| void get_PlayerObjects() | Public+1 flags | — | 0x00 |
| void GetConnectedPlayers() | Public | — | 0x00 |
| void AddPlayerObject() | Private | — | 0x00 |
| void UpdateNetworkClientPlayer() | 1 flags | — | 0x00 |
| void RemovePlayerObject() | Private | — | 0x00 |
| void MarkObjectForShowingTo() | 1 flags | — | 0x00 |
| void RemoveObjectFromShowingTo() | 1 flags | — | 0x00 |
| void UpdateOwnershipTable() | 1 flags | — | 0x00 |
| void GetClientOwnedObjects() | Public | — | 0x00 |
| void get_NetworkManager() | Public+1 flags | — | 0x00 |
| void GetNetworkObjectId() | 1 flags | — | 0x00 |
| void GetLocalPlayerObject() | Public | — | 0x00 |
| void GetPlayerNetworkObjects() | Public | — | 0x00 |
| void GetPlayerNetworkObject() | Public | — | 0x00 |
| void TryGetNetworkClient() | Private | — | 0x00 |
| void InternalOnOwnershipChanged() | 3 flags | — | 0x00 |
| void RemoveOwnership() | 1 flags | — | 0x00 |
| void ChangeOwnership() | 1 flags | — | 0x00 |
| void IsObjectVisibilityPending() | 1 flags | — | 0x00 |
| void HasPrefab() | 1 flags | — | 0x00 |
| void InstantiateAndSpawn() | Public | — | 0x00 |
| void InstantiateAndSpawnNoParameterChecks() | 1 flags | — | 0x00 |
| void GetNetworkObjectToSpawn() | 1 flags | — | 0x00 |
| void InstantiateNetworkPrefab() | 1 flags | — | 0x00 |
| void CreateLocalNetworkObject() | 1 flags | — | 0x00 |
| void SpawnNetworkObjectLocally() | 1 flags | — | 0x00 |
| void SpawnNetworkObjectLocally() | 1 flags | — | 0x00 |
| void SpawnNetworkObjectLocallyCommon() | Private | — | 0x00 |
| void AddNetworkObjectToSceneChangedUpdates() | 1 flags | — | 0x00 |
| void RemoveNetworkObjectFromSceneChangedUpdates() | 1 flags | — | 0x00 |
| void UpdateNetworkObjectSceneChanges() | 1 flags | — | 0x00 |
| void SendSpawnCallForObject() | 1 flags | — | 0x00 |
| void SendSpawnCallForObserverUpdate() | 1 flags | — | 0x00 |
| void GetSpawnParentId() | 1 flags | — | 0x00 |
| void DespawnObject() | 1 flags | — | 0x00 |
| void ServerResetShudownStateForSceneObjects() | 1 flags | — | 0x00 |
| void ServerDestroySpawnedSceneObjects() | 1 flags | — | 0x00 |
| void DespawnAndDestroyNetworkObjects() | 1 flags | — | 0x00 |
| void DestroySceneObjects() | 1 flags | — | 0x00 |
| void ServerSpawnSceneObjectsOnStartSweep() | 1 flags | — | 0x00 |
| void OnDespawnNonAuthorityObject() | 1 flags | — | 0x00 |
| void OnDespawnObject() | 1 flags | — | 0x00 |
| void UpdateObservedNetworkObjects() | 1 flags | — | 0x00 |
| void HandleNetworkObjectShow() | 1 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void Finalize() | 2 flags | — | 0x00 |
| void Shutdown() | 1 flags | — | 0x00 |
| void GetObjectDistribution() | 1 flags | — | 0x00 |
| void DistributeNetworkObjects() | 1 flags | — | 0x00 |
| void DeferDespawnNetworkObject() | 1 flags | — | 0x00 |
| void DeferredDespawnUpdate() | 1 flags | — | 0x00 |
| void NotifyNetworkObjectsSynchronized() | 1 flags | — | 0x00 |
| void ShowHiddenObjectsToNewlyJoinedClient() | 1 flags | — | 0x00 |
| void SynchronizeObjectsToNewlyJoinedClient() | 1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |