Class <>c : Object Path C++ Link UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c, Unity.ResourceManager 0x0010 (16 B) align 1 inherited 0x0010 Unity.ResourceManager 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08<>9<>cPublicStatic+1 flags0x00080x08<>9__16_0Action`1PublicStatic Functions 3 SignatureFlagsNativeParamsvoid .cctor()PrivateStatic+1 flags—0x00void .ctor()Public+1 flags—0x00void <ReleaseHandleOnCompletion>b__16_0()1 flags—0x00 // UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c, Unity.ResourceManager // size 0x0010 (16), inherited 0x0010, align 1 class <>c : public Object { public: <>c __9; // 0x0000(0x08) Public Static InitOnly Action`1 __9__16_0; // 0x0008(0x08) Public Static void .cctor(); [Private Static SpecialName] void .ctor(); [Public SpecialName] void <ReleaseHandleOnCompletion>b__16_0(); [Assembly] };