| void StartGamePhase() | FinalNative+2 flags | | 0x00 |
| void SetGamePhaseID(const FString& PhaseID) | FinalNative+2 flags | | 0x10 |
| void SetGamePhaseAttribute(const FString& AttributeGroup, const FString& AttributeValue, int32 Priority) | FinalNative+2 flags | | 0x24 |
| void OpenOverlayToTimelineEvent(const FTimelineEventHandle& Event) | FinalNative+2 flags | | 0x08 |
| void OpenOverlayToGamePhase(const FString& PhaseID) | FinalNative+2 flags | | 0x10 |
| USteamProTimelineGamePhases* GetSteamTimelineGamePhase() | FinalNative+2 flags | | 0x08 |
| void EndGamePhase() | FinalNative+2 flags | | 0x00 |
| void AddGamePhaseTag(const FString& TagName, const FString& TagIcon, const FString& TagGroup, int32 Priority) | FinalNative+2 flags | | 0x34 |