| void InternalDestroy() | PrivateStatic | — | 0x00 |
| void InternalSetManagedObject() | PrivateStatic | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void get_isDone() | Public+1 flags | — | 0x00 |
| void get_progress() | Public+1 flags | — | 0x00 |
| void get_priority() | Public+1 flags | — | 0x00 |
| void set_priority() | Public+1 flags | — | 0x00 |
| void get_allowSceneActivation() | Public+1 flags | — | 0x00 |
| void set_allowSceneActivation() | Public+1 flags | — | 0x00 |
| void Finalize() | 2 flags | — | 0x00 |
| void InvokeCompletionEvent() | 1 flags | — | 0x00 |
| void add_completed() | Public+1 flags | — | 0x00 |
| void remove_completed() | Public+1 flags | — | 0x00 |
| void get_isDone_Injected() | PrivateStatic | — | 0x00 |
| void get_progress_Injected() | PrivateStatic | — | 0x00 |
| void get_priority_Injected() | PrivateStatic | — | 0x00 |
| void set_priority_Injected() | PrivateStatic | — | 0x00 |
| void get_allowSceneActivation_Injected() | PrivateStatic | — | 0x00 |
| void set_allowSceneActivation_Injected() | PrivateStatic | — | 0x00 |