Zdexby TheHolyOneZ
127,469 classes
Class

NetworkSpawnManager

: Object
Unity.Netcode.NetworkSpawnManager, Unity.Netcode.Runtime 0x0098 (152 B) align 8 inherited 0x0010 Unity.Netcode.Runtime
0x00x0098

Members 19

OffsetSizeNameTypeFlags
0x08ObjectsToShowToClientDictionary`21 flags
0x08ClientsToShowObjectDictionary`21 flags
0x08SpawnedObjectsDictionary`2Public+1 flags
0x08SpawnedObjectsListHashSet`1Public+1 flags
0x08OwnershipToObjectsTableDictionary`2Public+1 flags
0x08m_ObjectToOwnershipTableDictionary`2Private
0x08m_PlayerObjectsList`1Private
0x08m_PlayerObjectsTableDictionary`2Private
0x08<NetworkManager>k__BackingFieldNetworkManagerPrivate+1 flags
0x08ReleasedNetworkObjectIdsQueue`12 flags
0x00600x28padding / unreflected
0x08m_NetworkObjectIdCounterulongPrivate
0x08m_TargetClientIdsList`1Private
0x08m_LastChangeInOwnershipDictionary`2Private
—0x04k_MaximumTickOwnershipChangeMultiplierintPrivateStatic+1 flags
0x08InstantiateAndSpawnErrorsDictionary`2Static+2 flags
0x08NetworkObjectsToSynchronizeSceneChangesDictionary`21 flags
0x08CleanUpDisposedObjectsStack`11 flags
0x01EnableDistributeLoggingbool1 flags
0x08DeferredDespawnObjectsList`11 flags
0x00910x07unreflected bytes to end of NetworkSpawnManager

Functions 55

SignatureFlagsNativeParams
void get_PlayerObjects()Public+1 flags—0x00
void GetConnectedPlayers()Public—0x00
void AddPlayerObject()Private—0x00
void UpdateNetworkClientPlayer()1 flags—0x00
void RemovePlayerObject()Private—0x00
void MarkObjectForShowingTo()1 flags—0x00
void RemoveObjectFromShowingTo()1 flags—0x00
void UpdateOwnershipTable()1 flags—0x00
void GetClientOwnedObjects()Public—0x00
void get_NetworkManager()Public+1 flags—0x00
void GetNetworkObjectId()1 flags—0x00
void GetLocalPlayerObject()Public—0x00
void GetPlayerNetworkObjects()Public—0x00
void GetPlayerNetworkObject()Public—0x00
void TryGetNetworkClient()Private—0x00
void InternalOnOwnershipChanged()3 flags—0x00
void RemoveOwnership()1 flags—0x00
void ChangeOwnership()1 flags—0x00
void IsObjectVisibilityPending()1 flags—0x00
void HasPrefab()1 flags—0x00
void InstantiateAndSpawn()Public—0x00
void InstantiateAndSpawnNoParameterChecks()1 flags—0x00
void GetNetworkObjectToSpawn()1 flags—0x00
void InstantiateNetworkPrefab()1 flags—0x00
void CreateLocalNetworkObject()1 flags—0x00
void SpawnNetworkObjectLocally()1 flags—0x00
void SpawnNetworkObjectLocally()1 flags—0x00
void SpawnNetworkObjectLocallyCommon()Private—0x00
void AddNetworkObjectToSceneChangedUpdates()1 flags—0x00
void RemoveNetworkObjectFromSceneChangedUpdates()1 flags—0x00
void UpdateNetworkObjectSceneChanges()1 flags—0x00
void SendSpawnCallForObject()1 flags—0x00
void SendSpawnCallForObserverUpdate()1 flags—0x00
void GetSpawnParentId()1 flags—0x00
void DespawnObject()1 flags—0x00
void ServerResetShudownStateForSceneObjects()1 flags—0x00
void ServerDestroySpawnedSceneObjects()1 flags—0x00
void DespawnAndDestroyNetworkObjects()1 flags—0x00
void DestroySceneObjects()1 flags—0x00
void ServerSpawnSceneObjectsOnStartSweep()1 flags—0x00
void OnDespawnNonAuthorityObject()1 flags—0x00
void OnDespawnObject()1 flags—0x00
void UpdateObservedNetworkObjects()1 flags—0x00
void HandleNetworkObjectShow()1 flags—0x00
void .ctor()2 flags—0x00
void Finalize()2 flags—0x00
void Shutdown()1 flags—0x00
void GetObjectDistribution()1 flags—0x00
void DistributeNetworkObjects()1 flags—0x00
void DeferDespawnNetworkObject()1 flags—0x00
void DeferredDespawnUpdate()1 flags—0x00
void NotifyNetworkObjectsSynchronized()1 flags—0x00
void ShowHiddenObjectsToNewlyJoinedClient()1 flags—0x00
void SynchronizeObjectsToNewlyJoinedClient()1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00

Used by 3

types with a member, parameter or interface of this type