeFlags
0x08s_ExpandEdgesMatMaterialPrivateStatic
0x08s_DemulMatMaterialPrivateStatic
0x08s_BlendMatMaterialPrivateStatic
0x04EpsilonfloatPublicStatic+1 flags

Functions 114

SignatureFlagsNativeParams
void BuildEllipsePath()Static+1 flags—0x00
void ComputeEllipseParameters()PrivateStatic—0x00
void EnsureRadiiAreLargeEnough()PrivateStatic—0x00
void BuildVectorImage()PublicStatic—0x00
void BuildVectorImage()Static+1 flags—0x00
void BuildVectorImage()PublicStatic—0x00
void BuildVectorImage()Static+1 flags—0x00
void DrawSceneWithPainter2D()PrivateStatic—0x00
void DrawClipPathWithPainter2D()PrivateStatic—0x00
void ComputeFillGradientFromGradientFill()PrivateStatic—0x00
void SampleGradient()PrivateStatic—0x00
void RayUnitCircleFirstHit()PrivateStatic—0x00
void RadialAddress()PrivateStatic—0x00
void RasterizeGradient()PrivateStatic—0x00
void RasterizeGradientStripe()PrivateStatic—0x00
void PackRects()PrivateStatic—0x00
void BlitRawTexture()PrivateStatic—0x00
void WriteRawInt2Packed()Static+1 flags—0x00
void WriteRawFloat4Packed()Static+1 flags—0x00
void BuildRectangleContour()PublicStatic—0x00
void TessellateScene()PublicStatic—0x00
void TessellateNodeHierarchyRecursive()PrivateStatic—0x00
void TraceNodeHierarchyShapes()Static+1 flags—0x00
void TessellateShape()PrivateStatic—0x00
void TessellateConvexContour()PrivateStatic—0x00
void TessellateShapeLibTess()PrivateStatic—0x00
void GenerateShapeUVs()Static+1 flags—0x00
void SwapXY()PrivateStatic—0x00
void GenerateAtlasAndFillUVs()PublicStatic—0x00
void NextPOT()PrivateStatic—0x00
void GenerateAtlas()PublicStatic—0x00
void EncodeSettings()PrivateStatic—0x00
void FillUVs()PublicStatic—0x00
void BuildSprite()PublicStatic—0x00
void BuildSprite()PublicStatic—0x00
void FillMesh()PublicStatic—0x00
void FlipYAxis()PrivateStatic—0x00
void FillVertexChannels()PrivateStatic—0x00
void AdjustWinding()Static+1 flags—0x00
void FlipRangeIfNecessary()PrivateStatic—0x00
void RenderFromArrays()Static+1 flags—0x00
void RenderSprite()PublicStatic—0x00
void CreateMaterialForShaderName()PrivateStatic—0x00
void RenderSpriteToTexture2D()PublicStatic—0x00
void GetPivot()Static+1 flags—0x00
void TessellatePath()PublicStatic—0x00
void TraceShape()PrivateStatic—0x00
void TryGetMoreRemainingUnits()PrivateStatic—0x00
void HandleNewSegmentJoining()PrivateStatic—0x00
void SkipRange()PrivateStatic—0x00
void TessellateRange()PrivateStatic—0x00
void AddSegment()PrivateStatic—0x00
void ForeseeJoining()PrivateStatic—0x00
void LineBezierThicknessIntersect()PrivateStatic—0x00
void PointOnLineIsWithinSegment()PrivateStatic—0x00
void GenerateJoining()PrivateStatic—0x00
void GenerateTip()PrivateStatic—0x00
void CalculateArcSteps()PrivateStatic—0x00
void TessellateRect()PublicStatic—0x00
void TessellateRectBorder()PublicStatic—0x00
void BezierSegmentToPath()PublicStatic—0x00
void BezierSegmentsToPath()PublicStatic—0x00
void PathSegmentAtIndex()PublicStatic—0x00
void PathEndsPerfectlyMatch()PublicStatic—0x00
void MakeRectangleShape()PublicStatic—0x00
void MakeRectangleShape()PublicStatic—0x00
void MakeEllipseShape()PublicStatic—0x00
void MakeCircleShape()PublicStatic—0x00
void Bounds()PublicStatic—0x00
void Bounds()PublicStatic—0x00
void MakeLine()PublicStatic—0x00
void QuadraticToCubic()PublicStatic—0x00
void MakePathLine()PublicStatic—0x00
void MakeArcQuarter()Static+1 flags—0x00
void MakeArc()PublicStatic—0x00
void QuadrantAtAngle()Static+1 flags—0x00
void ArcSegmentForQuadrant()Static+1 flags—0x00
void FlipSegment()PublicStatic—0x00
void Bounds()PublicStatic—0x00
void Eval()PublicStatic—0x00
void EvalTangent()PublicStatic—0x00
void EvalNormal()PublicStatic—0x00
void EvalFull()PublicStatic—0x00
void EvalFull()PublicStatic—0x00
void SegmentsLengths()PublicStatic—0x00
void SegmentsLength()PublicStatic—0x00
void SegmentLength()PublicStatic—0x00
void SegmentLengthIterative()Static+1 flags—0x00
void HasLargeCoordinates()Static+1 flags—0x00
void AdaptiveQuadraticApproxSplitPoint()PrivateStatic—0x00
void MidPointQuadraticApproxLength()PrivateStatic—0x00
void SplitSegment()PublicStatic—0x00
void TransformSegment()PublicStatic—0x00
void TransformSegment()PublicStatic—0x00
void TransformBezierPath()PublicStatic—0x00
void TransformBezierPath()PublicStatic—0x00
void SceneNodes()PublicStatic—0x00
void WorldTransformedSceneNodes()PrivateStatic—0x00
void WorldTransformedSceneNodes()PublicStatic—0x00
void RealignVerticesInBounds()PublicStatic—0x00
void FlipVerticesInBounds()PublicStatic—0x00
void ClampVerticesInBounds()Static+1 flags—0x00
void SegmentsInPath()PublicStatic—0x00
void SolveQuadratic()PrivateStatic—0x00
void IntersectLines()PublicStatic—0x00
void IntersectLineSegments()PublicStatic—0x00
void PointOnTheLeftOfLine()PrivateStatic—0x00
void FindBezierLineIntersections()PublicStatic—0x00
void CubicRoots()PrivateStatic—0x00
void BezierCoefficients()PrivateStatic—0x00
void SceneNodeBounds()PublicStatic—0x00
void ApproximateSceneNodeBounds()PublicStatic—0x00
void IsEmptySegment()Static+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00