Zdexby TheHolyOneZ
127,469 classes
Class

SceneEventProgress

: Object
Unity.Netcode.SceneEventProgress, Unity.Netcode.Runtime 0x0070 (112 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
0x00x0070

Members 14

OffsetSizeNameTypeFlags
0x08<ClientsProcessingSceneEvent>k__BackingFieldDictionary`2Private+1 flags
0x08ClientsThatDisconnectedList`11 flags
0x00200x28padding / unreflected
0x04WhenSceneEventHasTimedOutfloat1 flags
0x08OnCompleteOnCompletedDelegate1 flags
0x08OnSceneEventCompletedAction`11 flags
0x04<SceneHash>k__BackingFielduintPrivate
0x10<Guid>k__BackingFieldGuidPrivate+1 flags
0x04SceneEventIduint1 flags
0x08m_TimeOutCoroutineCoroutinePrivate
0x08m_AsyncOperationAsyncOperationPrivate
0x08<m_NetworkManager>k__BackingFieldNetworkManagerPrivate+1 flags
0x04<Status>k__BackingFieldSceneEventProgressStatusPrivate
0x01<SceneEventType>k__BackingFieldSceneEventTypePrivate
0x00690x03padding / unreflected
0x04LoadSceneModeLoadSceneMode1 flags

Functions 20

SignatureFlagsNativeParams
void get_ClientsProcessingSceneEvent()2 flags—0x00
void HasTimedOut()1 flags—0x00
void get_SceneHash()2 flags—0x00
void set_SceneHash()2 flags—0x00
void get_Guid()2 flags—0x00
void get_m_NetworkManager()Private+1 flags—0x00
void get_Status()2 flags—0x00
void set_Status()2 flags—0x00
void get_SceneEventType()2 flags—0x00
void set_SceneEventType()2 flags—0x00
void GetClientsWithStatus()1 flags—0x00
void .ctor()2 flags—0x00
void OnClientDisconnectCallback()Private—0x00
void TimeOutSceneEventProgress()1 flags—0x00
void ClientFinishedSceneEvent()1 flags—0x00
void HasFinished()Private—0x00
void SetAsyncOperation()1 flags—0x00
void IsNetworkSessionActive()1 flags—0x00
void TryFinishingSceneEventProgress()1 flags—0x00
void <SetAsyncOperation>b__37_0()Private—0x00

Used by 1

types with a member, parameter or interface of this type