Zdexby TheHolyOneZ
127,469 classes
Class

DefaultEventSystem

: Object
UnityEngine.UIElements.DefaultEventSystem, UnityEngine.UIElementsModule 0x0050 (80 B) align 8 inherited 0x0010 UnityEngine.UIElementsModule
0x00x0050

Members 13

OffsetSizeNameTypeFlags
0x08IsEditorRemoteConnectedFunc`1Static+1 flags
0x08m_FocusedPanelBaseRuntimePanelPrivate
0x08m_PreviousFocusedPanelBaseRuntimePanelPrivate
0x08m_PreviousFocusedElementFocusablePrivate
0x08m_LegacyInputProcessorLegacyInputProcessorPrivate
0x08m_InputForUIProcessorInputForUIProcessorPrivate
0x00380x10padding / unreflected
0x01m_IsInputReadyboolPrivate
0x01m_UseInputForUIboolPrivate
0x01m_IsInputForUIActiveboolPrivate
0x01verbosebool1 flags
0x01logToGameScreenbool1 flags
0x08m_LogLabelLabelPrivate
0x08m_LogLinesList`1Private
0x004D0x03unreflected bytes to end of DefaultEventSystem

Functions 26

SignatureFlagsNativeParams
void get_isAppFocused()Private+1 flags—0x00
void ShouldIgnoreEventsOnAppNotFocused()Private—0x00
void get_focusedPanel()Public+1 flags—0x00
void set_focusedPanel()Public+1 flags—0x00
void Reset()Public—0x00
void Update()Public—0x00
void get_legacyInputProcessor()2 flags—0x00
void get_inputForUIProcessor()Private+1 flags—0x00
void get_isInputReady()2 flags—0x00
void set_isInputReady()2 flags—0x00
void get_useInputForUI()2 flags—0x00
void set_useInputForUI()2 flags—0x00
void FocusBasedEventSequence()1 flags—0x00
void RemoveInputProcessor()Private—0x00
void InitInputProcessor()Private—0x00
void OnFocusEvent()1 flags—0x00
void SendFocusBasedEvent()1 flags—0x00
void SendPositionBasedEvent()Private—0x00
void UpdateFocusedPanel()Private—0x00
void MakeTouchEvent()PrivateStatic—0x00
void MakePenEvent()PrivateStatic—0x00
void Log()Private—0x00
void LogWarning()Private—0x00
void LogToGameScreen()Private—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 4

types with a member, parameter or interface of this type