| void UploadLeaderboardScore(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const ESteamLeaderboardUploadScoreMethod& UploadScoreMethod, int32 Score, const TArray<int32>& ScoreDetails) | FinalNative+1 flags | | 0x30 |
| bool UpdateAvgRateStat(const FString& Name, float CountThisSession, float SessionLength) | FinalNative+2 flags | | 0x19 |
| bool StoreStats() | FinalNative+2 flags | | 0x01 |
| bool SetStatInt(const FString& Name, int32 Data) | FinalNative+2 flags | | 0x15 |
| bool SetStatFloat(const FString& Name, float Data) | FinalNative+2 flags | | 0x15 |
| bool SetAchievement(const FString& Name) | FinalNative+2 flags | | 0x11 |
| bool ResetAllStats(bool bAchievementsToo) | FinalNative+2 flags | | 0x02 |
| void RequestUserStats(const FScriptDelegate& Callback, const FSteamID& SteamID) | FinalNative+1 flags | | 0x18 |
| void RequestGlobalStats(const FScriptDelegate& Callback, int32 HistoryDays) | FinalNative+1 flags | | 0x14 |
| void RequestGlobalAchievementPercentages(const FScriptDelegate& Callback) | FinalNative+1 flags | | 0x10 |
| bool RequestCurrentStats() | FinalNative+2 flags | | 0x01 |
| bool IndicateAchievementProgress(const FString& Name, int32 CurrentProgress, int32 MaxProgress) | FinalNative+2 flags | | 0x19 |
| bool GetUserStatInteger(const FSteamID& SteamIDUser, const FString& Name, const int32& Data) | FinalNative+2 flags | | 0x1D |
| bool GetUserStatFloat(const FSteamID& SteamIDUser, const FString& Name, const float& Data) | FinalNative+2 flags | | 0x1D |
| bool GetUserAchievementAndUnlockTime(const FSteamID& SteamIDUser, const FString& Name, const bool& bAchieved, const int32& UnlockTime) | FinalNative+2 flags | | 0x21 |
| bool GetUserAchievement(const FSteamID& SteamIDUser, const FString& Name, const bool& bAchieved) | FinalNative+2 flags | | 0x1A |
| USteamProUserStats* GetSteamUserStats() | FinalNative+2 flags | | 0x08 |
| bool GetStatInt(const FString& Name, const int32& Data) | FinalNative+2 flags | | 0x15 |
| bool GetStatFloat(const FString& Name, const float& Data) | FinalNative+2 flags | | 0x15 |
| void GetNumberOfCurrentPlayers(const FScriptDelegate& Callback) | FinalNative+1 flags | | 0x10 |
| int32 GetNumAchievements() | FinalNative+2 flags | | 0x04 |
| int32 GetNextMostAchievedAchievementInfo(int32 IteratorPrevious, const FString& Name, const float& Percent, const bool& bAchieved) | FinalNative+2 flags | | 0x24 |
| int32 GetMostAchievedAchievementInfo(const FString& Name, const float& Percent, const bool& bAchieved) | FinalNative+2 flags | | 0x1C |
| ESteamLeaderboardSortMethod GetLeaderboardSortMethod(const FSteamLeaderboard& SteamLeaderboard) | FinalNative+2 flags | | 0x09 |
| FString GetLeaderboardName(const FSteamLeaderboard& SteamLeaderboard) | FinalNative+2 flags | | 0x18 |
| int32 GetLeaderboardEntryCount(const FSteamLeaderboard& SteamLeaderboard) | FinalNative+2 flags | | 0x0C |
| ESteamLeaderboardDisplayType GetLeaderboardDisplayType(const FSteamLeaderboard& SteamLeaderboard) | FinalNative+2 flags | | 0x09 |
| bool GetGlobalStatInt(const FString& StatName, const int32& Data) | FinalNative+2 flags | | 0x15 |
| int32 GetGlobalStatHistoryInt(const FString& StatName, int32 HistoryDays, const TArray<int32>& Data) | FinalNative+2 flags | | 0x2C |
| int32 GetGlobalStatHistoryFloat(const FString& StatName, int32 HistoryDays, const TArray<float>& Data) | FinalNative+2 flags | | 0x2C |
| bool GetGlobalStatFloat(const FString& StatName, const float& Data) | FinalNative+2 flags | | 0x15 |
| bool GetDownloadedLeaderboardEntry(const FSteamLeaderboardEntries& LeaderboardEntries, int32 Index, FSteamLeaderboardEntry& LeaderboardEntry, const TArray<int32>& Details, const TArray<int32>& outDetails) | FinalNative+2 flags | | 0x51 |
| bool GetAchievementProgressLimitsFloat(const FString& Name, const float& MinProgress, const float& MaxProgress) | FinalNative+2 flags | | 0x19 |
| bool GetAchievementProgressLimits(const FString& Name, const int32& MinProgress, const int32& MaxProgress) | FinalNative+2 flags | | 0x19 |
| FString GetAchievementName(int32 Achievement) | FinalNative+2 flags | | 0x18 |
| UTexture2D* GetAchievementIcon(const FString& Name) | FinalNative+2 flags | | 0x18 |
| FString GetAchievementDisplayAttribute(const FString& Name, const FString& Key) | FinalNative+2 flags | | 0x30 |
| bool GetAchievementAndUnlockTime(const FString& Name, const bool& bAchieved, const int32& UnlockTime) | FinalNative+2 flags | | 0x19 |
| bool GetAchievementAchievedPercent(const FString& Name, const float& Percent) | FinalNative+2 flags | | 0x15 |
| bool GetAchievement(const FString& Name, const bool& bAchieved) | FinalNative+2 flags | | 0x12 |
| void FindOrCreateLeaderboard(const FScriptDelegate& Callback, const FString& LeaderboardName, const ESteamLeaderboardSortMethod& SortMethod, const ESteamLeaderboardDisplayType& DisplayType) | FinalNative+1 flags | | 0x22 |
| void FindLeaderboard(const FScriptDelegate& Callback, const FString& LeaderboardName) | FinalNative+1 flags | | 0x20 |
| void DownloadLeaderboardEntriesForUsers(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const TArray<FSteamID>& Users) | FinalNative+1 flags | | 0x28 |
| void DownloadLeaderboardEntries(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const ESteamLeaderboardDataRequest& DataRequest, int32 RangeStart, int32 RangeEnd) | FinalNative+1 flags | | 0x24 |
| bool ClearAchievement(const FString& Name) | FinalNative+2 flags | | 0x11 |
| void AttachLeaderboardUGC(const FScriptDelegate& Callback, const FSteamLeaderboard& SteamLeaderboard, const FSteamUGCHandle& Handle) | FinalNative+1 flags | | 0x20 |