Zdexby TheHolyOneZ
127,469 classes
Class

Graphic

UnityEngine.UI.Graphic, UnityEngine.UI UnityEngine.UI
implements ICanvasElement

Members 23

OffsetSizeNameTypeFlags
——s_DefaultUI<in the binary>
——s_WhiteTexture<in the binary>
——m_Material<in the binary>
——m_Color<in the binary>
——m_SkipLayoutUpdate<in the binary>
——m_SkipMaterialUpdate<in the binary>
——m_RaycastTarget<in the binary>
——m_RaycastTargetCache<in the binary>
——m_RaycastPadding<in the binary>
——m_RectTransform<in the binary>
——m_CanvasRenderer<in the binary>
——m_Canvas<in the binary>
——m_VertsDirty<in the binary>
——m_MaterialDirty<in the binary>
——m_OnDirtyLayoutCallback<in the binary>
——m_OnDirtyVertsCallback<in the binary>
——m_OnDirtyMaterialCallback<in the binary>
——s_Mesh<in the binary>
——s_VertexHelper<in the binary>
——m_CachedMesh<in the binary>
——m_CachedUvs<in the binary>
——m_ColorTweenRunner<in the binary>
——<useLegacyMeshGeneration>k__BackingField<in the binary>

Functions 62

SignatureFlagsNativeParams
void get_defaultGraphicMaterial()—0x00
void get_color()—0x00
void set_color()—0x00
void get_raycastTarget()—0x00
void set_raycastTarget()—0x00
void get_raycastPadding()—0x00
void set_raycastPadding()—0x00
void get_useLegacyMeshGeneration()—0x00
void set_useLegacyMeshGeneration()—0x00
void .ctor()—0x00
void SetAllDirty()—0x00
void SetLayoutDirty()—0x00
void SetVerticesDirty()—0x00
void SetMaterialDirty()—0x00
void SetRaycastDirty()—0x00
void OnRectTransformDimensionsChange()—0x00
void OnBeforeTransformParentChanged()—0x00
void OnTransformParentChanged()—0x00
void get_depth()—0x00
void get_rectTransform()—0x00
void get_canvas()—0x00
void CacheCanvas()—0x00
void get_canvasRenderer()—0x00
void get_defaultMaterial()—0x00
void get_material()—0x00
void set_material()—0x00
void get_materialForRendering()—0x00
void get_mainTexture()—0x00
void OnEnable()—0x00
void OnDisable()—0x00
void OnDestroy()—0x00
void OnCanvasHierarchyChanged()—0x00
void OnCullingChanged()—0x00
void Rebuild()—0x00
void LayoutComplete()—0x00
void GraphicUpdateComplete()—0x00
void UpdateMaterial()—0x00
void UpdateGeometry()—0x00
void DoMeshGeneration()—0x00
void DoLegacyMeshGeneration()—0x00
void get_workerMesh()—0x00
void OnFillVBO()—0x00
void OnPopulateMesh()—0x00
void OnPopulateMesh()—0x00
void OnDidApplyAnimationProperties()—0x00
void SetNativeSize()—0x00
void Raycast()—0x00
void Raycast()—0x00
void PixelAdjustPoint()—0x00
void GetPixelAdjustedRect()—0x00
void CrossFadeColor()—0x00
void CrossFadeColor()—0x00
void CreateColorFromAlpha()—0x00
void CrossFadeAlpha()—0x00
void RegisterDirtyLayoutCallback()—0x00
void UnregisterDirtyLayoutCallback()—0x00
void RegisterDirtyVerticesCallback()—0x00
void UnregisterDirtyVerticesCallback()—0x00
void RegisterDirtyMaterialCallback()—0x00
void UnregisterDirtyMaterialCallback()—0x00
void .cctor()—0x00
void UnityEngine.UI.ICanvasElement.get_transform()—0x00

Used by 7

types with a member, parameter or interface of this type