| void get_instance() | PublicStatic+1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void RegisterCanvasElementForLayoutRebuild() | PublicStatic | — | 0x00 |
| void InternalRegisterCanvasElementForLayoutRebuild() | Private | — | 0x00 |
| void RegisterCanvasElementForGraphicRebuild() | PublicStatic | — | 0x00 |
| void InternalRegisterCanvasElementForGraphicRebuild() | Private | — | 0x00 |
| void PerformUpdateForCanvasRendererObjects() | Private | — | 0x00 |
| void PerformUpdateForMeshRendererObjects() | Private | — | 0x00 |
| void UnRegisterCanvasElementForRebuild() | PublicStatic | — | 0x00 |
| void InternalUnRegisterCanvasElementForLayoutRebuild() | Private | — | 0x00 |
| void InternalUnRegisterCanvasElementForGraphicRebuild() | Private | — | 0x00 |