| void get_isAppFocused() | Private+1 flags | — | 0x00 |
| void ShouldIgnoreEventsOnAppNotFocused() | Private | — | 0x00 |
| void get_focusedPanel() | Public+1 flags | — | 0x00 |
| void set_focusedPanel() | Public+1 flags | — | 0x00 |
| void Reset() | Public | — | 0x00 |
| void Update() | Public | — | 0x00 |
| void get_legacyInputProcessor() | 2 flags | — | 0x00 |
| void get_inputForUIProcessor() | Private+1 flags | — | 0x00 |
| void get_isInputReady() | 2 flags | — | 0x00 |
| void set_isInputReady() | 2 flags | — | 0x00 |
| void get_useInputForUI() | 2 flags | — | 0x00 |
| void set_useInputForUI() | 2 flags | — | 0x00 |
| void FocusBasedEventSequence() | 1 flags | — | 0x00 |
| void RemoveInputProcessor() | Private | — | 0x00 |
| void InitInputProcessor() | Private | — | 0x00 |
| void OnFocusEvent() | 1 flags | — | 0x00 |
| void SendFocusBasedEvent() | 1 flags | — | 0x00 |
| void SendPositionBasedEvent() | Private | — | 0x00 |
| void UpdateFocusedPanel() | Private | — | 0x00 |
| void MakeTouchEvent() | PrivateStatic | — | 0x00 |
| void MakePenEvent() | PrivateStatic | — | 0x00 |
| void Log() | Private | — | 0x00 |
| void LogWarning() | Private | — | 0x00 |
| void LogToGameScreen() | Private | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |