Zdexby TheHolyOneZ
127,469 classes
Class

CharacterShaderHandler

: MonoBehaviour : Behaviour : Component : Object : Object
CharacterShaderHandler, Assembly-CSharp 0x0050 (80 B) align 8 inherited 0x0020 Assembly-CSharp
0x00x0050

Members 6

OffsetSizeNameTypeFlags
0x08rendsList`1Private
0x08mpbMaterialPropertyBlockPrivate
0x08playerPlayerCharacterPrivate
0x00380x10padding / unreflected
0x04shieldAmountfloatPrivate
0x08effectsList`1Public
0x08shader_DefaultShaderPublic
0x004C0x04unreflected bytes to end of CharacterShaderHandler
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlags
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate
Inherited from Object 5
OffsetSizeNameTypeFlags
—0x04kInstanceID_NoneintPrivateStatic+1 flags
0x08m_CachedPtrlongPrivate
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags
—0x08objectIsNullMessagestringPrivateStatic+1 flags
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags

Functions 10

SignatureFlagsNativeParams
void Start()Private—0x00
void UpdateRenderers()Public—0x00
void Update()1 flags—0x00
void HandleShield()Private—0x00
void ResetCharacter()Private—0x00
void ApplyEffect()Private—0x00
void HandleEffect()Private—0x00
void AddShaderEffect()1 flags—0x00
void SetVector()1 flags—0x00
void .ctor()Public+1 flags—0x00

Used by 2

types with a member, parameter or interface of this type