Zdexby TheHolyOneZ
127,469 classes
Class

ItemDatabase

: MonoBehaviour : Behaviour : Component : Object : Object
ItemDatabase, Assembly-CSharp 0x0060 (96 B) align 8 inherited 0x0020 Assembly-CSharp
0x00x0060

Members 11

OffsetSizeNameTypeFlags
0x08itemsList`1Public
0x08includedRaritiesList`1Public
0x08majorItemsVisualsGameObjectPublic
0x08minorItemsVisualsGameObjectPublic
0x00400x18padding / unreflected
0x04equalProbabilityPointfloatPublic
0x04legendaryProbabilityPenaltyfloatPublic
0x08instanceItemDatabasePublicStatic
0x08OverrideMeshesList`1Public+2 flags
0x08defaultUnlockedItemsList`1Public
0x08defaultUnlockedItemsSetHashSet`1Public+1 flags
0x08LoadedAssetBundlesDictionary`2PrivateStatic+1 flags
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 30

SignatureFlagsNativeParams
void Awake()Private—0x00
void OnDestroy()Private—0x00
void AddItem()PublicStatic—0x00
void LoadItems()Public—0x00
void GetRandomItem()PublicStatic—0x00
void SelectItemWithRarity()PrivateStatic—0x00
void SelectRarityWithPlayerWeight()Private—0x00
void SelectRarity()Private—0x00
void ItemIsAcceptable()PrivateStatic—0x00
void GetUnlockedItems()Public—0x00
void GetAllMajorItems()Public—0x00
void TryGetItemFromName()Public—0x00
void OpenItemsUI()PublicStatic—0x00
void UnlockAndShowAll()PublicStatic—0x00
void LockAll()PublicStatic—0x00
void UnlockAll()PublicStatic—0x00
void ShowAllItems()PublicStatic—0x00
void HasShownAllItems()PublicStatic—0x00
void HasBoughtAllItems()PublicStatic—0x00
void RandomItemStatistics()PublicStatic—0x00
void LoadItemsFromMod()Private—0x00
void LoadItemFromJsonPath()Public—0x00
void LoadAssetbundleFromPath()Public—0x00
void OpenUIRemoval()PublicStatic—0x00
void OpenUIGiveItem()PublicStatic—0x00
void TestRandomRarity()PublicStatic—0x00
void RandomizeInventory()PublicStatic—0x00
void .ctor()Public+1 flags—0x00
void .cctor()PrivateStatic+1 flags—0x00
void <SelectItemWithRarity>g__DowngradeRarity|15_0()Static+1 flags—0x00