| bool SendP2PPacket(const FSteamID& SteamIDRemote, const TArray<uint8>& Data, const ESteamP2PSend& P2PSendType, int32 Channel) | FinalNative+1 flags | | 0x21 |
| bool ReadP2PPacket(const TArray<uint8>& Data, FSteamID& OutSteamIdRemote, int32 MessageSize, int32 Channel) | FinalNative+1 flags | | 0x21 |
| bool IsP2PPacketAvailable(const int32& MessageSize, int32 Channel) | FinalNative+1 flags | | 0x09 |
| USteamProNetworking* GetSteamNetworking() | FinalNative+2 flags | | 0x08 |
| bool GetP2PSessionState(const FSteamID& SteamIDRemote, FSteamP2PSessionState& ConnectionState) | FinalNative+1 flags | | 0x31 |
| bool CloseP2PSessionWithUser(const FSteamID& SteamIDRemote) | FinalNative+1 flags | | 0x09 |
| bool CloseP2PChannelWithUser(const FSteamID& SteamIDRemote, int32 Channel) | FinalNative+1 flags | | 0x0D |
| bool AllowP2PPacketRelay(bool bAllow) | FinalNative+1 flags | | 0x02 |
| bool AcceptP2PSessionWithUser(const FSteamID& SteamIDRemote) | FinalNative+1 flags | | 0x09 |