0x00x00B0
Members 24
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | me | EyeOfSauron | PublicStatic | |
| 0x08 | ball | Transform | Public | |
| 0x0028 | 0x50 | padding / unreflected | ||
| 0x04 | maxDistance | float | Public | |
| 0x08 | minMaxSpeedCheck | Vector2 | Public | |
| 0x08 | difficultySpanSpeedCheckMin | Vector2 | Public | |
| 0x04 | speedIncraseSteps | float | Public | |
| 0x04 | baseCooldown | float | Public | |
| 0x04 | dps | float | Public | |
| 0x04 | damageInterval | float | Public | |
| 0x08 | laserWarmLoop | GameObject | Public | |
| 0x08 | laserHitLoop | GameObject | Public | |
| 0x08 | eyeTarget | Transform | Public | |
| 0x08 | eyeTargetTarget | Transform | Public | |
| 0x08 | hitPointParticle | Transform | Public | |
| 0x04 | beingBeamedTime | float | Public | |
| 0x04 | timeTakingDamage | float | Private | |
| 0x08 | laserChargeUp | SFX_Instance | Public | |
| 0x08 | laserStop | SFX_Instance | Public | |
| 0x04 | cooldown | float | Private | |
| 0x01 | laserOn | bool | Private | |
| 0x08 | lineRenderer | LineRenderer | Private | |
| 0x08 | targetMover | PPhysPositionalLocal | Private | |
| 0x00A9 | 0x03 | padding / unreflected | ||
| 0x04 | timeSinceTookDamage | float | Private | |
| 0x08 | rotator | Rotate | Public | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private |
Inherited from Object 5
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags |
| 0x08 | m_CachedPtr | long | Private | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Awake() | Private | — | 0x00 |
| void Start() | Private | — | 0x00 |
| void Update() | Private | — | 0x00 |
| void PlayerInBase() | Public | — | 0x00 |
| void ResetStates() | Private | — | 0x00 |
| void GoIdle() | Public | — | 0x00 |
| void GoFollow() | Public | — | 0x00 |
| void GoLookForTarget() | Public | — | 0x00 |
| void ChangeSpeedCheck() | Public | — | 0x00 |
| void IncreaseSpeedCheck() | Public | — | 0x00 |
| void DecreaseSpeedCheck() | Public | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |