Zdexby TheHolyOneZ
4,790 classes
Class

USteamProGameServer

: USteamCoreInterface : UObject
/Script/SteamCorePro.SteamProGameServer 0x0118 (280 B) align 8 inherited 0x0028 vtable /Script/SteamCorePro
0x00x0118

Members 5

OffsetSizeNameTypeFlagsDefault
0x10GSPolicyResponseFMulticastScriptDelegate4 flags<delegate>
0x10GSClientGroupStatusFMulticastScriptDelegate4 flags<delegate>
0x10GSValidateAuthTicketResponseFMulticastScriptDelegate4 flags<delegate>
0x10GSClientApproveFMulticastScriptDelegate4 flags<delegate>
0x10GSClientDenyFMulticastScriptDelegate4 flags<delegate>
0x00780xA0unreflected bytes to end of USteamProGameServer

Functions 40

SignatureFlagsNativeParams
bool WasRestartRequested()FinalNative+1 flags0x01
ESteamUserHasLicenseForAppResult UserHasLicenseForApp(const FSteamID& SteamID, int32 AppID)FinalNative+1 flags0x0D
void SetSpectatorServerName(const FString& SpectatorServerName)FinalNative+1 flags0x10
void SetSpectatorPort(int32 SpectatorPort)FinalNative+1 flags0x04
void SetServerName(const FString& ServerName)FinalNative+1 flags0x10
void SetRegion(const FString& Region)FinalNative+1 flags0x10
void SetProduct(const FString& Product)FinalNative+1 flags0x10
void SetPasswordProtected(bool bPasswordProtected)FinalNative+1 flags0x01
void SetModDir(const FString& ModDir)FinalNative+1 flags0x10
void SetMaxPlayerCount(int32 PlayersMax)FinalNative+1 flags0x04
void SetMapName(const FString& MapName)FinalNative+1 flags0x10
void SetKeyValue(const FString& Key, const FString& Value)FinalNative+1 flags0x20
void SetGameTags(const FString& GameTags)FinalNative+1 flags0x10
void SetGameDescription(const FString& GameDescription)FinalNative+1 flags0x10
void SetGameData(const FString& GameData)FinalNative+1 flags0x10
void SetDedicatedServer(bool bDedicated)FinalNative+1 flags0x01
void SetBotPlayerCount(int32 BotPlayers)FinalNative+1 flags0x04
void SetAdvertiseServerActive(bool bActive)FinalNative+1 flags0x01
bool RequestUserGroupStatus(const FSteamID& SteamIDUser, const FSteamID& SteamIDGroup)FinalNative+1 flags0x11
void LogOnAnonymous()FinalNative+1 flags0x00
void LogOn(const FString& Token)FinalNative+1 flags0x10
void LogOff()FinalNative+1 flags0x00
USteamProGameServer* GetSteamGameServer()FinalNative+2 flags0x08
FSteamID GetServerSteamID_PureCompact()FinalNative+1 flags0x08
FSteamID GetServerSteamID_Pure()FinalNative+1 flags0x08
FSteamID GetServerSteamID()FinalNative+1 flags0x08
FString GetServerPublicIP_PureCompact()FinalNative+1 flags0x10
FString GetServerPublicIP_Pure()FinalNative+1 flags0x10
FString GetServerPublicIP()FinalNative+1 flags0x10
FSteamTicketHandle GetAuthSessionTicket(const TArray<uint8>& Ticket, const FSteamNetworkingIdentity& SteamNetworkingIdentity)FinalNative+1 flags0x9C
void EndAuthSession(const FSteamID& SteamID)FinalNative+1 flags0x08
FSteamID CreateUnauthenticatedUserConnection()FinalNative+1 flags0x08
void ComputeNewPlayerCompatibility(const FScriptDelegate& Callback, const FSteamID& SteamIDNewPlayer)FinalNative+1 flags0x18
void ClearAllKeyValues()FinalNative+1 flags0x00
void CancelAuthTicket(const FSteamTicketHandle& TicketHandle)FinalNative+1 flags0x04
bool BUpdateUserData(const FSteamID& SteamIDUser, const FString& PlayerName, int32 Score)FinalNative+1 flags0x1D
bool BSecure()FinalNative+1 flags0x01
bool BLoggedOn()FinalNative+1 flags0x01
ESteamBeginAuthSessionResult BeginAuthSession(const TArray<uint8>& Ticket, const FSteamID& SteamID)FinalNative+1 flags0x19
void AssociateWithClan(const FScriptDelegate& Callback, const FSteamID& SteamIDClan)FinalNative+1 flags0x18