Zdexby TheHolyOneZ
4,790 classes
Class

ACameraScreen_C

: AActor : UObject
/Game/World/Cameras/CameraScreen.CameraScreen_C 0x02F8 (760 B) align 8 inherited 0x02A8 7 scripted vtable /Game/World/Cameras/CameraScreen
0x00x02F8

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08RootUSceneComponent*6 flagsnullptr
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08Camera RefARoomCamera_C*7 flagsnullptr
0x08Camera HandlerACameraRoomHandler_C*7 flagsnullptr
0x04Delayint327 flags0
0x02D40x04padding / unreflected
0x08Timer RefFTimerHandle5 flags{Handle=0}
0x08Screen MUMaterialInstanceDynamic*6 flagsnullptr
0x01NewVarbool7 flagsfalse
0x02E90x07padding / unreflected
0x08PC RefAPC_C*7 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void UserConstructionScript()
Script4 statements · 87 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = Plane.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0041Screen M = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0054return;0x0056// end of script
EventPublic0x00
void Capture Tick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CameraScreen(473);0x000Freturn;0x0011// end of script
0x00
void Start Screen(float Rate)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Rate = Rate;0x0012ExecuteUbergraph_CameraScreen(523);0x0021return;0x0023// end of script
0x04
void Stop Screen()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CameraScreen(898);0x000Freturn;0x0011// end of script
0x00
void Set New Camera(ARoomCamera_C* Camera, int32 Index)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Camera = Camera;0x0012PersistentFrame.K2Node_CustomEvent_Index = Index;0x0024ExecuteUbergraph_CameraScreen(919);0x0033return;0x0035// end of script
0x0C
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CameraScreen(1346);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_CameraScreen(int32 EntryPoint)
Script54 statements · 1,354 bytes of bytecode
0x0000PushFlow(Label_0547);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue_1 = IsValid(PC Ref);0x002Cif (!(CallFunc_IsValid_ReturnValue_1)) goto Label_00F2;0x003Aif (!(PC Ref.RealtimeCamera)) goto Label_00F2;0x005ECallFunc_IsValid_ReturnValue = IsValid(Camera Ref);0x007Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_00F2;0x0089Camera Ref.CameraCapture.CaptureScene();0x00BFScreen M.SetScalarParameterValue(FName(CameraOn), 1f);0x00F1PopFlow();0x00F2Label_00F2:0x00F2Screen M.SetScalarParameterValue(FName(CameraOn), 0f);0x0124PopFlow();0x0125Label_0125:0x0125CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x013FK2Node_DynamicCast_AsPC = Cast<PC_C>(CallFunc_GetPlayerController_ReturnValue);0x0163K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPC);0x0180if (!(K2Node_DynamicCast_bSuccess)) goto Label_01A2;0x018EPC Ref = K2Node_DynamicCast_AsPC;0x01A1PopFlow();0x01A2Label_01A2:0x01A2Delay(this, 0.2f, LatentActionInfo{0x125, -868114485, FName(ExecuteUbergraph_CameraScreen), this});0x01D8PopFlow();0x01D9DelayUntilNextTick(this, LatentActionInfo{0xF, 253552, FName(ExecuteUbergraph_CameraScreen), this});0x020APopFlow();0x020BK2Node_CreateDelegate_OutputDelegate.Bind(this, Capture Tick);0x0222CallFunc_Divide_DoubleDouble_B_ImplicitCast = Cast<4>(K2Node_CustomEvent_Rate);0x023FCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, CallFunc_Divide_DoubleDouble_B_ImplicitCast);0x026DCallFunc_K2_SetTimerDelegate_Time_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x028ACallFunc_K2_SetTimerDelegate_InitialStartDelayVariance_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue);0x02A7CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, true, false, 0f, CallFunc_K2_SetTimerDelegate_InitialStartDelayVariance_ImplicitCast);0x02E5Timer Ref = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0300CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0, 1);0x032ECallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x034BScreen M.SetScalarParameterValue(FName(Time Offset), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0381PopFlow();0x0382K2_ClearAndInvalidateTimerHandle(this, Timer Ref);0x0396PopFlow();0x0397Camera Ref = K2Node_CustomEvent_Camera;0x03AATemp_object_Variable = /Game/World/Cameras/CameraTexture_3.CameraTexture_3;0x03BDTemp_object_Variable_1 = /Game/World/Cameras/CameraTexture_2.CameraTexture_2;0x03D0Temp_object_Variable_2 = /Game/World/Cameras/CameraTexture_1.CameraTexture_1;0x03E3Temp_int_Variable = K2Node_CustomEvent_Index;0x03FECamera Ref.Set Texture(Switch(Temp_int_Variable, 0 => Temp_object_Variable_2, 1 => Temp_object_Variable_1, 2 => Temp_object_Variable, default => K2Node_Select_Default));0x0471Temp_object_Variable = /Game/World/Cameras/CameraTexture_3.CameraTexture_3;0x0484Temp_object_Variable_1 = /Game/World/Cameras/CameraTexture_2.CameraTexture_2;0x0497Temp_object_Variable_2 = /Game/World/Cameras/CameraTexture_1.CameraTexture_1;0x04AATemp_int_Variable = K2Node_CustomEvent_Index;0x04C5Screen M.SetTextureParameterValue(FName(SlateUI), Switch(Temp_int_Variable, 0 => Temp_object_Variable_2, 1 => Temp_object_Variable_1, 2 => Temp_object_Variable, default => K2Node_Select_Default));0x0541PopFlow();0x0542goto Label_0125;0x0547Label_0547:0x0547return;0x0549// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type